PUT https://api.sonorancad.com/v2/emergency/servers/{serverId}/callouts
Rate limit:Replace the ERS callout configuration for a server.2 requests per minute
Authenticated v2 endpoints are rate limited per API key rather than per IP address.
Path Parameters
| Name | Type | Description |
|---|---|---|
serverId | integer | Configured Sonoran CAD server ID. |
Request Body
{
"callouts": [
{
"id": "armed_suspect",
"data": {
"PedActionOnNoActionFound": "Flee",
"PedActionMinimumTimeoutInMs": 2000,
"PedChanceToFleeFromPlayer": 50,
"PedChanceToObtainWeapons": 30,
"CalloutName": "Armed Suspect",
"CalloutDescriptions": ["Reports of an armed suspect in the area."],
"PedChanceToAttackPlayer": 20,
"PedActionMaximumTimeoutInMs": 10000,
"Enabled": true,
"CalloutLocations": [],
"PedChanceToSurrender": 30,
"PedWeaponData": ["WEAPON_PISTOL"],
"CalloutUnitsRequired": {
"towRequired": false,
"fireRequired": false,
"description": "Single suspect, use caution.",
"policeRequired": true,
"ambulanceRequired": false
}
}
}
]
}
Example Request
- Sonoran.lua
- SonoranCADFiveM
- Sonoran.js
- Sonoran.py
- Sonoran.Net
- OpenAPI
- cURL
-- luarocks install sonoran.lua
-- For SonoranCADFiveM in-game usage, see the SonoranCADFiveM tab for the export-based client.
local Sonoran = require("sonoran")
local sonoran = Sonoran.createClient({
product = Sonoran.productEnums.CAD,
communityId = "YOUR_COMMUNITY_ID",
apiKey = "YOUR_API_KEY",
defaultServerId = 1
})
local response = sonoran.cad:setAvailableCalloutsV2({
// See the request body above for the full callout shape.
{ id = 'armed_suspect', data = {} },
}, 1)
-- Inspect response.success, response.data, or response.reason as needed.
print(response.success)
Use this tab only when calling the v2 API from the server side of an in-game FiveM resource.Sonoran.jsSonoran.NetAfter getting the Lua export client:
- Sonoran.lua and Sonoran.js: use the
sonorancadexport to get the ready CAD client. - Sonoran.Net: FiveM exports do not return a .NET client. Read the Sonoran CAD convars and create a fresh client.
- Sonoran.py: FiveM does not run Python resources; use the Python tab for external integrations.
sonoran_apiKey as a protected FiveM convar. FiveM restricts a convar after add_convar_permission is configured, so only explicitly permitted resources can read it. Grant another resource access with add_convar_permission your-resource-name read sonoran_apiKey. If you change the API key in config.json, fully restart the sonorancad resource before reading the updated convar value.Sonoran.lualocal cad = exports["sonorancad"]:getCadClient()
const cad = exports["sonorancad"].getCadClient();
// dotnet add package Sonoran.Net
using CitizenFX.Core.Native;
using Sonoran;
var communityId = API.GetConvar("sonoran_communityID", "");
var apiKey = API.GetConvar("sonoran_apiKey", "");
var serverIdRaw = API.GetConvar("sonoran_serverId", "1");
var serverId = int.TryParse(serverIdRaw, out var parsedServerId) ? parsedServerId : 1;
using var sonoran = new SonoranClient(new SonoranClientOptions
{
product = SonoranProduct.CAD,
communityId = communityId,
apiKey = apiKey,
defaultServerId = serverId
});
local response = cad:setAvailableCalloutsV2({
// See the request body above for the full callout shape.
{ id = 'armed_suspect', data = {} },
}, 1)
-- Inspect response.success, response.data, or response.reason as needed.
print(response.success)
// npm install @sonoransoftware/sonoran.js
// For SonoranCADFiveM in-game usage, see the SonoranCADFiveM tab for the export-based client.
const Sonoran = require('@sonoransoftware/sonoran.js');
(async () => {
const instance = new Sonoran.Instance({
communityId: 'YOUR_COMMUNITY_ID',
apiKey: 'YOUR_API_KEY',
product: Sonoran.productEnums.CAD,
serverId: 1,
});
const response = await instance.cad.setAvailableCalloutsV2([
// See the request body above for the full callout shape.
{ id: 'armed_suspect', data: {} },
], 1);
console.log(response);
})();
# pip install Sonoran.py
# Sonoran.py is for external Python integrations; FiveM resources should use the SonoranCADFiveM tab.
from sonoran import Instance, productEnums
instance = Instance(
apiKey="YOUR_API_KEY",
communityId="YOUR_COMMUNITY_ID",
product=productEnums.CAD,
serverId=1,
)
response = instance.cad.setAvailableCalloutsV2([
# See the request body above for the full callout shape.
{ "id": 'armed_suspect', "data": {} },
], 1)
print(response.success)
print(response.data if response.success else response.reason)
// dotnet add package Sonoran.Net
// For SonoranCADFiveM in-game usage, see the SonoranCADFiveM tab; .NET creates a fresh client from convars.
using Sonoran;
using var sonoran = new SonoranClient(new SonoranClientOptions
{
product = SonoranProduct.CAD,
communityId = "YOUR_COMMUNITY_ID",
apiKey = "YOUR_API_KEY",
defaultServerId = 1
});
var response = await sonoran.Cad.setAvailableCalloutsV2(
new[]
{
new AvailableCalloutV2
{
Code = "10-70",
Label = "Structure Fire",
Priority = 1
}
},
1
);
Console.WriteLine(response.success);
Console.WriteLine(response.data);
Import this YAML into Postman with Import -> Raw text to create a single-endpoint request collection for this route.
openapi: "3.0.3"
info:
title: "Sonoran CAD v2 - Set Callouts"
version: "1.0.0"
description: "Replace available ERS callouts for a server."
servers:
-
url: "https://api.sonorancad.com"
paths:
/v2/emergency/servers/{serverId}/callouts:
put:
summary: "Set Callouts"
operationId: "setCallouts"
responses:
200:
description: "Successful response"
content:
application/json:
schema:
type: "object"
example:
serverId: 1
callouts: 1
parameters:
-
description: "Configured Sonoran CAD server ID."
name: "serverId"
in: "path"
schema:
type: "integer"
example: 1
required: true
security:
-
bearerAuth:
requestBody:
required: true
content:
application/json:
schema:
type: "object"
example:
callouts:
- id: "armed_suspect"
data:
PedActionOnNoActionFound: "Flee"
PedActionMinimumTimeoutInMs: 2000
PedChanceToFleeFromPlayer: 50
PedChanceToObtainWeapons: 30
CalloutName: "Armed Suspect"
CalloutDescriptions:
- "Reports of an armed suspect in the area."
PedChanceToAttackPlayer: 20
PedActionMaximumTimeoutInMs: 10000
Enabled: true
CalloutLocations: []
PedChanceToSurrender: 30
PedWeaponData:
- "WEAPON_PISTOL"
CalloutUnitsRequired:
towRequired: false
fireRequired: false
description: "Single suspect, use caution."
policeRequired: true
ambulanceRequired: false
components:
securitySchemes:
bearerAuth:
type: "http"
scheme: "bearer"
bearerFormat: "JWT"
curl --request PUT \
--url "https://api.sonorancad.com/v2/emergency/servers/1/callouts" \
--header "Authorization: Bearer YOUR_API_KEY" \
--header "Accept: application/json" \
--header "Content-Type: application/json" \
--data '{
"callouts": [
{
"id": "armed_suspect",
"data": {
"PedActionOnNoActionFound": "Flee",
"PedActionMinimumTimeoutInMs": 2000,
"PedChanceToFleeFromPlayer": 50,
"PedChanceToObtainWeapons": 30,
"CalloutName": "Armed Suspect",
"CalloutDescriptions": ["Reports of an armed suspect in the area."],
"PedChanceToAttackPlayer": 20,
"PedActionMaximumTimeoutInMs": 10000,
"Enabled": true,
"CalloutLocations": [],
"PedChanceToSurrender": 30,
"PedWeaponData": ["WEAPON_PISTOL"],
"CalloutUnitsRequired": {
"towRequired": false,
"fireRequired": false,
"description": "Single suspect, use caution.",
"policeRequired": true,
"ambulanceRequired": false
}
}
}
]
}'
Response
Successful requests returnapplication/json.
{
"serverId": 1,
"callouts": 1
}

