Experience Sonoran Radio, the free, most popular radio transmission software for FiveM, ER:LC & gaming communities alike!
What is Sonoran Radio?
Sonoran Radio is the most advanced push-to-talk system for gaming communities.
With customizable voice effects, live emergency calls, and deep FiveM integrations like nearby radio audio, background noise injection, and destructible towers—Sonoran Radio keeps your team connected and in control.
Sonoran Radio offers a fully-featured free version accessible to anyone!
With instant setup, you can chat with community members in just minutes!
✨
Dispatch AI is our most powerful integration ever built. Talk to a live AI dispatcher over the radio to create calls, run license plate lookups, update your status, and so much more!
🎮
Sonoran Radio's desktop overlay works with any game, leaving you with full immersion!
💣
The physical in-game towers are able to be destroyed by criminals, which will devastate quality of radios around it.
With three different in-game model types, Sonoran Radio takes immersion to the next level!
See our info!
💻
Our reflects your channel information, transmitting user, and panic status in real time bringing new levels of immersion!
📶
Configure signal loss in tunnels, underground locations, and more!
📶
Configure custom in-game items to jam nearby radio signals.
📢
Upload and customize dispatch tones for your community!
Sonoran Radio's dispatch UI allows you to specify specific channels and groups, repeat tones, and more! You can even !
🎙️
Customize digital and analog style voice effects for your community!
🔊
Easily customize mic clicks, talkover protection tones, and more!
🚨
Players in-game can call and speak directly with dispatchers for live emergencies!
☁️
Customizing your radio has never been easier, with live updates from our easy-to-use configuration panel.
🎧
Easily visualize, manage users, play tones, and more!
Sonoran Radio's dispatch UI is available everywhere on the and for Windows and OSX.
📡
Sonoran Radio offers multiple in-game user interfaces, allowing you to stay connected on-foot, in-vehicle, and more!
Choose from one of our radio style options, or even add your own!
🗣
Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!
📻
In-game scanners allow you and others nearby to listen in on radio traffic!
🎤️
Responding to a call? Sonoran Radio injects real-time sirens, gunshots, and more directly into your microphone feed for the ultimate immersion.
📡
Transmit live AI updates of your location and speed for seamless pursuit coordination.
🌐
Maintain your exclusive community branding by configuring a custom domain and vanity url!
🏃
Get the most popular in-game radio animation script for !
🔌
Hack into the integrated power grid to disable Sonoran Radio towers in your area! !
🏆
Sonoran Radio provides an optional integration to SonoranCAD through the FiveM resource. Turning this on takes the system to a whole new level.
View dispatch call information on your in-game Sonoran Radio. CAD users can also see in-game towers, health, and signal range on the CAD live map!
📁
Sonoran CMS allows you to automatically manage your community's Sonoran Radio permissions based on their CMS ranks and Discord roles!
enables you to take command like never before. This one-of-a-kind utility vehicle brings endless possibilities!
Expand the pop-out sides for a walkable command center interior. Or, raise the radio antenna and scan the scene with 360 degree surveillance cameras!
Paired with a standalone script, the mobile command center offers an integrated Sonoran Radio repeater and Sonoran CAD ALPR functionality!
📋
Sonoran Radio is always providing updates to help improve the experience, customizability, and realism of the product. We're always looking for new ideas and suggestions!
In your Sonoran Radio Portal, click the green plus button
Click Begin Your Journey! to create a new community
Click Standalone (Alpha) mode at the top
Enter a good nickname, and click Register Server
Next Steps
Now it's time to invite your community members!
Logging
View audit logs from user actions in Sonoran Radio.
Community Logs
Community user logs can be found in the Administration tab. Logs can be filtered by type, date, and text content.
Invite and Manage Users
Learn how to invite and manage users in your Sonoran Radio community!
Automatic Join, Kick, Ban, and Permission Sync
Sonoran CMS allows you to automatically add and manage user permissions with user applications, sync them with Discord roles, and more!
Custom Domain / Vanity URL
Have Sonoran Radio on your own custom domain!
Vanity URLs
Each community gets their own free vanity URL, visible in the Custom Domain section of your community's customization tab
If your community is Plus or Pro, your vanity URL will match your community's custom ID
Browser Microphone Permissions
Microphone permissions are required to use the radio.
Error Code
If you see the following error message displayed, the Sonoran Radio website has not gotten microphone access from your browser. This prevents you from connecting to the radio.
Transfer or Delete a Community
View more information on transferring or removing your Sonoran Radio community.
Transferring a Community
1. Select the New Owner
Device In Use
Resolve the radio error when connecting "Device In Use".
Device In Use Error
When connecting to the radio, your microphone may be locked in "exclusive mode" by another program.
Push Events
Learn more about our Backend -> Game Server push events!
Push Event Address
Push events are sent to your community's pushUrl (full IP/port) set in the API endpoint. This endpoint should be called on startup.
Push events can be authenticated by comparing the event's id and key
User Connected
The user_connected push event is sent to the game server when a user connects to the radio.
User Connected
The user_connected push event is sent to the game server when a user connects to the radio.
Data Structures
Common data structures for API requests and responses.
Connected User Metadata
User metadata stores the user's transmitting and scanned channel IDs.
All of Sonoran Radio's API endpoints are included in our Sonoran.JS node library!
All Sonoran CAD, CMS, and Radio endpoints are included in Sonoran.JS, our Node official Node library! Integrating with our products has never been easier.
Learn more about utilizing Sonoran Radio's dispatch panel.
{
"id": "", // Community ID
"key": "", // Community API Key (Use to authenticate)
"type": "user_connected",
"payload": {
"identity": "000-000-000-000"
}
}
Enter the domain you want Sonoran Radio on, this can be either a root domain (like sonoranroleplay.com) or a subdomain (like radio.sonoranroleplay.com)
2. Configure DNS Records for you Domain
Add the shown DNS records shown to you in your domain's administrative panel. If you are using Cloudflare, be sure to disable the proxy!
Having trouble? Contact your domain name provider.
3. Save the Custom Domain
Press Save Custom Domain in the panel to save your new custom domain. If successful, your new custom domain will be visible above your vanity URL
Granting Microphone Permissions
Via Quick Menu
Select the icon to the left of the URL bar and ensure Microphone access is enabled.
Via Chrome Settings
In Chrome, paste the following into the URL bar and hit enter: chrome://settings/content/microphone
Ensure that sites are allowed to ask for microphone access, and that sonoranradio.com is not blacklisted from microphone access.
To transfer the community ownership to another user, navigate to the Administration > Transfer Community
In the popup, select the user you wish to transfer the community to and enter the community name in the confirmation box.
Sonooran Radio: Transfer Community
Sonoran Radio: Transfer Community
2. Email Confirmation
After selecting the new owner, a confirmation email will be sent. Check your inbox to complete the transfer.
Sonoran Radio: Confirm Transfer
Delete Community
To permanently delete a Sonoran Radio community, navigate to Administration > Delete Community
Note: Only the community owner can delete the community.
Sonoran Radio: Delete Community
1. Access the Sound Tab
Open the Control Panel and select Hardware and Sound
Select Manage Audio Devices
2. Disable Exclusive Mode
Select the microphone > Properties > Advanced > Disable (un-check) Allow applications to take exclusive control of this device.
Configure in-game speakers that dispatchers can send tones to!
Configuring In-Game Speakers
1. Access the Menu
Open the menu with the in-game /radiomenu command and select Toneboard Speaker Menu > Spawn/Move/Delete Speaker
2. Configure the Speaker
Menu Options
The spawn (create) and edit menu will allow you to set the speaker type, name, range, and position.
Speaker Types
When spawning a new speaker please select the type you would like to use. See types below:
Speaker Position
Use the controls displayed on screen to rotate and move the speaker to the desired location.
3. Speaker Grouping
Speakers can be grouped by a customizable name when placed. Grouped speakers show up as a single option on the tone board.
If you would like to group already placed speakers you can do so by navigating to the speakers.json file and adding a group property. (If the value of the group property is empty, speakers will not group together). See below for more:
Ungrouped Speaker(s)
Grouped Speaker(s)
Playing Tones to In-Game Speakers
Dispatchers can now and select one of the in-game speaker options to broadcast tones, microphone recordings, or AI powered text-to-speech to.
Custom SFX
Learn how to customize your microphone SFX!
Sonoran Radio: Customizable Sound Effects
Community-Wide SFX
Community-wide sound effects can be customized in the Customize > SFX Customization menu.
Sonoran Radio: Community Sound Effect Customization
Community SFX customization requires the plus version or higher.
For more information, view our .
Key Up/Down
When a user presses or releases their push-to-talk key, the Key Up SFX and Key Down SFX audio will play.
Individual users can also customize in their settings menu whether or not to hear their own key up/down SFX and other user's key up/down SFX.
Users can also .
Talkover Error and Override
When a channel has and a user is already transmitting, a second user attempting to talk at the same time will hear the Talkover SFX audio.
If a user has talkover override permissions, double-pressing the push-to-talk key and holding will play the Talkover Override Success SFX once they are able to transmit.
Emergency Call
When a , dispatchers will hear the Emergency Call SFX audio to alert them of an incoming call.
Panic Button
When a , dispatchers will hear the Panic Button SFX audio.
Volume Up/Down (Hotkey) SFX
When a user changes their volume in the or via hotkey, they will hear the Volume Up/Down (Hotkey) SFX audio.
Background audio injection blends in-game sounds—like sirens, helicopter rotors, boat engines, and gunshots—into your microphone output.
If you're responding with sirens active, others on the radio will hear them in the background of your voice transmissions.
In-Game Siren
When the user is inside of or near a vehicle with a siren activated, this sound effect will be played in the background of their transmissions.
In-Game Boat Engine
When the user is inside of a boat, this engine and water noise sound effect will be played in the background of their transmissions.
In-Game Pistol & Rifle (Silenced)
When the user shooting or near someone shooting, this sound effect will be played in the background of their transmissions.
Per-User SFX
Per-User SFX customization requires the pro version or higher.
For more information, view our .
Key Up/Down
Individual users can customize their key-up and key-down SFX in their user settings dialog in their radio or dispatch portal.
Once configured, the user will override any default or community-wide SFX.
Note: SFX uploads are only available on the web, desktop, or mobile apps and can not be done from in-game.
Default User Settings
Configure the default settings for your community. Users can personalize their own preferences, but these will serve as the starting defaults.
Default User Settings
The radio settings menu offers vast preference options for sound effects, text-to-speech, automatic gain control, and more. Some communities may wish to enable or disable specific settings for users by default.
Setting Defaults
In the Admin panel, select Customization > Default Settings
Here you can enable, disable, and configure default settings for all users in your community.
Users: Reset to Default
Users can still customize their own setting preferences by selecting the gear icon in the dispatch or radio view to override the community defaults.
Under the Advanced tab, users can select Reset Settings to reset to the community defined defaults.
FiveM Default Settings
Some FiveM specific settings can be customized in the resource configuration.
Keybinds
The server defaults for push-to-talk, AI callouts, etc. can be configured in the .
ESC Behavior
The server default for radio can be configured in the .
Emergency Calls
In-game players can call 911 and talk to you through Sonoran Radio!
Sonoran Radio - Emergency Calls
Emergency Calling In-Game
Players are able to make an emergency call in FiveM with /radio 911. This will place them in a call on the Dispatch Panel waiting for a dispatcher.
Sonoran Radio FiveM - Emergency Call
Sonoran Radio - Dispatch Panel
Answering the Emergency Call
You can join and listen to an emergency call using the microphone and headphone buttons, just like any other channel in Sonoran Radio. The buttons will highlight green and red respectively when enabled
Mic clicks are disabled in emergency channels
Ending the Emergency Call
Dispatchers can end an emergency call with the red "End Call" button, and in-game players can end it by using /radio 911 again.
Redial the Caller
In some cases, the caller may hang up or dispatch needs to call them back for more information.
Once the call has ended, a Re-dial {user} option will appear. Click the green call button to re-dial.
Customize The Emergency Number & Banner
By you can customize the following options:
Customize 911 to any other number or word by editing the emergencyCommand property.
Hide the user's emergency call banner by setting showEmergencyCallHelp to false.
Integrated Phone Scripts
Sonoran Radio also integrates with popular FiveM phone scripts like LB Phone!
Developer Documentation
Third-party scripts, such as a phone system, can also programmatically start and end emergency calls.
Multi-Server
Using multiple identical servers for overflow? Multi-server lets each server run independently while sharing the same channel setup, keeping communications separate and organized.
Configuring Servers
Multiple servers are only available with the Pro version!
Many communities run multiple game servers to handle user overflow. Sonoran Radio's multi-server support keeps players separated by server while sharing the same channel configurations and customizations across all servers.
Configuring for FiveM
The FiveM in-game resource will automatically generate a unique server each for every FiveM server it is ran on.
Manual Configuration (Non-FiveM)
Communities not using the FiveM resource can manually add and remove servers in the admin under Customization > Info > Community Servers .
Selecting Your Server
FiveM Server Selection
The FiveM in-game resource will automatically select and connect users to the proper server.
Non-FiveM Server Selection
The dispatch portal and radios outside of FiveM will contain a drop-down menu prior to connecting.
Open Source Contributions
The Sonoran Radio FiveM resource is open for public contributions!
Just like with Sonoran CAD and CMS, the Sonoran Radio resource is open for public contributions. Pull requests with new functionality or bug fixes will be reviewed and merged when appropriate. When applicable, accepted pull requests may be eligible for Sonoran account credit. for more contact with developers.
Mac Keybinds
Resolve issues with desktop keybinds on Mac OSX.
Due to Apple's permission restrictions, and limited support on newer Apple Silicon processors - Sonoran Radio takes a couple of extra steps to setup global keybinds.
1. Modify File Permission
Sonoran Radio must adjust a file permission in order to listen to keybinds while the application is running. You will be prompted to enter your computer's password:
2. Grant Accessibility Access
When first setting a keybind, you will be prompted to add the Accessibility permission for keyboard and mouse input detection.
Click the Open System Preferences button, and toggle the permission on for Sonoran Radio.
If you do not see the Sonoran Radio application as an option, click the + button in the bottom right and select the program from your Applications folder.
You can also manually open this menu via System Settings > Privacy and Security > Accessibility
After toggling access on, you will be prompted to restart the application.
Client Debug Mode
Learn more about enabling the client-sided debug mode.
FiveM Client Debug logs
At times, our support team may request debug logs from your local radio. This contains important information from the radio webpage (running inside the in-game radio in an iframe).
Toggle Debug Mode On
Select the settings gear and click on the header of the settings panel seven times.
At the bottom, a red section labeled Debug Mode will appear, indicating that it has been correctly enabled.
Restart the radio (power on/off) to start capturing fresh logs. Once you have re-created the issue, continue on with sending the logs as described below.
Flagging Timestamps
In some cases, you may be asked to add a timestamp flag when an issue occurs. Once the particular issue occurs press the Flag Timestamp button in the debug menu, enter in a brief description, and press Ok.
This will manually add a debug log to help our developers narrow down the time window.
Sending Client Debug logs
Open your in-game console by pressing F8
Select Open Log
Send the latest file located at C:\Users\USER\AppData\Local\FiveM\FiveM.app\logs
In-Game Microphone Not Working
Fix a common issue causing the in-game microphone to not work.
In-Game Microphone Not Working
Due to an old version of Chromium (web browser) that FiveM utilizes, we are unable to change audio devices in-game. FiveM utilizes your "default" Windows microphone.
To resolve this issue, simply set your desired microphone "as default" in Windows.
1. Control Panel Sound
Open the Control Panel and select Hardware and Sound
2. Manage Audio Devices
Select Manage Audio Devices
3. Set Microphone as Default
Select the Recording tab
Select your microphone
Select Set Default
4. Restart your Game
After setting your new default microphone restart your FiveM application.
Further Troubleshooting
If you have set your mic as the default device and you are still unable to hear it in game, try the following steps:
Ensure device is marked as "Default Communication Device" as well. If the "Set Default" button is greyed out, that means it is both the default device and the default communication device.
Reset your audio devices in Windows settings, as shown below.
Resetting Windows Audio Devices
Open Windows Settings, navigate to System > Sound
Under Advanced sound options, click App volume and device preferences
In-Game Timeouts
Learn more about in-game client timeouts throwing error messages.
Some users may see SonoranRadio::ReceiveRadioStates listed multiple times after receiving a timeout.
When your client receives a timeout from the server for any reason, it will display a list of the most recent requests. Because Sonoran radio frequently sends client data requests, these will consequently be displayed.
This is not an issue with or related to Sonoran Radio. This is a general timeout between the client and server listing all recent calls as diagnostic information.
Sonoran Radio - Client Timeouts
Set Server IP
This endpoint sets the IP address of a Sonoran Radio community, used for resource authentication.
Set Server IP
POST/radio/set-server-ip
This endpoint sets the IP address of a Sonoran Radio community, used for resource authentication.
Headers
Name
Value
Body
Name
Type
Description
Response
G
Get Server Subscription from IP
This endpoint gets the subscription enumeration value of a Sonoran Radio community, based on the IP address it's called from.
Get Server Subscription from IP
GET/radio/check-server-subscription
This endpoint gets the subscription enumeration value of a Sonoran Radio community, based on the IP address it's called from. The IP address is set via the set server IP endpoint.
Headers
Name
Value
Response
Set User Display Name
This endpoint updates the user's display name in the radio.
Set User Display Name
POST/api/set-user-display-name
This endpoint updates the user's transmitting and scanned channels.
Headers
Name
Value
Body
Name
Type
Description
Response
Tablet
View the dispatcher panel via in-game tablet!
Using the In-Game Tablet
The in-game tablet allows users to access the dispatch panel.
Via Command
Users in-game can use the /radio tablet to open the tablet. The tablet will display the dispatch panel, also available on the web and desktop applications.
Via Keybind
Users in-game can also specify a custom keybind to open and close the tablet.
Desktop Overlay
The Sonoran Radio desktop overlay lets you see and control your radio in any game! Perfect for Roblox, ARMA 3, and more!
Accessing the Overlay
With the desktop application opened, select the Open Overlay button. This will close the main dispatch panel and will open up the radio overlay. The overlay will be displayed on top of any window it's placed on. Pressing the power button Off will close the overlay and re-open the dispatch panel.
Tunnels and Degrade Zones
Configure tunnels, underpasses, and other areas where radio signal will be degraded!
What are Degrade Zones?
Degradation zones are areas like tunnels, underground areas, or mountain valleys that would experience signal loss in a realistic scenario. will distort the audio more as signal loss increases.
FiveM Phone Scripts
Sonoran Radio integrates with FiveM phone scripts to allow players to call Sonoran Radio emergency service dispatchers right from their phone
LB Phone
LB Phone support for Sonoran Radio is as easy as changing a configuration variable.
Get Connected Users
This endpoint gets all connected users in a community.
Get Connected Users
GET/api/radio/get-connected-users/:id/:key
This endpoint gets all connected users in a community.
Play Tone
The play_tone push event is sent to the game server when a dispatcher is sending a tone to one or more in-game speakers.
Play Tone
The play_tone push event is sent to the game server when a dispatcher is sending a tone to one or more in-game speakers.
These in-game speaker IDs are set from the API endpoint.
Error Codes
Learn more about specific in-game error codes.
ERR 101: Unable to get a valid pushUrl
Sonoran Radio uses your CFX Nucleus Proxy URL to send push events from the radio to your game server. For example, this allows playing a tone on the radio to an in-game speaker.
In the event that we cannot obtain/verify your CFX Proxy URL, we try to use your server's public IP address as a backup for push events. However, sometimes this also does not work either for certain hosts.
If you receive ERR 101, then both of these did not work. You can try setting the Config.overridePushUrl
Get Connected User
This endpoint get a specific, connected user in a community.
This endpoint get a specific, connected user in a community.
Development Branch
Sonoran Radio provides a dedicated development API server and web version to work directly with our communities. Find out more information below!
The development API and Radio branches are entirely separate from the current production version. For more information in working with our development team please . or join our community .
Rate Limiting
Sonoran CMS
Automate Sonoran Radio permissions with Sonoran CMS!
Sonoran CMS makes managing your community's radio easy and automatic!
Sync radio permissions and channel access via CMS ranks and Discord Roles
Sync radio display names via CMS and Discord names
to
http://ip:port/sonoranradio/events
where
ip:port
is the IP and port of your FiveM server (default port is 30120).
If this still does not resolve your issue, please contact your host provider as they are most likely blocking traffic to your server.
ERR 102: No push event URL set
Sonoran Radio uses your CFX Nucleus Proxy URL to send push events from the radio to your game server.
Check your server console for ERR 101. ERR 101 states an issue with sending this URL to Sonoran Radio.
If using a non-FiveM server but still utilizing push events, ensure the pushUrl property is sent with a full HTTP(s) address with the set-server-ip API endpoint.
ERR 104: No framework detected
The Sonoran Radio FiveM resource is configured to enforceRadioItem which requires a framework with an inventory system. Currently we support the following frameworks: QBCore and QBox and support qb-inventory and ox_inventory. If you are utilizing a different inventory or framework, feel free to make a suggestion. If you do not utilize a framework, simply set Config.enforceRadioItemto false.
View our development team's upcoming roadmap and historical changelog.
{
"id": "", // Community ID
"key": "", // Community API Key (Use to authenticate)
"type": "play_tone",
"payload": {
// Tone audio file URLs in the order of "stack"
"src": [
"https://s3.sonoransoftware.com/radio/system/tones/signal_100.mp3",
],
"ids": [
"STATION_123",
"STATION_456"
]
}
}
Sonoran Radio's development branch maintains the same rate limiting as production. However, rate limits only result in a one minute block as opposed to an hour.
Development API Server
All API endpoints and requests should be made to the following address:
Development Radio
The latest Radio development version can be accessed at the following address:
Development Subscription - Free
Data will be reset at random times and this environment is not suitable for production use. Use only for testing new features when requested by Sonoran Software Development and for developing API based resources.
When building or testing our API library, you can upgrade your development community to pro for free!
Create a new PRO subscription in the development billing portal.
At checkout enter 4242 4242 4242 4242 as the card number with any CVV and expiration date.
Apply the subscription to your development testing community.
Developer Discord
Join our Discord and access the #community-development channel. Here you can discuss API related issues, development, and more.
By selecting the Settings button on the overlay, users can configure a hotkey to hide/show the overlay. Additionally, a hotkey to focus the radio can be used for games with fullscreen mode.
Changing Frames
Changing Frames
Communities can configure custom radio frames to be made available to their users.
Users can change their selected frame in the settings window.
Moving Resizing the Overlay
Click and drag on the radio to move it around the screen. Hold CTRL while clicking and dragging up or down on the overlay to increase or decrease the size.
Customizing Radio Frames
Uploading custom radio frames requires the Pro subscription.
In the admin's Customization > Desktop Frames menu, new frame images can be uploaded. Once uploaded, drag-and-drop the buttons onto the frame and position the screen size.
Creating and Modifying Zones
Via Radio Panel
Degrade Zones via Panel
Use the polygon, square, or circle tool to create a new zone. Select the zone to customize the name, Z coordinates (floor and ceiling height), and the degrade strength.
Via In-Game Menu
1. Accessing the Menu
Open the menu with the in-game /radiomenu command and select Degradation Zones
Sonoran Radio -
2. Zone Configuration Options
In the Degradation Zones menu, you can specify the strength and add points to create a 3D zone.
When creating a zone you can visualize via the drawn polygon and manipulate and move your last placed point using the on-screen controls
Sonoran Radio - Degradation Zone Options
Sonoran Radio - Degradation Zone Poly
Strength
- The percent the signal strength will be cut by when inside the zone (0-1).
- Example: 0.5 = 50% voice effect degradation
Add Point to Zone
- Adds another point to the 3D zone
Undo Last Point
- Removes the last place point in the 3D zone
Min Z
- The minimum Z value (floor height) of the 3D zone
Max Z
- The maximum Z value (ceiling height) of the 3D zone
Finish Zone Creation
- Finishes the 3D zone and saves to the tunnels.json file
Cancel Zone Creation
- Cancels the 3D zone editor and closes the menu
3. View and Remove Configured Zones
Select Edit Degradation Zone in the menu and toggle on Show Zones. All configured zones on the map will be displayed in green. If the config.lua's debug mode is set to true, all zones will also be made visible.
Use the Select Zone menu option to swap back and forth between zones. Your selected zone will be displayed in red.
Use the Delete Zone menu option to delete the selected (red) zone.
Background audio injection blends in-game sounds—like sirens, helicopter rotors, boat engines, and gunshots—into your microphone output.
If you're responding with sirens active, others on the radio will hear them in the background of your voice transmissions. The sound effect volume level is determined by the distance to the source.
Enabling Background Audio Injection
To enable this feature:
Ensure your community is on the Pro version of Sonoran Radio.
Set enableBackgroundAudio to true in your file.
Customizing Background Audio Sounds
Background audio sounds can be customized in the event of a specific siren type, gunshot sound, etc.
Communities can override the sound effects with custom files in the admin .
Troubleshooting
Can't Hear Sirens
If sirens are not playing in the background of your microphone (when next to a vehicle with one on), follow these troubleshooting steps.
LVC Users (Luxart Vehicle Control)
Sonoran Radio integrates with Luxart Vehicle Control to determine when sirens are activated.
Ensure you have configured the Config.luxartResourceName configuration option to match the resource name of your installed Luxart Vehicle Control resource.
Ensure you are on the latest version of Luxart Vehicle Control, as older versions do not contain the developer events needed.
LVC (v3.2.9-Rev2+):
Native Fallback
For communities not using LVC, the radio defaults to native siren detection. However, it cannot distinguish between just police lights and lights with sirens. As a result, background siren audio will play whenever police lights are active.
Radio Scanners
Discretely listen to your community's radio
Due to bandwidth usage, this feature is automatically enabled with the Pro version only!
FiveM Keybinds & Commands
Learn more about customizing your in-game FiveM keybinds.
FiveM Keybinds
Sonoran Radio allows you to customize keybinds for in-game actions on the radio.
To customize these, navigate to your GTA Settings -> Key Bindings -> FiveM -> (sonoranradio)
FiveM Inventories
Sonoran Radio integrates with FiveM inventory systems for physical radio and scanner items.
QBCore
QBCore inventory support for the radio and items is automatically detected.
Set In-Game Speaker Locations
Sends a list of in-game speaker locations that the tone board can select.
Set In-Game Speaker Locations
POST/radio/set-server-speakers
Sends a list of in-game speaker locations that the tone board can select.
Sonoran CAD Integration
Integrate the Radio with your Sonoran CAD!
Sonoran Radio CAD Plugin
To enable integrations between Sonoran CAD and Radio, simply .
Read and Write Permissions
How to fix SonoranRadio issues caused by read-only file permissions on Windows and Linux servers.
SonoranRadio – Fix “Config File Is Read-Only” Error
Set User Channels
This endpoint updates the user's transmitting and scanned channels.
interface Request {
/** The community ID */
id: string;
/** The community API key */
key: string;
/** Which room (server id) to play tones for */
roomId: number;
/** the IDs of tones to play */
tones: number[];
/** where to play the tones */
playTo: {
type: "channel" | "group" | "game";
/**
if type === 'channel', the channel ID
if type === 'group', the group ID
if type === 'game', the speaker ID (in speakers.json)
*/
value: any;
}[];
}
When played, the play_tone push event will be sent to your server's pushUrl.
Headers
Name
Value
Content-Type
application/json
Authorization
Bearer <token>
Body
Name
Type
Description
id
string
Community ID
key
string
Community API Key
locations
array of Locationobjects
In-Game Tone Locations
Response
Step 1: Open Your Game Panel
Log into the game panel where your FiveM server is hosted
(e.g. ZAP-Hosting, txAdmin, Pterodactyl, Gamepanel, VPS).
Step 2: Locate the Config File
Navigate to:
🪟 WINDOWS HOSTS
Step 1: Locate the file
Step 2: Open file properties
Right-click config.lua
Click Properties
Step 3: Allow Read & Write access
Under the General tab:
❌ Uncheck Read-only
Click Apply
Click OK
This allows the file to be both read and written by the server.
If it keeps reverting to Read-Only
Apply the change to the entire folder:
Right-click the sonoranradio folder
Click Properties
Uncheck Read-only
Click Apply
Select Apply changes to this folder, subfolders, and files
Click OK
🐧 LINUX HOSTS
(ZAP-Hosting, Gamepanel, Pterodactyl, VPS)
Step 1: Open your game panel or file manager
Log into the panel where your FiveM server is hosted.
Step 2: Locate the config file
Step 3: Fix file permissions
Set the file permissions so the server can write to it:
Recommended:766
If that fails:666
If your panel supports it:
Right-click config.lua
Select Permissions
Apply the change
⚠️ If your panel does not allow permission changes, contact your hosting provider and ask them to make the file writable.
Linux File Permissions – Quick Reference
Each permission digit is the sum of:
4 = Read (r)
2 = Write (w)
1 = Execute (x)
Common Permission Values
0 = --- (No access)
4 = r-- (Read only)
6 = rw- (Read + Write)
7 = rwx (Read + Write + Execute)
Permission Structure
Example:
766 → Owner has full access, group/others can read & write
666 → Read & write for everyone (no execute)
Final Step: Restart SonoranRadio
After making changes, restart the resource or server:
Permanent Scanners are scanners that are available to everybody at configurable locations across the map. For example, you can add a scanner in the Sandy Shores Sheriff Station that will always listen the County Patrol Ops channel.
Configuring Permanent Scanners
You can use /radiomenu to easily add, move, or delete persistent scanners
When creating a scanner, you have the ability to choose between many different scanner-like models to best fit your needs
You can also modify the scanners.json JSON config file for more customization. By default, scanners connect to the default channel, but you can customize the channel ID it uses.
Note: This mode does not persist through server restarts.
Update
Run the automatic update with the command
/sonoranradio update
Configuration
Inventory Restriction
To restrict radio and scanner access to users with the radio item in their inventory, set config.enforceRadioItem to true.
Inventory Item
Customize your radio and scanner items in your config.lua's Config.RadioItem and Config.ScannerItem objects.
Config.Lua Properties
-- Located in the Radio's config.luaConfig.RadioItem= { -- Note: Changes to this item will require a server restart to take effect
Supported Inventories (QBCore)
Currently, the following QBCore inventories are supported:
QBCore Inventory
OX Inventory
QS Inventory
Core Inventory
Qbox
Configuration
Inventory Restriction
To restrict radio and scanner access to users with the radio item in their inventory, set config.enforceRadioItem to true.
Inventory Item
Qbox requires you to manually add the following to your /ox_inventory/data/items.lua file. The config.lua's Config.RadioItem and Config.ScannerItem can not be used with Qbox.
Ox Inventory Items File
Supported Inventories (Qbox)
Currently, the following Qbox inventories are supported:
While QS inventory has not been officially tested with Sonoran Radio, customers have reported it working with full functionality. Report any issues on our support website.
Triggering your Sonoran Radio panic (by pressing the yellow button at the top of the radio) will also toggle your panic status in Sonoran CAD.
Dispatch Call Information
Dispatch Call Information
When attached to a Sonoran CAD dispatch call, the radio will display a red call info box and set the top status bar to red. Click the call title to expand and collapse the information.
Live Map Blips
Live Map Radio Tower Information
Sonoran Radio towers will be displayed on the CAD live map.
Select one of the blips to view it's repeater type and health.
Display Name Sync
CAD To Radio Display Name
Automatically set your radio's display name based on your CAD unit information.
In the sonorad submodule's configuration file, set config.syncRadioName.enabled to true and customize the formatting in config.syncRadioName.nameFormat.
The transmission log viewer can be accessed on the dispatch panel by clicking the list icon. Users will be able to view all logs within the last 24 hours transmitted on channels that they have access to.
Transmission logs have the following properties:
Play/Pause Recording
Username of Transmitter
Channel of the Transmission
Download the Recording
AI Transcript
Sonoran Radio: Transmission Logs
AI Audio Transcripts
Audio transcripts can also be automatically generated for each transmission recording.
Communities can optionally enable the Transmission Log STT option in the AI configuration panel.
Big Daddy's radio animation script enhances your Sonoran Radio experience by adding new in-game animations. As one of the most popular scripts of its kind, it offers versatile options based on where your radio is positioned—whether on your chest, shoulders, or handheld. This provides a more immersive and personalized interaction.
In the account portal, select your recent order and copy the product key.
Big Daddy - Account Panel
Big Daddy - License Key
2. Install The Script
A. Extract
Extract the script to your server's resources folder.
B. License Key
In the settings.ini file, paste your license key.
Big Daddy - Product Key
C. Ensure the Resource
In your server.cfg file, add the following line after your Sonoran Radio resource lines:
Sonoran Radio will automatically detect the script named BigDaddy-RadioAnimation, and disable the default Sonoran Radio animation (disableAnimation from the config.lua)
3. Enjoy!
Once in-game, you can use the /radioanim command to open up the customization menu.
This script will automatically detect when you are talking on your Sonoran Radio.
This script also makes users talk on their in-game microphone when they talk on the radio.
To disable this, ensure the Config.talkSync is disabled in the Sonoran Radio config.lua and the TalkSync is set to false in Big Daddy's Animation settings.ini file.
Restrict user access to community approval, permissions, commands and features in-game with ACE permissions.
Command ACE Permissions
ACE permissions allow you to restrict what users have access to certain commands.
ACE permissions are configured in your server.cfg file.
To keep them organized, you can also place them in a separate file (e.g., permissions.cfg in the same directory) and then exec permissionss.cfg from within your server.cfg.
1. Create a Permission Group
Here, we'll create an admin ACE group that has access to all of the sonoranradio.example categorized permissions.
2. Assign Permissions to the Group
This adds all of the Sonoran Radio permissions (configuring repeaters, using the radio, and repairing repeaters) to the sonoranradio.example category that the admin ACE group has access to.
Group Permission Example
3. Add Users to the ACE Group
This grants a user the admin ACE permission group, specific to their in-game license ID.
ACE Permission Sync
ACE permission sync will override all existing user permissions.
Any manually granted permissions will be removed, ensuring the user has only the permissions configured through ACE.
ACE permission sync allows you to automatically approve users in the radio community, grant access to private channels, and give user permissions like name changes, kick, etc.
This sync is ran whenever you turn the radio on and connect.
Enable ACE Permission Sync
To enable this feature, set your to true.
Guest Login
ACE permission sync also allows new users to bypass the Sonoran account login and .
Restrict Guest Logins
The is false by default.
When false: All users can see and use the Login as Guest button.
When true: Users must have the sonoranradio.use ACE permission to see the Login as Guest button.
Once logged in as a guest, radio permissions will be granted based on the.
Permission Sync Options
Community Approval
Community members must be approved when first joining the radio. The approval behavior is dependent upon your .
If acePermsForRadio is true users will need the sonoranradio.autoapprove permission to be automatically approved in the community.
If acePermsForRadio is
Private Channels
Access to private channels can be granted via ACE permissions.
You will need the channel ID ( or ) for each channel ACE permission.
sonoranradio.channel.123
General Permissions
General radio community permissions can also be granted via ACE permissions.
Admin: sonoranradio.admin
Approve Members: sonoranradio.communityapprove
Change Display Name: sonoranradio.setmynickname
Permission Sync Example
Permission Sync Configuration Example
ACE Permission Tools
You can also use external services like to easily manage ACE permissions via ranks and Discord roles.
Configure Channels
Learn more about creating and managing radio channels!
Creating Channel Groups
Channel groups allow communities to organize channels in separated categories.
Channel groups are configured in the Customization > Channels & Groups tab.
Add a Group
To add a new channel group, select the green + icon to the right of the group bar.
Enter in a new group name, and select Ok.
Edit or Delete a Group
Select the gear icon on the group to rename it.
Select the trash icon on the group to remove it.
Re-order the channel groups via drag-and-drop.
Shared Channels
Shared channels let you create a single channel that exists across multiple groups.
Setup
In this example, there are three radio groups — City, Highway, and County. Each group has its own Interops channel, but these channels are linked together so that any transmission on one Interops channel is heard across all three groups.
This setup allows seamless communication between departments while maintaining their individual group structures.
Determine the "Primary" Channel
One channel must be chosen as the "Primary" channel that the other channels link to. In this example, we will select the City group's Interops.
Link the First Channel to Primary
In the Highway group, edit the Highway Interops channel. Toggle the channel mode to Shared and select the City Interops channel (our "primary" channel).
Link the Second Channel to Primary
In the County group, edit the County Interops channel. Toggle the channel mode to Shared and select the City Interops channel (our "primary" channel).
Now, any user in the City, Highway, or County Interops channel will appear in all three and any transmissions in one will be heard in all three.
Channels
Channels are inside of groups and are what users connect to in order to communicate.
You can create a channel in the Customization > Channels & Groups tab, or right inside of the Dispatch panel.
Select the gear icon on the channel to rename it.
Select the plus icon in the server settings or dispatch panel to add a new channel.
Select the gear icon > trash icon to delete the channel.
When creating a channel, you only need to provide a name.
Channel Options
Preview the AI Text-To-Speech
In the admin Customize tab, hovering over green the channel audio icon will play the text-to-speech audio stating the channel name.
A red icon indicates that the AI text-to-speech failed to generate. Simply re-save the channel to regenerate the audio file.
Users can enable or disable the channel text-to-speech playing when switching channels in their settings menu.
Customize the AI Pronunciation
By toggling on the Advanced mode, you can manually adjust how the AI pronounces the channel name, which can be helpful for abbreviations and other non-common words.'
Setting the Voice Effect
Use the Voice Effect dropdown to set the for the channel.
Toggle Talkover Protection
Toggle the Talkover prevention button to allow or prevent multiple users from talking at once.
With talkover prevented, the will play and prevent the user from activating their mic.
Restrict Channel Visibility
Switch the channel's visibility to Public (everyone can see and connect) or Private to restrict which users can connect and transmit.
Private channels will appear in the , or be .
Customize Channel Frequency
With Advanced mode toggled, you can also customize the recieve and transmit frequency numbers for more realism.
Custom Tone Board
Customize dispatch tones to broadcast to your units!
Sonoran Radio: Tone Board
Tones are limited based on your subscription plan.
Here, you can customize the name, icon, and color of existing tones or use the trash icon to remove a tone. Tones are sorted alphabetically.
Or, use the bottom section to upload and configure a new tone.
Uploading a Tone File
Select the upload icon to attach an audio file.
AI Text-To-Speech
The tone board also allows you to customize AI generated text-to-speech tones.
Additionally, you can .
1. Enable Tone Board AI
Enable the Tone Board TTS option in the .
2. Toggle AI Tone Mode
On the right of the new tone configurator, toggle the icon to change the new tone from audio uploader to AI.
3. Customize And Generate via AI
Add the tone label, specify the text for the voice, and .
The person icon will allow you to customize the voice type and speed.
The arrows icon will allow you to generate the voice.
The play icon will allow you to preview the AI voice.
Visual Customization
Select the music icon on the left to customize the icon, background color, and text color.
Using the Tone Board
Tone Board Hotkey
To quickly toggle the tone board, you may configure a custom hotkey in the settings menu.
Playing a Tone
After opening the tone board via hotkey or the music note icon, you will see the following UI.
Search: Type-to-filter for available tone names
Saved Stacks: Saved, pre-created tone stacks
: Type-to-filter and multi-select the desired channels or channel groups
Tone Broadcast To Options
Tones can be played to a channel, channel group, or an .
Repeating Tones
For repeated tones, you can hover over the active tone (or tone stack) to see what channels and groups it's playing to.
Additionally, the UI will reflect the remaining play count and show a progress bar for the delay until the next play.
Stacked Tones
Stacked tones allow you to align multiple tones together and play them in order.
Toggle on the Stack icon and click on tones in order. You can also drag-and-drop the stack at the bottom left to reorder tones prior to pressing Play.
Saved Stacks
Tone stacks can be saved for faster re-use.
After creating a stack press the Save icon. This will prompt you to enter in a stack name. Saved stacks will display on the Saved Stacks tab. Saved stacks can be "loaded" into the editor, played directly to your current Broadcast To channels, or deleted.
Shortcuts:
Clicking a saved tone stack once will load the stack.
Double-clicking a saved tone stack will play it.
Recording Tones
The microphone icon allows you to record local microphone audio to be played as a tone to radios or .
Click the microphone to start and stop recording. After the recording is completed, a small recording tone button will appear next to it. Click to add it to a stack or play as a single tone.
AI TTS
Similar to , the AI wand icon allows you to enter in and generate a temporary text-to-speech AI tone to be played as a tone to radios or .
This feature requires the Tone Board TTS option to be enabled in the .
Click the wand icon to enter text and customize the voice. Then, press enter to generate the audio. Click the newly generated audio to add it to a stack or play as a single tone.
Custom Voice Effects
Customize digital and analog style voice effects for your community!
Sonoran Radio: Voice Effect Customization
Unless on the Pro version, communities are limited to one voice effect style.
Sonoran Radio lets you create custom voice effect profiles for user audio. These effects can be independently assigned to specific radio channels and emergency calls.
Expand the Vocoder, Clipping, Digital, Analog and Equalizer boxes for specific customizations.
By clicking the microphone icon and using the signal strength slider, you can hear how the effect will sound when users are talking.
Vocoder
The vocoder effect remains consistent and does not fluctuate based on
The Vocoder voice effect simulates a modern P25-style radio compression using an AMBE-like encoding approach, commonly heard in proprietary digital radio systems. It’s ideal for communities seeking realistic conditions and authentic downsides.
When enabled, audio is routed through a vocoder for encoding and decoding before broadcast, causing a slight transmission delay.
The vocoder has optional bitrates of 3200, 2400, 1600, 1400, 1300, 1200, 700 and 450 bit/s. While the suggested bitrate is 2400, the bitrate can be increased for "less effect" or increased for "more effect".
It is recommended to use the in addition to the vocoder to have in-game signal strength impact the transmission quality.
Clipping
The clipping voice effect mutes or "clips" audio intermittently based on in-game signal strength. As the signal weakens, more audio is cut, making transmissions increasingly difficult to understand.
Digital
The digital voice effect applies bitrate compression to the audio, causing it to sound increasingly robotic and harder to understand as signal quality decreases.
Analog
The analog voice effect adds static and scratchiness to the audio, making it sound progressively fuzzier and less clear as signal quality deteriorates.
Equalizer (Pre & Post-Effects)
This EQ effect remains consistent and does not fluctuate based on
The equalizer effect allows you to boost or reduce frequencies throughout the audio range.
Tip: For a "tin can" effect, increase the mid frequencies while reducing the low and high ranges.
Pre-Effect EQ
The pre-effect EQ is a profile applied directly to the mic input before any effects (vocoder, digital, analogue, etc.) are applied. This can help improve clarity with the vocoder, grant a tin-can style effect, and more.
Post-Effect EQ
The post-effect EQ is a profile applied to the audio after all effects have been processed. This can help improve clarity and improve the finalized effects.
Applying the Voice Effect
To Radio Channels
In the . This voice effect will apply to anyone talking in that channel.
To Emergency Calls
To apply a custom voice effect for , toggle the phone icon in the voice effect tab.
Note: If no custom voice effect is selected for emergency calls, a default "tin can" EQ effect will be applied.
Import and Export Effects
You can import and export voice effect profiles to share with other communities. See some of our to import.
To Export:
Click the Import/Export Button.
Click Download to save the current voice effect to a JSON file.
To Import:
Click the Import/Export Button.
Click the file icon to import a JSON file directly.
Or, paste the JSON contents into the Import box and press Import.
Voice Profile Examples
We've pre-configured voice effects for popular use. Copy the JSON code below to import into your voice effects panel.
Vocoder Example
These voice effects combines the vocoder with pre and post-effect EQ customizations for the best possible clarity.
#1 Vocoder
#2 - Vocoder with Additional Bass
Emergency Call Example
This voice effect utilizes EQ customizations for the best possible phone call effect.
Hear Nearby Radio Chatter
Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!
Sonoran Radio - Hear Nearby Chatter
Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!
Due to bandwidth usage, this feature is automatically enabled with the Pro version only!
If someone nearby has a radio, you'll hear the radio traffic they’re listening to coming from their device. The closer they are the louder the radio traffic will be. However, if they're , the audio won’t be audible to others.
Radio in Vehicle
When someone with a enters a vehicle, the radio audio will become muffled. However, if a door is open, or a window is down or broken, the audio will become clearer and louder again.
Nearby Emergency Phone Call
When someone is , nearby users will faintly hear the dispatcher's voice coming from the caller's phone.
Nearby Radio Scanner
When someone is carrying (or has placed down) , nearby users will hear the channel that the scanner is set to.
Usage
Default Chatter Volume
The volume of nearby radio chatter matches the volume setting of the emitting radio. Users with an active radio can .
Adjust Volume
Players can adjust the nearby radio volume in-game using the /radiovolume command.
Ex: /radiovolume 75 sets the nearby radio to 75% volume.
Technical Information
When a player is within 15 game units of an active radio, they will hear the live chatter from the nearest radio. If multiple radios within range are tuned to different channels, the player will hear all those channels blended, but the sound will primarily emit from the closest radio source.
This feature is experimental and subject to both change and improvements.
In-Game Earpiece
Some communities may offer custom EUP (clothing and accessories) that players can use to personalize their characters. For radio users, an option to wear an earpiece (headphones) could be useful, allowing them to listen to radio chatter privately without others nearby overhearing.
Whenever a user inserts or removes a configured in-game earpiece, a notification will be displayed confirming that others around you can or can not hear your radio.
Communities can easily select which clothing items will be treated as a radio earpiece.
1. Open the Earpiece Menu
Open the earpiece configuration menu via /radiomenu > Configure Earpiece Chatter
2. Toggle Earpiece Items
To add a chatter exclusion click "Add Earpiece Item" and select the component you'd like to add. Additionally, select any specific textures that will be considered an earpiece.
Once selected, anyone wearing this earpiece will not emit radio chatter to nearby users.
3. Removing Earpieces
To remove an earpiece option, navigate to the Remove Earpiece Item Menu option > Select the specific earpiece item > and Confirm Removal
Manual Earpiece IDs (Advanced)
Manually Configure Earpiece IDs
The earpieces.json file defines earpiece items (custom EUP prop IDs) that block radio chatter from being heard nearby.
Component IDs
Look for the component IDs for props (hats, glasses, earpieces, etc.). To find component IDs for drawables (shirts, pants, backpacks, etc.), look and add 14 to the number.
For example, to exclude a clothing item under ACCESSORIES, it might look like this:
Radio Scanners
Learn more about in-game radio scanners:
AI Keys
Integrate Sonoran Radio with OpenAI.
Sonoran Radio AI
Sonoran Radio integrates with OpenAI to add additional features and functionality. Each feature can be easily enabled or disabled and have separate AI keys for optimal billing transparency.
Generating an Open AI Key
1. Login to the Open AI Platform
Navigate to and create an account.
At the top left, select Create Project for a new category of Sonoran Radio API keys.
2. Add Billing Information
OpenAI charges based on usage for each model. You will need to add payment information for AI usage.
Navigate to Settings > Billing > Add payment details to add a credit or debit card on file. Once added, you can manually add credits and set billing limits.
3. Generate an API Key
With the new project selected, navigate to API Keys > Create new secret key
Give the new API key a name (we recommend a separate key for for optimal billing transparency) and select your Sonoran Radio project.
You can also restrict each key's model access based on the .
4. Add your API Key to Sonoran Radio
In Sonoran Radio, navigate to Customize > AI > toggle on and paste in your new OpenAI API key for the specific feature.
AI Options
Dispatch AI offers in-depth integration to manage Sonoran CAD unit statuses, lookups, call creation, emergency calls, and more.
Model Requirements (OpenAI)
gpt-realtime-mini
gpt-5-nano
gpt-4o-mini-transcribe
(Speech-To-Text)
Transmission logs enable dispatchers to review and replay previous transmissions. With AI integration, these logs are enhanced with text transcripts, making it easier to search, reference, and analyze past communications efficiently.
Model Requirements (OpenAI):
whisper-1
(Text-To-Speech)
Tone board text-to-speech allows the generation of spoken text tones.
Model Requirements (OpenAI):
tts-1-hd
Radio Jammers
Deploy a signal jammer to disrupt nearby emergency radios for the ultimate heist!
Video Example
Coming soon!
Using the Radio Jammer
Enabling the Jammer
Enable the Config.radioJammers.enabled option in your .
Add the sonoranradio.jammers .
Opening in Standalone
You can use /radio jammer command to open a personal scanner. This requires the sonoranradio.jammers .
Opening in a Framework Server (QBCore, Qbox, etc.)
With the radio jammer item in their inventory, users can double click to open the .
Item Drop
Dropping jammers is not currently supported in OX inventory.
Support will be added at a later date, pending more information from the OX development team.
If the jammer item is dropped on the floor, you can interact by being near it and pressing E.
If the jammer is powered on, it will impact radios in the configured radius.
Permanent Jammers
Permanent Jammers are available to everybody at configurable locations across the map.
Configuring Permanent Jammers
You can use /radio jammers to easily add, move, or delete persistent jammers
When creating a jammer, you have the ability to choose between many different jammer-like models to best fit your needs.
You can also modify the jammers.json config file for more customization. By default, there are no jammers spawned.
Jamming Radio Effect
In-game radio screens will reflect a jamming effect, with the intensity based on the jammer strength.
Developers
Ace Permissions
If you have enabled Config.radioJammers.permissionMode, you must add permissions in your server.cfgfor the scanner to work.
The ACE permission for /radio scanner is sonoranradio.jammers.
The ACE permissions for specific jammer types are sonoranradio.jammer_handheld.
jammer_handheld and other options are from the names in your .
Learn more about .
Giving the Scanner Item (QBCore)
Sonoran Radio does not provide a way to get the scanner item independently. You can give the item with any method, but here's an example chat command:
Geo Channels
Automatically change your transmit and scan channels based on in-game location.
Geo channels let you define in-game zones that automatically switch your transmitting and scanned channels based on your location.
For example, entering a downtown area can automatically switch your radio to the City channel, while driving on the highway can switch it to the Highway channel.
# Give the group access to /radio scanner
add_ace group.admin sonoranradio.scanner allow
# Only public (non-private) channels are accessible
# Grant access to a private channel with the ID of 123
add_ace group.admin sonoranradio.channel.123 allow
/giveitem <playerId> sonoran_radio_scanner 1
Config.autoPttOnPanic = {
enabled = true, -- Enable automatic PTT when panic button is pressed
duration = 15 -- Duration in seconds to hold PTT when panic button is pressed
}
['sonoran_radio_scanner'] = {
label = 'Sonoran Radio Scanner',
description = 'Listen to radio chatter with the Sonoran Radio Scanner',
weight = 1,
client = {
image = 'radio.png',
remove = function(total)
if total < 1 then
TriggerServerEvent('SonoranRadio::DropItem::Scanner')
end
end
}
},
['sonoran_radio'] = {
label = 'Sonoran Radio',
description = 'Communicate with others through the Sonoran Radio',
weight = 1,
client = {
image = 'radio.png'
}
},
# Start the sonoranradio resource
ensure sonoranradio
# Permissions for auto-updater (REQUIRED)
add_ace resource.sonoranradio command allow
add_ace resource.sonoranradio_updatehelper command allow
# ----------------NEW----------------
# Big Daddy Radio Animation Script
ensure BigDaddy-RadioAnimation
name='sonoran_radio', -- Item name in your inventory | STRING
label='Sonoran Radio', -- Label for the item in your inventory | STRING
weight=1, -- Weight of the item in your inventory | INT
description='Communicate with others through the Sonoran Radio', -- Description of the item in your inventory | STRING
}
Config.ScannerItem= {
name='sonoran_radio_scanner', -- Item ID
label='Sonoran Radio Scanner', -- Label for the item in your inventory
weight=1, -- Weight of the item in your inventory
description='Listen to radio chatter with the Sonoran Radio Scanner', -- Description of the item in your inventory
{"id":11,"label":"Vocoder Example #1","vocoder":{"mode":"3200","enabled":true},"equalizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-20,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-4,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":0,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":0,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":-3.5,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":0.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":1.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":4.5,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":13.5,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"equalizerGain":{"low":0,"mid":0,"high":0},"postEqualizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-16.5,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-12.5,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":-2,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":2.5,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":3,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":5.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":1.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":-4,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":-1,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"clipDistortion":{"max":0.09,"min":0,"enabled":true,"aggressiveness":0.05},"analogDistortion":{"max":2,"min":0,"enabled":false,"aggressiveness":0.05,"constantStatic":0},"digitalDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0}}
{"id":9,"label":"Vocoder Example #2 (More Bass)","vocoder":{"mode":"3200","enabled":true},"equalizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-11.5,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-4,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":-10,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":-3,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":4.5,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":-3.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":-4.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":-14,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":-18,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"equalizerGain":{"low":0,"mid":0,"high":0},"postEqualizer":[{"q":1,"freq":31,"gain":3,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":3,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":3,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":3,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":3,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":3,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":3,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":3,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":3,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":3,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"clipDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0},"analogDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0},"digitalDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0}}
# Add permissions to the ace category "sonoranradio.example"
# Tower Configuration Menu
add_ace sonoranradio.example command.radiomenu allow
# Radio Access (Optional: If `acePermsForRadio` is `true` in config.lua)
# If using `acePermSync` in config.lua, this will also auto-approve the user in the community
add_ace sonoranradio.example sonoranradio.use allow
# Radio Display Name Command Access
add_ace sonoranradio.example sonoranradio.displayname allow
# ACE Permission Sync (Optional: If `acePermSync` is `true` in config.lua)
# See the "ACE Permission Sync" section below this documentation section for more info
# This example auto-approves the user in the radio community
add_ace sonoranradio.example sonoranradio.autoapprove allow
# Tower Repair (Optional: If `acePermsForTowerRepair` is `true` in config.lua)
add_ace sonoranradio.example sonoranradio.repair allow
# Connected Users List (Optional: If `acePermsForRadioUsers` is `true` in config.lua)
add_ace sonoranradio.example sonoranradio.radiousers allow
# Radio Scanner Menu (Optional: If `chatter` is `true` in config.lua)
add_ace sonoranradio.example sonoranradio.scanner allow
# Radio Scanner Channel Access (Optional: If `chatter` is `true` in config.lua)
# Number is based off of the channel ID
add_ace sonoranradio.example sonoranradio.channel.123
# Give the group access to /radio scanner
add_ace group.admin sonoranradio.jammers allow
# You can restrict specifc jammer types to specific ace groups
add_ace group.admin sonoranradio.jammer_handheld allow
In the Geo Zone tab, use the polygon, rectangle, or circle tool to create a custom zone on the map. Select the zone to customize the name, z coordinates (floor and ceiling height), and the channels to automatically transmit and scan when entered.
Additionally, you can enter comma separated ACE permissions for the zone. When configured, the zone will only apply to users with those ACE permissions.
Via In-Game Menu
Accessing the Menu
Open the menu with the in-game /radiomenu command and select Geo Channels
Sonoran Radio - In-game Menu
Zone Configuration Options
In the Geo Channels menu, you can specify which channels you want to transmit and scan upon entering, ace perms required to auto switch, add points to create a 3D zone and toggle auto switching on and off.
Add Point to Zone
Adds another point to the 3D zone
Undo Last Point
Removes the last placed point from the 3D zone
Min Z
The minimum Z value (floor height) of the 3D zone
Max Z
The maximum Z value (ceiling height) of the 3D zone
Finish Zone Creation
Finishes the 3D zone creation and saves to the geochannels.json file
Cancel Zone Creation
Cancels the 3D zone editor and closes the menu
Edit Geo Zones
Opens the Geo Zone editor menu
Select Zone
Select the zone you would like to edit
Transmit Channels
The channels you will automatically join and transmit in upon entering the zone, and leave upon exiting the zone
Scan Channels
The channels you will automatically join and scan in upon entering the zone, and leave upon exiting the zone
ACE Permissions
The ACE permission required for the auto switch to happen upon entering/ exiting the zone. If left blank ALL radio users will join and exit the channel upon entering that zone
View and Remove Configured Geo Zones
Select Edit Geo Zones in the menu and toggle on Show Zones. All configured zones on the map will be displayed in green. If the config.lua's debug mode is set to true, all zones will also be made visible.
Use the Select Zone menu option to swap back and forth between zones. Your selected zone will be displayed in red.
Use the Delete Zone menu option to delete the selected (red) zone.
Commands and ACE Permissions
FiveM Geo Channel Config + ACE Permissions
In the config.lua's Config.geoChannels property allows for additional customization.
User Toggle
Users can use /radio geoswitch to toggle the auto-switcher on/off for themselves.
An optional acePermission can be added to restrict this command to specific users.
# Grant the ADMIN radio permission to everyone in the admin group
add_ace group.admin sonoranradio.admin allow
# Grant the talkover-override permission to everyone in the admin group
add_ace group.admin sonoranradio.radiotalkover
# Auto-approve everyone in the leo group
add_ace group.leo sonoranradio.autoapprove allow
{
componentId = 22, -- accessories (8) + offset (14) is 22
drawableId = 78, -- Number in vMenu
texture = 0, -- Number in vMenu (or 0 for all textures)
}
Configure and customize destructible radio towers in-game to impact radio performance.
Available Repeater Types
Server Rack
Server rack style repeaters are found by default inside of police stations and hospitals. These repeaters offer the most interactive destruction experience.
Press E on the door to open it.
Each server inside can be individually destroyed and will fall separately out of the rack. These can be configured with 1-5 servers in each. As more of these servers are destroyed, the repeater signal will diminish.
Radio Tower
Tower style repeaters are found by default on hills, mountains, and large rooftops.
Players can climb the ladder to reach the top.
There are four dishes inside that each account for 25% of the health. As more of these dishes are destroyed, the repeater signal will diminish.
Cellular Antenna
Cellular antenna style repeaters are found by default on the side of high-rises and other buildings.
Destroying this antenna will disable it's repeater range.
Custom Repeaters
Additional integrations like the , , and offer further customization.
Configuration
Tower Placement
Default Positions
Game Menu Configuration
To add, edit, or remove a repeater, open the configuration menu by typing /radioMenu
Access to this command requires the sonoranradio.towers .
Manual Configuration
Alternatively, you can edit the individual towers.json file in the sonoranradio resource.
towers.json
Using the In-Game Towers
Destroying a Tower
When tower destruction is enabled, users can use any form of weapon to damage the repeaters.
Once damaged and destroyed, the tower no longer provides radio coverage within that range.
Repairing a Tower
Individual Towers
Players can walk up to a destroyed repeater and press G to being the repair process.
The repair time can be configured in the config.lua's towerRepairTimer.
You can also restrict permissions to repairing a tower with by setting acePermsForTowerRepair to true in the config.lua.
All Towers
The configuration menu can be used to repair all repeaters on the map at once.
Viewing Tower Coverage
Via In-Game Map
EnablingConfig.debug in the config.lua file will display a radius around each tower, where the edge represents 50% radio quality.
Via Sonoran CAD Live Map
View Sonoran Radio repeater signal strength and health on the integrated CAD live map.
Or, view dispatch call information on the in-game radio!
Viewing Signal Strength
Coming Soon!
Degrade Signals in Tunnels
Sonoran Radio also allows you to configure tunnels and other areas where signal will be degraded!
Additional Integrations
Mobile Command Center Repeater
The also offers a built-in radio repeater to improve reception on a scene.
Raise the radio antenna by running the /mccradio command.
Hacking Repeaters - Power Grid Integration
Communities can add additional integration support, enabling users to hack a radio repeater's power source instead of destroying it.
Mobile (Vehicle) Repeaters
To extend coverage range, communities can also customize what vehicles contain a radio repeater.
In the config.lua, you can configure vehucle types and the range of a given vehicle's repeater.
Example Config Structure:
In-game, you can press G to toggle the mobile repeater on a configured vehicle.
If a vehicle is destroyed, it will no longer function as a radio repeater.
Dispatch AI
Speak to our AI dispatcher over the radio to manage CAD status, dispatch calls, run record lookups, and more.
This feature is in a public BETA state.
Services may be intermittent and unreliable. Some features may experience issues.
Vehicle Radio Display
View Sonoran Radio on a working, in-vehicle 3D display!
Vehicle Radio Display (Video Tutorial)
The vehicle radio display is a free Tebex script fully compatible with the free version of Sonoran Radio.
Customizing Radio Frames
Customize your community's radio frames!
Video Tutorial:
Selecting Custom Frames
Custom radio frames can be selected in the radio settings menu. Custom frames allow your community to create more UI options for each department!
Dispatch AI is not yet approved for full, production use. Utilize dispatch AI at your own risk.
This feature requires both Sonoran CAD Pro and Sonoran Radio Pro.
Dispatch AI requires a Sonoran CAD community ID, API key, and server ID.
The community ID and API key are located in the Admin panel > Advanced > In-Game Integration > Web API.
The server ID can be found in the Admin panel > Customization > Servers. The default server ID is 1.
2. Create an Open AI API Key (BYOK)
Open AI API Key
Currently, dispatch AI runs on a bring-your-own-key (BYOK) system for AI usage billing. This allows communities to maintain granular control of their AI expenses with OpenAI as a third-party. This system is subject to change in the future.
Sonoran Software Systems is not responsible for any unexpected or excess charges incurred from OpenAI or other third-party AI service providers. Communities are strongly encouraged to set spending limits, enable billing alerts, and actively monitor AI usage to ensure costs remain within approved thresholds.
Because OpenAI and all other AI providers are a third-party, Sonoran Software Systems has no ability to offer refunds or reduced rates for AI costs.
In the current beta, dispatch AI relies on the following models:
gpt-realtime-mini
gpt-5-nano
gpt-4o-mini-transcribe
3. Link CAD In Radio
Link CAD In Radio
In the radio Customization panel > Info > Select a server (or create one) and click on the Sonoran CAD icon. This will open a popup modal to enter in your CAD's community ID, API key, and server ID. Additionally, paste in your AI API key from the previous step.
4. Prompt Customization
AI Prompt Phrases
The AI has a set of tools it can use to take action in the CAD and on the radio—such as running lookups, creating calls, or updating statuses.
Radio traffic varies by community. One agency might say, “show me out on traffic with a blue sedan,” while another says, “create a traffic stop call with a blue sedan.”
Prompt phrase customization lets you train the AI to map your agency’s specific radio language to the correct system actions, so it responds appropriately to local lingo.
Keep your phrases short and direct. Adding too many phrases can eventually overload the AI's context window.
Invoke the AI
When first connecting to the radio, if you are the only user in the room, the AI agent may take up to 30 seconds to join.
When the agent has joined, a brief "Dispatch Online" audio will play.
Via Wake Work
When pressing your push-to-talk key, a local AI listens to your microphone feed for the customizable wake word. By default, this is Dispatch.
Users can customize their wake word by pressing the microphone button and speaking their custom wake word.
In order to reduce false triggers and conserve local resources, the AI will only listen to the first five seconds of your transmission. This amount can be modified in the Advanced tab of the Audio settings.
Upon detection of the wake word, an audible beep indicates that the AI has been activated. Users may begin speaking before the beep is heard, as long as the tone occurs at some point during the same transmission.
Example
If your wake word is Dispatch, then your transmissions to the AI would be as follows:
<wake word>, <optional: my unit number>, <action to do>Dispatch, A-10, mark me as available.
Dispatch, A-10, run a lookup on the license plate ABC123
Via Hotkey (Web and Desktop)
Web and desktop users can also set a customizable hotkey in the settings menu. Pressing this keybind will enable the AI (same as the wake word) for your transmission.
FiveM: Via Hotkey
FiveM users can also set a manual keybind in the settings. Pressing this keybind will enable the AI (same as the wake word) for your transmission.
Enable/Disable the AI
Manually
The AI can be manually toggled on or off via the CAD link page.
Auto Disable w/Human Dispatcher
The AI can be automatically disabled whenever an active dispatcher is in the CAD.
When this feature is enabled, the AI will check for a dispatcher once per minute.
AI Commands & Features
CAD Functionality
CAD Status
The AI can update the status of you and other units to the stated, customizable status code.
Dispatch, A-10, mark my status as available.
Dispatch, A-10, set B-11 and I to 10-8.
CAD Lookup
The AI agent can perform a name or plate lookup, send the results to your CAD, and notify you of brief details.
Dispatch, A-10, run a lookup on the plate ABC123.
Dispatch, A-10, do a record check on first name John last name Doe.
CAD Dispatch Calls
Create Call
The AI can create a call and assign your unit. If your unit has a location, it will be automatically applied to the call unless otherwise specified. If a license plate is provided, it will automatically run a plate lookup and send the results to your CAD.
Dispatch, A-10, show me out on traffic with a blue four-door sedan. License plate ABC123.
Attach to Call
The AI can attach you and other units to an existing call by mentioning the call ID, location, postal, title, etc.
Dispatch, A-10, attach me to the robbery in progress call.
Dispatch, A-10, attach B-11 to my call.
Call Notes
The AI can add a note to your active dispatch call for other units to see.
Dispatch, A-10, add a note on the call that I am arriving on-scene now, it's a white vehicle.
Detach from Call
The AI can lookup your current dispatch call and remove you from it.
Dispatch, A-10, clear my call.
Close Call
The AI can lookup and close your current dispatch call.Dispatch, A-10, close my call.
CAD Unit Groups
Group Units
The AI can add your unit (and others) to a new or existing group.
Dispatch, A-10, add me to group 'Ladder 12'.
Dispatch, A-10, add myself and B-11 to group 'Ladder 12'.
Clear Unit Group
The AI can remove your unit (and others) from a group.
Dispatch, A-10, clear my unit group.
Dispatch, A-10, remove B-11 and I's unit group.
CAD Panic
Dispatch, A-10, toggle my panic status.
The AI agent will enable or disable your panic status.
FIveM: Emergency Call Readout
In the Radio Zones menu, you can create custom zones and assign radio channels to each. When a 911 call is generated in CAD, the AI automatically creates a new dispatch call, reads the call over the channels configured for that zone, and removes the 911 call.
FiveM: GPS Route to Postal
In order to route your GPS to a postal code, the Nearest Postal resource is required.
Or, another resource that can handle the command /postal <id>.
The AI can draw an in-game GPS route to a postal code on the map.
Raw Postal:
Dispatch, A-10, route me to postal 123.
Dispatch, A-10, directions to postal 123.
Postal on a Dispatch Call
The AI can find an active dispatch call based on the ID, location, title, etc.Dispatch, A-10, route me to call 123.
Dispatch, A-10, route me to the traffic stop call.
FiveM: GPS Route to Unit
The AI will route you to the coordinates of another active unit by providing their unit name, number, etc.
Dispatch, A-10, route me unit B-11.
Dispatch, A-10, directions to unit J. Doe.
FiveM: Auto-Status on GPS Route + Arrival
This feature requires the Nearest Postal resource version v1.5.4 or newer.
When the AI routes a user to a specific postal code or GPS coordinate (unit location) it will automatically set your status as en-route. Upon arrival, the AI will automatically mark your status as on-scene.
The radio resource's contains Config.autoOnSceneStatus with options to tweak the settings.
Radio Functionality
Coming soon!
Settings
AI Volume
The AI's reply volume can be changed in the settings menu.
Hear AI Replies
By default, users hear AI replies directed to anyone in their primary or scanned channel. The radio setting allows you to switch from hearing AI replies for all users to hearing only replies addressed to you.
Extract the script's two folders (sonoran-radiodisplay and sonoran-radiodisplay_helper) to a folder in your server's resources folder called [sonoranradio].
Example: SAHP department members with police job grades 1-3 can use frames:
default
signalpro
voxguard
hi-vis
Config.frames
Customizing Radio Frames
Navigate to the sonoranradio\skins directory.
Locate a skin folder, which will contain 2-4 images and a skin.json file, displaying different frames.
Observe the images, which include handheld, mobile, aircraft, and possibly HUD radio types.
Create a new skin folder and add your own frame images in the format you've observed in Step 3.
Copy over and modify an existing skin.json file to maintain format consistency.
In the skin.json file, specify the radio name and configure the frame types and body settings.
Configure the skin
In the skin.json file, define the images for each radio type.
Enable debug mode by .
Sonoran Radio - Vehicle Radio - Debug Mode Enabled
Frame Types
The following are valid as values for type:
portable - Used for handheld radios
vehicle - Used for mobile radios installed in a vehicle
hud - Top-down view of a portable radio
With vehicle type frames, you can additionally customize the vehicleClasses property to whitelist the frame to specific vehicle types.
For example, our default skin whitelists one frame to aircraft only: "vehicleClasses": [15, 16]. See available vehicle classes here.
Body Settings
In body, specify the image filename for each radio type.
For instance, use radio-portable.png for a portable radio.
Additionally, set the width value to define the image's display width in-game.
Controls
Assign actions to buttons at specific positions on the radio image.
Example: Align a panic button hitbox with the panic button on the image, so clicking it in-game triggers a panic action.
Available action types: power, next_preset, prev_preset, panic, home, hide.
Screen and Mini-Screen
Specify the position and width of the radio frame screen in Sonoran Radio to display information. Modify values under screen or miniScreen for HUD-type frames.
For HUD-type frames, controls can be left blank.
Screen Styles
If you would like to use a text-style display instead of the normal radio screen, you can set the style to text. For example:
Sonoran Radio Screen - Default
Sonoran Radio Screen - Text
Example File
Below is an example of a skin.json file:
skin.json
Frame Placement Menu
The frame placement menu offers rapid configuration of the screen size, location, and button placements.
With debug mode enabled, open the menu by clicking on the icon in the top right of your screen.
Select the skin ID and frame that you wish to edit. Then, select each property and utilize the arrow keys to adjust the configuration.
Once complete, save your changes using the Save skin.json button.
Learn how to download and install the in-game resource.
A. One-Click Installation (RocketNode)
We've partnered with Rocket Node to bring you one-click Sonoran Radio installation for FiveM — making it easier than ever to host your community and connect with Sonoran Radio.
Resource API
Learn more about custom integrations with the in-game resource!
Push-to-talk
When a user presses or releases their PTT key, the following event can be used:
View and Compare Plans
Learn more about pricing on Sonoran Radio standalone!
Subscription Options
All payment options are monthly or quarterly (3 month) subscriptions.
Quarterly subscriptions offer a 25% discount.
Subscription
Monthly
Quarterly
Config = {}
Config.debug_mode = false -- Enable debug mode
Config.configuration_version = 1.0
Config.auto_update = true -- Enable auto updates
Config.lang = {
addNewRadioHelp = 'Open the menu to begin spawning a new in-car model model',
vehNotCompatible = 'This vehicle is not compatible with the in-car model placement system!',
vehAlrRadio = 'This vehicle already has a valid in-car radio!',
radioMenuHeader = 'Sonoran In-Car Radio',
creditsPanel = 'Made by',
spawningSubMenu = 'In-Car Radio Spawning',
attachingSubMenu = 'Attaching',
deletionSubMenu = 'Are you sure?',
radioAttachMenuButton = 'Attach In-Car Radio',
deleteMenuButton = 'Delete Current In-Car Radio',
spawnMenuButton = 'Spawn In-Car Radio',
deletionConfirmationButton = 'Yes, remove from all of these vehicles',
deletionCancelButton = 'Cancel',
deletionCancelled = 'In-Car Radio deletion cancelled',
noRadioFound = 'No In-Car Radio is in this vehicle!',
modelComboBox = 'Model:',
vehAlrRadioNoti = '~r~This vehicle already has an In-Car Radio of this type',
notInVeh = '~r~You must be in a vehicle!',
vehicleBone = 'Radio - Vehicle Bone',
object = "Object:",
vehicleBoneComboBox = 'Vehicle Bone',
objectName = 'Sonoran In-Car Radio',
attachButton = 'Attach',
detachButton = 'Detach',
confirmPlacementButton = 'Apply to all of this vehicle model',
cannotGoFaster = '~r~You cannot go any faster!',
cannotGoSlower = '~r~You cannot go any slower!',
}
Config.commands = {
carRadioMenu = 'radiodisplay',
restricted = false -- should the radio display menu be restricted?
}
Config.permissionMode = "ace" -- Available Options: ace, framework, custom
-- Ace Permissions Section --
Config.acePerms = {
aceObjectUseMenu = "sonoran.incarradio", -- Select the ace for placing new In-Car radios
aceObjectAdminUseMenu = "sonoran.incarradio.admin", -- Select the ace for placing new In-Car radios into all vehicles of the same model
}
-- Framework Related Settings --
Config.framework = {
frameworkType = "qb-core", -- This setting controls which framework is in use options are esx or qb-core
civilianJobNames = {"unemployed"}, -- An array of job names that should be allowed to use the radio menu
adminJobNames = {"admin"}, -- An array of job names that should be allowed to use the radio menu as an admin
useCivilianJobListAsBlacklist = false, -- This will treat the civilian job list as a blacklist rather than a whitelist
}
-- Configuration For Custom Permissions Handling --
Config.custom = {
checkPermsServerSide = true, -- If true the permission event will be sent out to the server side resource, this is recommended
permissionCheck = function(_, type) -- This function will always be called server side.
if type == 0 then -- Check permission to use the menu
return true or false -- Return true if they have admin, return false if they don't
end
end
}
Config.general = {
notificationType = "native", -- Available options: native, pNotify, okokNotify
useAllowlistAsBlacklist = false, -- If true, the Config.allowlistedCars will be treated as an blacklist
}
Config.allowlistedCars = {
"POLICE",
"POLICE2",
"POLICE3",
"POLICE4",
"FBI",
"FBI2",
"SHERIFF",
"SHERIFF2",
}
# Start the Radio Display Resource
ensure sonoran-radiodisplay
# Grant permissions to the auto-updater
add_ace resource.sonoran-radiodisplay command allow
add_ace resource.sonoran-radiodisplay_helper command allow
Config.frames = {
permissionMode = 'ace', -- ace, qbcore, esx or none
adminPermission = 'sonoranradio.admin', -- ACE permission required to use admin commands
departments = {
['sahp'] = {
label = 'San Andreas Highway Patrol',
permissions = {
jobs = { -- Jobs that can use this department
['police'] = {
grades = { -- Job grades that can use this department
1,
2,
3
}
}
},
ace = { -- ACE Permissions that can use this department | ONLY EFFECTIVE IN ACE PERMISSION MODE
'sonoranradio.sahp'
}
},
-- Radio frames that can be used by this department
allowedFrames = {
'default',
'signalpro',
'voxguard',
'hi-vis'
}
}
}
}
[
// Radio Tower
{
// Unique Identifier
"Id": "74d910e5-5705-4b58-baaf-88a8ca82734c",
// Type of repeater (tower)
"type": "radioTower",
// XYZ Coordinates
"PropPosition": {
"x": -577.4769287109375,
"y": -138.4747314453125,
"z": 51.9765625
},
// Signal range in units
"Range": 1500,
// Allow destruction
"Destruction": true
},
// Server Rack
{
// Unique Identifier
"Id": "50a9c40a-e5bb-46b2-9a83-c5164599c64c",
// Type of repeater (Server Rack)
"type": "serverRack",
// XYZ Coordinates
"PropPosition": {
"x": 443.3538513183594,
"y": -983.1824340820312,
"z": 30.6783447265625
},
// 360 degree compass heading for angles
"heading": 90,
// Signal range in units
"Range": 1500,
// Status of each server in rack: "alive" or "dead"
"serverStatus": [
"alive",
"alive",
"alive",
"alive",
"alive"
],
// Is the repeater on or not
"Powered": true,
// Make the repeater invisible by setting to true
"NotPhysical": false,
// Temporary repeater
"DontSaveMe": false,
// Allow destruction
"Destruction": true
},
// Cell Repeater
{
// Unique Identifier
"Id": "1f68f034-500b-4b29-9356-8c8bf63fda04",
// Type of repeater (cell repeater)
"type": "cellRepeater",
// XYZ Coordinates
"PropPosition": {
"x": 152.5,
"y": -775.9000244140625,
"z": 264.29998779296877
},
// 360 degree compass heading for angles
"heading": 340.0,
// Signal range in units
"Range": 1500.0,
// Is the repeater on or not
"Powered": true,
// Make the repeater invisible by setting to true
"NotPhysical": false,
// Temporary repeater
"DontSaveMe": false,
// Status of the antenna: "alive" or "dead"
"AntennaStatus": "alive",
// Allow destruction
"Destruction": true
}
]
-- Enable mobile repeaters
Config.enableVehicleRepeaters = true
-- Mobile repeater spawncodes
Config.repeaterVehicleSpawncodes = {
{model = "police", label = "Police Vehicle", range = 200},
{model = "police2", label = "Police Vehicle", range = 200},
}
By default, the radio display remains visible on-screen at all times. Users can toggle focus on the radio, enabling interaction when needed and un-focusing when done.
When you first use the in-game resource, you'll need to log in.
A 4-digit code will appear for you to sign in from your browser.
Open sradio.link in a web browser, log in if needed, enter your code, and click "Activate" to log in to the game.
Sonoran Radio - Activate Link
Login as Guest
When you first use the in-game resource, you'll need to log in.
If your community has ACE permissions configured, no account creation or link is necessary.
Select Login as guest to bypass the account link and start using your radio. This guest option will only display if acePermsForGuests is set to true.
Permission Configuration
Learn how to .
Display Name
Custom display names are saved locally in your cache and automatically restored on future guest logins.
Guest usernames are set in the following priority order (whichever is found first):
Last used guest display name
First and last name from QBCore, QBox, or ESX.
.
Logging Out
You can logout/un-link your in-game radio via the settings menu (gear icon).
Scanning a radio channel allows users to hear all transmissions, even if they are not actively transmitting on that channel. However, transmissions on the primary channel (the one you are actively talking on) will take priority, muting transmissions from scanned channels whenever someone speaks on the primary channel.
Select the channel group to view the contained channels
Click on a channel to toggle on/off scanning
Users can also to swap between multiple scanned channels at once.
Custom Scan Lists
Scan Lists
Users can scan one or more channels to listen without transmitting. For monitoring multiple channels, "Scan Lists" let users group channels and easily switch between them.
In the settings menu (gear icon) you can adjust the radio's total volume output.
Per-User Volume
You can also right-click on any user to adjust their volume specifically.
Volume Hotkey
The adjustment amount is customizable in the settings menu.
Adjust Volume With Sirens
Automatic Volume Increase w/Sirens
When in-game, turning on your sirens will increase your overall radio volume by the configured amount. Turning your sirens back off will lower the volume back down.
For communities not using LVC, the functionality will fall back to a FiveM native that will trigger the functionality if either lights or sirens are activated.
Move and Resize the Radio
If you move your radio too far off of your screen:
Use /radio reset to reset the size and position.
Radio Move and Resize
On the radio screen, open the Settings modal by pressing the gear icon.
Select Move/Resize
Click and drag the radio to change it's position on your screen.
Hold ctrl and drag to resize the radio.
Press esc to save the new size and position.
Escape Mode
ESC Radio Display Behavior
The Escape Mode selector changes the in-game radio display behavior after pressing ESC.
The server default for this setting can be configured in the config's defaultEscapeMode property.
Keep Radio Visible
The radio stays visible on ESC
Hide Radio
The radio closes on ESC
XMITT (PTT)
The radio closes on ESC, but is visible while transmitting
Panic
In-Game Panic
Pressing the orange panic button on the in-game radio toggles your panic status.
This can also toggle your panic status in Sonoran CAD.
Sonoran Radio has a configurable option to automatically press a users PTT button for a configurable amount of time when the user presses their radio panic button:
Sonoran Radio offers three radio platforms: handheld, top-down HUD, and vehicle.
All three radio platforms can have customizable frame styles.
When opening the radio via /radio the handheld radio will display on-screen.
The vehicle UI will display when opening the radio inside of a vehicle.
The top-down HUD style can be viewed with the /radiohud command.
Change Radio Frames
The settings menu also allows you to customize your radio frame:
Sonoran Radio - Custom Frames
Learn more about customizable radio frames:
Civilian Usage
Placing an Emergency (911) Call
Civilians can place an emergency call to speak directly with dispatchers:
Custom Animations
Unlock multiple more custom radio animations, FREE with Sonoran Radio pro!
Download a pre-configured version of the in-game resource from the panel. This download will already have your community ID and API key in the config.lua file.
Navigate to Customization > FiveM Integration > Download Resource
2. Extract the ZIP File
Extract the .zip file into your resources directory. Place the sonoranradio and sonoranradio_updatehelper into a folder labeled [sonoranradio]
Sonoran Radio - Folder Structure
3. Update Your Server Config
In your server.cfg file, add the following:
It is very important that the sonoranradio_updatehelper resource is not started manually. Doing so may cause a server crash if updates are available due to a race condition.
DO NOT start the whole [sonoranradio] folder as that will also start the sonoranradio_updatehelper which might cause crashing if started manually.
Example of what NOT to do: ensure [sonoranradio]
Start this resource AFTER your preferred framework and any additional framework core resources such as inventory resources
Configuration Values
Configuration Options
Parameter
Default
Description
comId
EMPTY
The Sonoran Radio Community ID
apiKey
EMPTY
The Sonoran Radio Community API Key
ACE Permissions (Command Restrictions)
ACE permissions allow communities to restrict access to actions like using the radio, adding and removing towers, repairing towers, and more.
Updates
The Sonoran Radio in-game resource will automatically update with the latest features, fixes, and changes upon server restart!
Next Steps
Learn how to customize and use the dispatch and in-game portals:
You can check if the radio is active (turned on) like so:
Emergency (911) Calls
You can start, end, and toggle an emergency call with a client resource export:
The following client events reflect the emergency call status:
Signal Quality
You can get the current signal quality with an export
Panic Button
You can listen to or active the panic button with an API event
Set Display Name
Programmatically update a user's radio display name (Client Side)
The user must have permission to set their own display name
Guest Display Names
To customize guest display names without giving permission to change their own name, you can update the Config.getGuestDisplayName
Tower Destruction
Get notified when a radio tower is destroyed or repaired
Developer Events
This document lists the server-side events emitted for developer integrations. Payload sketches use Lua table syntax. Unless noted, timestamps are Unix seconds from os.time(). All payloads are sanitized to contain only primitive values and shallow tables.
Common Payload Shapes
Player Payload
Returned by DeveloperEvents.playerContext. position/heading are included when the underlying call requested coordinates.
Dispatcher Payload
Specialised player payload that also embeds the dispatcher’s lb-phone number when available.
Callee Payload
Populated only when the lb-phone API exposes the remote party’s information.
Using multiple identical servers for overflow?
Multi-server lets each server run independently while sharing the same channel setup, keeping communications separate and organized.
Let Sonoran Radio handle your pursuit location and direction callouts automatically!
Video Example
Enabling Auto-Callouts
Using the Dispatch Panel
Learn more about using the Sonoran Radio dispatch panel.
Dispatch Portal
When you first open a Sonoran Radio community with standalone enabled, you will see this page:
To join the radio, press Connect. After connecting, you will be greeted with a row of channels, and a list of connected users underneath them
Config.autoPttOnPanic = {
enabled = true, -- Enable automatic PTT when panic button is pressed
duration = 15 -- Duration in seconds to hold PTT when panic button is pressed
}
exec @sonoranradio/sonoranradio.cfg
{
serverId = number,
name = string?,
identifiers = { string, ... }?,
position = { x = number, y = number, z = number }?,
heading = number?
}
-- Event sent from Sonoran Radio
TriggerEvent('SonoranRadio::API:ToggleTalking', toggle, inVeh)
-- Event listener in a custom script
AddEventHandler('SonoranRadio::API:ToggleTalking', function(toggle, inVeh)
print(toggle) -- Boolean (Are the talking?)
print(inVeh) -- Boolean (Are they in a vehicle)
end)
-- In your custom script
-- true = active
-- false = inactive
local isActive = exports['sonoranradio']:isRadioActive()
-- In your custom script
-- true = Start
-- false = End
-- 'toggle' = Toggle
exports['sonoranradio']:setEmergencyCall('toggle')
exports['sonoranradio']:setEmergencyCall('toggle', 'My Custom Name')
-- Event sent from Sonoran Radio
TriggerEvent('SonoranRadio::API:EmergencyCall', enabled)
-- Event listener in a custom script
AddEventHandler('SonoranRadio::API:EmergencyCall', function(enabled)
print(enabled) -- Boolean (is the call starting (true) or ending (false))
end)
-- Event sent from Sonoran Radio
TriggerEvent('SonoranRadio::API:EmergencyCallDispatcher', dispatcherNames)
-- Event listener in a custom script
AddEventHandler('SonoranRadio::API:EmergencyCallDispatcher', function(dispatcherNames)
print(dispatcherNames) -- Table with strings for the dispatcher's names
-- NOTE: does not receive `{}` if emergency call is ended
-- (above event will receive that)
end)
-- In your custom script
exports['sonoranradio']:getSignalQuality() -- number from 0.0 to 1.0
-- Activate the panic button
TriggerEvent('SonoranRadio::API:PanicButton')
-- Listen to the panic button
AddEventHandler('SonoranRadio::API:PanicButton', function(status)
print(status) -- Boolean (whether the panic button is active or not)
-- your code here
end)
-- Set your current display name in the radio
exports['sonoranradio']:handleNameChange('my new name')
-- My Custom Guest Display Name Generator
-- Param `source`: The server id of the user logging in as guest
-- Returns string or nil (to use default)
Config.getGuestDisplayName = function(source)
return ('I am logging in as a guest %s %s'):format(GetDisplayName(source), makeid())
end
-- Event sent from Sonoran Radio (server-side)
TriggerEvent('SonoranRadio::API:TowerDishDestroyed', towerId, tower.DishStatus)
-- Event listener in a custom script
AddEventHandler('SonoranRadio::API:TowerDishDestroyed', function(playerSource, towerId, dishStatus)
print(playerSource) -- The player ID that destroyed the dish
print(towerId) -- Numerical ID of the tower
print(dishStatus) -- Array of statuses {'alive', 'alive', 'dead', 'alive'}
end)
-- Event sent from Sonoran Radio (server-side)
TriggerEvent('SonoranRadio::API:TowerRepaired', towerId, tower.DishStatus)
-- Event listener in a custom script
AddEventHandler('SonoranRadio::API:TowerRepaired', function(playerSource, towerId, dishStatus)
print(playerSource) -- The player ID that repaired the tower
print(towerId) -- Numerical ID of the tower
print(dishStatus) -- Array of statuses {'alive', 'alive', 'alive', 'alive'}
-- (NOTE: will always contain all 'alive')
end)
Sonoran Radio: Customize Frames
,
reason
,
message
callId
,
startedAt
,
callee?
,
answeredAt
,
call?
callId
,
callee?
,
requestedAt
,
callId
,
callee?
,
reason
,
startedAt
,
answeredAt?
,
endedAt
,
call?
player
active – always false
updatedAt
metadata?
reason? – 'playerDropped' when cleared because the player disconnected
Auto-callouts can be enabled using the in-game keybind (configurable in the config.lua) or by using the /sonradtogglecallouts command in-game
When your radio is powered, auto-callouts are enabled, and you're in a vehicle - Sonoran Radio will automatically callout street and direction changes over the radio. If configured, it will also callout average your speeds
Below is a complete list of all languages and words. If a street name or language needed is not listed below, create a support ticket to have them added.
English
Audio Playback
By default, users can hear the AI transmissions locally when their radio is playing them. This can be disabled in the FiveM tab of the radio settings.
To temporarily transmit in a single channel, and move back to your original channel afterwards, select the keyboard icon to set a per-channel XMIT hotkey.
Dispatch: Per-Channel XMIT Hotkey
Switching Transmit and Scanned Channels
Switching Transmit and Scanned Channels
To switch to another channel, click the microphone button on the channel card.
CTRL + Click on the microphone option to transmit on multiple channels at once.
To change your display name, users will need the Change Display Name permission. To manage others, users will need the Manage Display Names permission.
Via Radio Interface
Right click a user in the radio interface and select Display Name
Via Members Tab
Via Members Tab
In the admin panel's Members tab, select the drop-down and Set Display Name button to edit a user's display name.
In some cases, the auto-updater requires manual steps from one version to the next.
2.24.0 (Geo Channels, Auto Notifications, Display Name Function, Auto On-Scene Status AI)
Version 2.24.0 adds a new configuration options to:
Create Geo-based channel switching
// Directions
Northbound
Eastbound
Southbound
Westbound
// GTAV Roads
Runway1
Plaice Pl
Voodoo Place
Buccaneer Way
Cavalry Blvd
El Burro Blvd
New Empire Way
Signal St
Abattoir Ave
Elysian Fields Fwy
Exceptionalists Way
Chupacabra St
Miriam Turner Overpass
Chum St
Hanger Way
South Shambles St
Orchardville Ave
Popular St
Greenwich Pkwy
Sustancia Rd
La Puerta Fwy
Dry Dock St
Autopia Pkwy
Dutch London St
Great Ocean Hwy
Davis Ave
El Rancho Blvd
Jamestown St
Carson Ave
Del Perro Fwy
Roy Lowenstein Blvd
Little Bighorn Ave
Grove St
Labor Pl
Covenant Ave
Red Desert Ave
Brouge Ave
Macdonald St
Bay City Ave
Tower Way
Mutiny Rd
Palomino Ave
Alta St
Innocence Blvd
Amarillo Way
South Arsenal St
Strawberry Ave
Amarillo Vista
Forum Dr
Goma St
Fudge Ln
Magellan Ave
Melanoma St
Rub St
Capital Blvd
Aguja St
Shank St
Vitus St
Tug St
Olympic Fwy
Crusade Rd
Tackle St
Olympic Fwy
Power St
Elgin Ave
South Rockford Dr
Cortes St
Calais Ave
Palomino Fwy
Invention Ct
Prosperity St
Adam's Apple Blvd
Conquistador St
Vespucci Blvd
Sinner St
Fantastic Pl
Imagination Ct
Del Perro Fwy
Supply St
Ginger St
Sandcastle Way
Lindsay Circus
Atlee St
San Andreas Ave
Decker St
Low Power St
Equality Way
Utopia Gardens
Peaceful St
Mirror Park Blvd
East Mirror Dr
Sinners Passage
West Mirror Drive
North Rockford Dr
Los Santos Freeway
Integrity Way
Mirror Pl
Marathon Ave
Nikola Pl
Las Lagunas Blvd
Swiss St
Movie Star Way
Nikola Ave
Boulevard Del Perro
Bay City Incline
Ineseno Road
Cougar Ave
Bridge St
Liberty St
Heritage Way
Playa Vista
Abe Milton Pkwy
Morningwood Blvd
Dorset Dr
San Vitus Blvd
Glory Way
Occupation Ave
West Eclipse Blvd
Dorset Pl
Meteor St
Rockford Dr
Hawick Ave
Boulevard Del Perro
Carcer Way
Portola Dr
South Boulevard Del Perro
Perth St
Mad Wayne Thunder Dr
Eastbourne Way
Tangerine St
York St
Spanish Ave
Alta Pl
Laguna Pl
Mad Wayne Thunder Dr
Vinewood Park Dr
Milton Rd
Sam Austin Dr
Vinewood Blvd
Kortz Dr
Caesars Place
Strangeways Dr
Americano Way
Picture Perfect Drive
South Mo Milton Dr
North Archer Ave
Edwood Way
Steele Way
Richman St
Clinton Ave
Hardy Way
Eclipse Blvd
Fenwell Pl
Dunstable Dr
Gentry Lane
Greenwich Pl
Dunstable Ln
North Conker Ave
Greenwich Way
Didion Dr
Ace Jones Dr
Cox Way
Cockingend Dr
Wild Oats Dr
Baytree Canyon Rd
Barbareno Rd
Hillcrest Ridge Access Rd
Senora Rd
Whispymound Dr
Marlowe Dr
North Sheldon Ave
Hangman Ave
Hillcrest Ave
Kimble Hill Dr
Lake Vinewood Dr
Normandy Dr
Banham Canyon Dr
Mt Haan Rd
Lake Vinewood Est
Mt Haan Dr
Mt Vinewood Dr
Tongva Dr
Galileo Park
East Galileo Ave
Senora Way
West Galileo Ave
Senora Fwy
Buen Vino Rd
Galileo Rd
Zancudo Grande Valley
Zancudo Barranca
Zancudo Rd
Route 68
Fort Zancudo Approach Rd
Joshua Rd
Chianski Passage
Route 68 Approach
Panorama Dr
Cat-Claw Ave
Smoke Tree Rd
Calafia Rd
Cholla Rd
Nowhere Rd
Marina Dr
East Joshua Road
Algonquin Blvd
Alhambra Dr
Cassidy Trail
Meringue Ln
Zancudo Ave
Lesbos Ln
Mountain View Dr
Lolita Ave
Cholla Springs Ave
Niland Ave
Armadillo Ave
North Calafia Way
Seaview Rd
Union Rd
Grapeseed Main St
Grapeseed Ave
Catfish View
Joad Ln
O'Neil Way
Procopio Promenade
Paleto Blvd
Duluoz Ave
Procopio Dr
Pyrite Ave
Cascabel Ave
// Speeds (MPH/KMH - Every 5)
Zero
Five
Ten
Fifteen
Twenty
Twenty-five
Thirty
Thirty-five
Forty
Forty-five
Fifty
Fifty-five
Sixty
Sixty-five
Seventy
Seventy-five
Eighty
Eighty-five
Ninety
Ninety-five
One hundred
One hundred five
One hundred ten
One hundred fifteen
One hundred twenty
One hundred twenty-five
One hundred thirty
One hundred thirty-five
One hundred forty
One hundred forty-five
One hundred fifty
One hundred fifty-five
One hundred sixty
One hundred sixty-five
One hundred seventy
One hundred seventy-five
One hundred eighty
One hundred eighty-five
One hundred ninety
One hundred ninety-five
Two hundred
Two hundred five
Two hundred ten
Two hundred fifteen
Two hundred twenty
Two hundred twenty-five
Two hundred thirty
Two hundred thirty-five
Two hundred forty
Two hundred forty-five
Two hundred fifty
Two hundred fifty-five
Two hundred sixty
Two hundred sixty-five
Two hundred seventy
Two hundred seventy-five
Two hundred eighty
Two hundred eighty-five
Two hundred ninety
Two hundred ninety-five
Three hundred
{
enabled = true, -- Whether or not this feature is enabled
speedUnit = 'mph', -- mph | kmh | none -- The unit of speed provided with the callout
withPostals = false, -- Whether to include postals with the automatic callouts
postalResource = 'nearest-postal',
}
Config.geoChannels = {
enabled = true,
command = 'sonradgeoswitch', -- command to toggle geo-channel switching | e.g. /sonradgeoswitch
friendlyCommand = 'geoswitch', -- friendly subcommand of the /radio command to toggle geo-channel switching | e.g. / radio geoswitch
acePermission = '', -- ACE permission required to use disable geo-channel switching | Leave blank to allow all users
showNotifications = true -- Show notifications when geo-channel switching is enabled/disabled
}
Config.autoOnSceneStatus = {
enabled = true, -- Enable automatic ON_SCENE status when arriving at a waypoint created by SonoranRadio AI
distance = 30.0, -- Distance in meters from the waypoint to trigger ON_SCENE status
statusEnum = 4, -- Status enum for "ON_SCENE" -- See https://docs.sonoransoftware.com/cad/api-integration/api-endpoints/emergency/identifiers/unit-status for more information
timeout = 300000 -- Time in milliseconds to timeout the auto ON_SCENE status after arriving at the waypoint
}
Config.radioJammers = {
enabled = true, -- Enable or disable radio jammers
menuCommand = 'jammers', -- Subcommand to open the jammers menu | e.g. /sonoranradio jammers
toggleRange = 3.0, -- Distance in meters required to toggle a jammer on/off
permissionMode = 'none', -- ace, qbcore, esx or none
acePermission = 'sonoranradio.jammers', -- ACE permission required to use jammers
allowedJobs = { -- Jobs that can use jammers | Requires permission mode to be set to 'qbcore' or 'esx'
['hacker'] = {
grades = { -- Job grades that can use jammers
1,
2,
3
}
}
},
jammers = {
-- See file for full example
}
}
Allowing the upcoming AI to automatically change your status when you are en-route and arrive on-scene at a GPS routed location.
Open your existing config.lua
Add the new properties to the configuration file
Geo Channels
Auto Notifications
Guest Display Name
AI GPS Auto-Status
2.22.0 (Login as Guest)
Version 2.22.0 adds a new configuration option to use in-game ACE permissions for a guest login, removing the need for a user account.
Open your existing config.lua
Add the new property to the configuration file
2.21.0 (AI Postal Callouts + Signal Jammers)
Version 2.21.0 adds a new configuration option for AI Pursuit Postal Callouts.
Open your existing config.lua
Add the new properties (withPostal and postalResource) to your Config.autoCallouts object. The end result should look like:
Version 2.21.0 adds a new configuration option for Signal Jammers.
Open your existing config.lua
At the bottom of the configuration file, copy and paste the entire Config.radioJammers object.
2.20.0 (Default ESC Behavior)
Version 2.20.0 adds a new feature to configure your community's default ESC behavior setting.
Open your existing config.lua
Add the new Config.defaultEscapeMode = 'keep' property. You can enable and configure this feature if desired.
2.19.0 (PTT on Panic & AI Callouts)
Version 2.19.0 adds a new feature to automatically press a user's push-to-talk button on panic.
Open your existing config.lua
Add the three new config options:
A. autoPttOnPanic Config
B. autoCallouts Config
C. toggleAutoCallouts Keybind
Inside of the existing Config.keybinds add a new line for:
`['toggleAutoCallouts'] = '',
2.18.0 (LB Phone, Background Noise)
Version 2.18.0 adds a new integration for LB phone and feature to inject background noise into your transmissions.
Open your existing config.lua
Add the new Config.showEmergencyCallHelp = true option.
Add the new Config.phoneResource = 'none' option.
Add the new Config.enableBackgroundAudio = true option.
2.15.0 (ACE Perm Sync)
Version 2.15.0 adds a new feature to manage radio community approval and permissions via ACE perms.
Open your existing config.lua
Add the new Config.acePermSync = false property. You can enable and configure this feature if desired.
2.14.0 Release (LVC Resource Name)
Version 2.14.0 adds a new feature to increase radio volume when in-game sirens are on.
Open your existing config.lua
Add the new Config.luxartResourceName = 'lvc' property.
2.11.0 Release (Earpieces JSON)
Version 2.11.0 Migrates the earpiece configuration from the config.luato earpieces.json. Therefore, this property is no longer needed in your config.lua file.
Open the new earpieces.json file to confirm your configuration has been migrated (after resource start).
Open your existing config.lua
Remove the Config.chatterExclusions property.
2.10.0 Release (Config Values)
Version 2.10.0 introduces new configuration values to customize the default user keybinds and the emergency call prefix.
Note: This new default key mapping will only apply to new users who have not joined the server and had their keybind set yet.
Open your existing config.lua
Paste in the two, new default config options:
This is is also available from the auto-updater's config.CHANGEME.lua
2.8.1 Release (Mobile Repeater Default Key)
Version 2.8.1 introduces a new configuration value to customize the default user keybind to toggle mobile repeaters.
Note: This new default key mapping will only apply to new users who have not joined the server and had their keybind set yet.
Open your existing config.lua
Paste in the new default config option (Config.mobileRepeaterKeybind)
This is also available from the auto-updater's config.CHANGEME.lua
Your config.lua show now look like the following:
2.7.0 (Speakers, Tunnels, Voice Effects, and Earpiece EUP)
Version 2.7.0 introduces a new configuration value for EUP earpiece detection (to prevent people from hearing nearby chatter).
Open your existing config.lua
Paste in the new default config option:
This is also available from the auto-updater's config.CHANGEME.lua
Your config.lua should now appear like the following after adding in the Config.chatterExclusions property:
-- Change the type from 'native' to the new 'auto' option-- OLD:Config.notifications
-- Customize Radio Guest Display NamesConfig.getGuestDisplayName=function(source
Config.autoOnSceneStatus= {enabled=true,
command.removeradiorepeater
=
true
,
command='sonradgeoswitch', -- command to toggle geo-channel switching | e.g. /sonradgeoswitch
friendlyCommand='geoswitch', -- friendly subcommand of the /radio command to toggle geo-channel switching | e.g. / radio geoswitch
acePermission='', -- ACE permission required to use disable geo-channel switching | Leave blank to allow all users
showNotifications=true-- Show notifications when geo-channel switching is enabled/disabled
}
=
{
type='native', -- Available options: native, pNotify, okokNotify, ox_lib, chat, or custom
notificationTitle='SonoranRadio', -- Notification Title for methods that support it
-- NEW:
Config.notifications= {
type='auto', -- Available options: auto, native, pNotify, ox_lib, okokNotify, chat, or custom
notificationTitle='SonoranRadio', -- Notification Title for methods that support it
)
-- return ('Guest %s'):format(source)
returnnil
end
--
Enable automatic ON_SCENE status when arriving at a waypoint created by SonoranRadio AI
distance=30.0, -- Distance in meters from the waypoint to trigger ON_SCENE status
statusEnum=4, -- Status enum for "ON_SCENE" -- See https://docs.sonoransoftware.com/cad/api-integration/api-endpoints/emergency/identifiers/unit-status for more information
timeout=300000-- Time in milliseconds to timeout the auto ON_SCENE status after arriving at the waypoint
}
-- Have the radio automatically callout pursuit locations (when toggled with the keybind)
Config.autoCallouts = {
enabled = true, -- Whether or not this feature is enabled
speedUnit = 'mph', -- mph | kmh | none -- The unit of speed provided with the callout
}
Config.acePermsForRadioGuests=false-- Restrict users joining the radio as a guest to an ace permission
Config.autoCallouts= {enabled=true, -- Whether or not this feature is enabledspeedUnit='mph', -- mph | kmh | none -- The unit of speed provided with the calloutwithPostals=false, -- Whether to include postals with the automatic calloutspostalResource='nearest-postal',}
Config.radioJammers= {enabled=true, -- Enable or disable radio jammersmenuCommand='jammers', -- Subcommand to open the jammers menu | e.g. /sonoranradio jammerstoggleRange=3.0, -- Distance in meters required to toggle a jammer on/offpermissionMode='none', -- ace, qbcore, esx or noneacePermission='sonoranradio.jammers', -- ACE permission required to use jammersallowedJobs= { -- Jobs that can use jammers | Requires permission mode to be set to 'qbcore' or 'esx' ['hacker'] = {grades= { -- Job grades that can use jammers1,2,3 } } },jammers= { -- Define jammers here -- Example: {name='Hand Held Jammer', -- Name of the jammermodel='m23_2_prop_m32_hackdevice_01a', -- Model name for the jammeroffModel='m23_2_prop_m32_hackdevice_01a', -- Model name for the jammer when off | Optionalrange=25, -- Range of the jammer in metersstrength=0.5, -- Strength of the jammer (0.0 to 1.0)permission='sonoranradio.jammer_handheld', -- ACE permission required to use this jammer | Optional -- If permission is not set, the jammer will be available to all players that can access the jammers menutype='handheld', -- Type of jammer (handheld or static)itemName='sonoran_radio_jammer_handheld', -- Item name for the jammer (if Config.enforceRadioItem is true)poweredItemName='sonoran_radio_jammer_handheld_on' -- Optional item that replaces the base item while the jammer is powered on }, {name='Suitcase Jammer', -- Name of the jammermodel='ch_prop_ch_mobile_jammer_01x', -- Model name for the jammeroffModel='ch_prop_ch_mobile_jammer_01x', -- Model name for the jammer when off | Optionalrange=100, -- Range of the jammer in metersstrength=0.8, -- Strength of the jammer (0.0 to 1.0)permission='', -- ACE permission required to use this jammer | Optional -- If permission is not set, the jammer will be available to all players that can access the jammers menutype='static', -- Type of jammer (handheld or static)itemName='sonoran_radio_jammer_suitcase' -- Item name for the jammer (if Config.enforceRadioItem is true) }, {name='Case Jammer', -- Name of the jammermodel='h4_prop_h4_jammer_01a', -- Model name for the jammeroffModel='h4_prop_h4_jammer_01a', -- Model name for the jammer when off | Optionalrange=200, -- Range of the jammer in metersstrength=1.0, -- Strength of the jammer (0.0 to 1.0)permission='', -- ACE permission required to use this jammer | Optional -- If permission is not set, the jammer will be available to all players that cantype='static', -- Type of jammer (handheld or static)itemName='sonoran_radio_jammer_case' -- Item name for the jammer (if Config.enforceRadioItem is true) }, {name='Satelite Jammer', -- Name of the jammermodel='m23_2_prop_m32_jammer_01a', -- Model name for the jammeroffModel='m23_2_prop_m32_jammer_01a', -- Model name for the jammer when off | Optionalrange=300, -- Range of the jammer in metersstrength=1.0, -- Strength of the jammer (0.0 to 1.0)permission='', -- ACE permission required to use this jammer | Optional -- If permission is not set, the jammer will be available to all players that cantype='static', -- Type of jammer (handheld or static)itemName='sonoran_radio_jammer_satelite' -- Item name for the jammer (if Config.enforceRadioItem is true) } }}
Config.autoPttOnPanic= {enabled=true, -- Enable automatic PTT when panic button is pressedduration=15-- Duration in seconds to hold PTT when panic button is pressed}
Config.emergencyCallCommand = '999' -- Command suffix to start or stop an emergency call (i.e. '911' == /radio 911)
-- Default radio keybinds (these can be changed in GTA settings) --
Config.keybinds = {
['toggle'] = '',
['ptt'] = '\\',
['power'] = '',
['panic'] = '',
['nextChannel'] = '',
['prevChannel'] = '',
['talkAnim'] = ''
}
View the changelog for the Sonoran Radio application and in-game resource.
2.24.5 - 02/18/2026
Desktop Overlay Promo
Added a check to ensure the community is on Pro before uploading a custom frame.
Added a popup promotional to encourage upgrading when uploading a custom frame.
Desktop Overlay Overflow
Fixed an issue where users in channel would overflow the screen in the desktop overlay.
Free Community Upload Overlay Frame
Fixed an issue with an undefined error message when a community on the free version would attempt to upload a custom radio frame.
2.24.4 - 02/17/2026
Desktop Overlay
Added a desktop overlay with customizable frames to display your radio on top of any game window.
2.24.0 - 01/29/2026
Geo Channels
Communities can now specify custom coordinate zones with specific radio channels to transmit and scan. When a player enters the zones, their radio channels will be automatically updated.
Degrade/Tunnel Zones - Panel UI
Degredation zones can now be viewed and configured via the zones panel in Sonoran Radio.
2.23.2 - 01/07/2026
Recording Filtering
Added the ability to filter transmission recordings by user and channel.
User Ban
Added the ability to ban a user account from the members tab, preventing them from re-joining as a pending user.
2.22.2 - 01/02/2026
Dispatch UI Revamp
Initial UI revamps for the dispatch panel
Audio Synchronization
Fixed an issue where users could sometimes hear transmissions they were not scanning
2.22.1 - 12/30/2025
Audio Leak Degradation
Fixed an issue where scanning and listening to 50-100 users at once would slowly create a node leak, resulting in laggy or stuttering audio until after a refresh.
Push-To-Talk Hotmic
Fixed an issue where quickly pressing push-to-talk could result in a stuck "hot mic" on.
2.22.0 - 12/29/2025
FiveM Login as Guest
Added a new option for FiveM communities. Allowing users to bypass the need for a linked Sonoran account to login and utilizing ACE permissions for all radio access.
Audio Node Disposal
Improved audio node disposal for temporarily muted users and channels in attempt to resolve an issue with distortion over time.
2.21.7 - 12/22/2025
AI Pursuit Callout Hear
Added a settings option to toggle on the ability to hear your AI pursuit callouts when enabled.
Community Log Search
Added a panel to view user logs for configuration edits and more.
Translations
2.21.3 - 10/28/2025
Resource Exports
Added and documented several new developer exports in the FiveM resource.
Shared Channel UI
Fixed an issue with shared channels causing the in-game/mini UI to show the user in the main shared channel instead of the per-group subchannel.
2.21.2 - 10/21/2025
Custom Domains Cloudflare for SaaS
Updated the custom domain setup to use the newer "Cloudflare for SaaS" method, with legacy being depreciated in the near future.
Reconnection Handling
Fixed an issue primarily in-game, where users would be unable to hear other transmissions after a network reconnection.
2.21.0 - 10/17/2025
Shared Radio Channels
Communities can now link multiple radio channels together from separate groups. Useful for shared "Interops" or other communication channels between departments.
Signal Jammers
Added in-game signal jammer items, configurable with QB Core and ESX to block radio signals within a specified radius.
Emergency Call Redial
2.20.0 - 07/21/2025
Voice EQ: V2
Added a new pre and post-effect advanced EQ in the voice effect settings.
Persistent Scanners: Model Options
Added new model options for in-game persistent scanners.
Persistent Scanners: Move
2.19.0 - 07/10/2025
Custom Domain
Added the ability to utilize a custom domain, logging users directly into your radio community.
Vanity URLs
Communities now have a free vanity URL located at COMMUNITYID.sonoranradio.com.
Custom Community ID
2.18.0 - 05/08/2025
Simulated Background
Added new functionality to add in simulated background noise for in-game sirens, boat engines, helicopter rotors, and gunshots.
Multi-Server
Added support for multiple radio servers under one community.
LB Phone Integration
2.17.2 - 04/07/2025
Audio Duplication and Static
Fixed an issue causing some users to transmit doubled audio (echoing) and/or constant static when not using the vocoder.
#28123 - Local SFX
Fixed an issue causing local custom mic click SFX to not work.
RocketNode Promotional Images
2.17.0 - 04/03/2025
Multi-Channel Transmit
CTRL + Click on a channel to transmit on multiple at once.
Chatter: Volume Level from Source Player
In-game chatter volume is based on the person's actual radio volume. Turning down your radio on a traffic stop will make it quieter for people around you.
2.16.0 - 03/10/2025
Qbox & OX Inventory Support
Added support for OX inventory in both QBCore and QBox
Display Name: CAD Sync
Added a new CAD integration feature to automatically update your radio display name based on unit information
Display Name: Command
2.15.0 - 02/12/2025
ACE Permission Sync (Auto-Approve + Community Perms)
Added an ACE permission sync option to automatically approve users and grant community permissions based on in-game ACE permissions.
In-Game Channel Changer - Group Handling
Added a right-click option on the top channel change knob in-game to toggle between changing channels and channel groups.
2.14.0 - 01/30/2025
Panic: Radio & Dispatch Display
Expanded radio panic functionality to reflect in the in-game and dispatch UI with a customizable sound.
Volume Hotkeys
Added in-game and in-app hotkeys to quickly adjust the radio volume by a configurable amount.
Channel Hotkeys
2.13.2 - 01/22/2025
AI Tone TTS: Removed Character Limit
Removed the 50 character limit for community integrated AI text-to-speech tones.
Transmission Logs: Vocoder Cutoff
Fixed an issue causing transmission logs to be cutoff when using the vocoder effect due to other optimizations.
Transmission Logs: Download
2.13.0 - 01/21/2025
In-Game Physical Scanners
Added in-game physical scanner items for civilians to hear radio transmissions
Transmission Logs
Added transmission logs in the dispatch panel with optional AI transcriptions
#26361 Transmit to In-Game Speakers
2.12.0 (Full Release) - 12/31/2024
Radio Chatter: Vehicle Detection
Added vehicle detection to lower and muffle nearby radio chatter if the user enters a vehicle. Chatter volume resumes if the window is down/broken or the door opens.
Emergency Call: Nearby Chatter
When a user is making an emergency call on the phone, nearby users can now faintly hear the dispatcher talking on the other side of the phone.
2.11.0 (Beta) - 12/19/2024
Text Style Display
Added a new screen display style with a "text-based" UI for older radio styles
Settings UI: Tabs
Overhauled the settings modal with tabs for each section
Hide Radio ESC User Config
2.10.0 (Beta) - 12/03/2024
#25437 Radio In-Game Display
The in-game radio will now persist on the user's screen, until they use /radio hide. Per-user customization will be released in a coming update.
#25917 - EUP Chatter
Added support for drawable items (in addition to the existing prop support) for EUP chatter exclusion.
2.9.0 (Beta) - 11/07/2024
In-Game Emergency Calls
Added a way for players in-game to place an emergency (911) call to dispatchers
Developer Export - Radio Signal
Added an export to get a user's radio signal quality
Developer Export - Panic
2.8.0 (Beta) - 10/10/2024
CAD Integration
Added sonrad integration to display Sonoran CAD call information on the in-game radio, along with panic functionality
Top-Down HUD Improvements
Improved the top-down radio HUD to display the channel name, frequencies, and color changes when a user is transmitting
2.7.2 (Beta) - 09/27/2024
Voice Degradation
Fixed an issue causing some users to experience gradual voice degradation that was only fixed after refreshing/power toggling the radio
Digital Voice Effect
Smoothed and reduced the initial digital voice filter effect
2.7.0 (Beta) - 09/25/2024
Voice Effect Customization
Added the ability to create multiple custom voice effect filters and apply them per-channel.
Tone Board - Play to In-Game Speakers
Added the ability configure in-game speakers and play radio tones to them.
Tunnel Signal Degrade
2.6.2 (Beta) - 09/13/2024 (In-Game Only)
In-Game Connected Users
Fixed an issue with the connected users list causing some names to not change to green while the user was talking
2.6.1 (Beta) - 09/11/2024 (In-Game Only)
In-Game Connected Users
When talking, user names will display as green
Added proper CSS ellipsis to display names
Added tooltip to user display names
2.6.0 (Beta) - 09/11/2024
Hear Chatter In-Game
Civilians can now hear live radio chatter when there is a nearby radio. This requires the pro version.
Top-Down HUD
Added the top-down radio HUD UI in-game
Multi-Frame
2.5.0 (Beta) - 08/16/2024
Sonoran CMS Integration
Added the ability to manage your radio user's joining, permissions, and kicking via Sonoran CMS ranks and Discord roles.
Input/Output Device Selection
Added the ability to customize and test the input and output sources via the settings menu.
Tone Board
2.4.0 (Alpha) - 08/05/2024
Channel Groups & Organization
Added the ability to create channel groups and easily organize via drag-and-drop
Custom Talkover Tone
Added the ability to customize a community-wide talkover error SFX
Signal Bars
2.3.0 (Alpha) - 7/11/2024
Repeaters - UI Menu
Added an in-game repeater menu to add, edit, and remove repeaters.
In-Game Volume
Added the ability to adjust the system-wide volume in-game via the settings menu.
In-Game Per-User Volume
2.2.1 (Alpha) - 07/03/2024 (In-Game Only)
Tower Distance
Fixed an issue causing tower distortion levels to "freeze" in certain cases.
2.2.0 (Alpha) - 07/02/2024
In-Game Tower Signal
Added variable audio distortion based on how close a user in-game is to a radio repeater model.
User Display Names
Added the ability to customize user display names and two new permissions to set who can change their, and others', display name.
Link UI Refresh
2.1.1 (Alpha) - 06/21/2024
Desktop Application - Hotkey Setting
Improved handling for detecting a wider array of hotkeys in the desktop application, including standard mouse buttons.
2.1.0 (Alpha) - 06/18/2024
Login Link
New login for in-game resource/mobile
Community ID
Use community IDs in URL instead of numeric IDs
Volume Control
2.0.1 (Alpha) - 06/18/2024
Community ID
Accept community ID in place of standalone ID
#22925 - ESC Error
Fixed ESC with the radio open causing an error, preventing you from leaving the radio
2.0.0 (Alpha) - 06/06/2024
Initial Release
AI Emergency Zones
Communities can now create emergency zones for dispatch AI to read out CAD emergency calls to specific channels based on location.
AI Auto-Status Routing
When the AI GPS routes a user to a specific postal or coordinate locations, the AI will automatically mark the unit as en-route and on-scene.
FiveM Guest Login - Framework
Integrated the guest login with QB-Core, QBox, and ESX to use the player's character name by default.
FiveM Guest Display Name Function
Communities can now use a custom function to set user's guest display names for their framework.
FiveM Tablet
Added an in-game tablet to view the dispatch panel.
Tone Board Improvements
Tone board now auto-selects your currently transmitting channels.
Tone stacks can now be saved for faster, repeated use.
Notifications
In-game notifications now support an "auto" mode, automatically detecting any of the new notification options: native, pNotify, ox_lib, okokNotify, chat, lation_ui or custom.
FiveM Resource Restart Auto-Connect
When the FiveM resource is restarted, all users will now automatically re-connect to their radio.
Mobile Server Selection
Disabled the automatic connect on mobile if the community has multiple servers configured. Allowing the user to select the server prior to connecting.
Members Panel Pagination
Added pagination to the members table, resolving a timeout issue for communities with several thousand users.
Added translation support along with several new language examples.
Custom Domain Removal
Added handling on community downgrade to remove the custom domain from Cloudflare.
Bandwidth
Tweaked connection subscription events in an effort to minimize bandwidth usage.
API Channel
Fixed an issue where changing the radio channel via API would result in client side errors.
Trialing Status
Fixed an issue where trial subscription days would still place the user on the free version.
UI Positions
Fixed an issue with saving radio UI positions in-game.
CF Custom Domains
Fixed an issue with newly created custom domains on Cloudflare.
Desktop Split Error
Fixed an error that would popup on the desktop version.
Added the ability to re-dial an emergency caller after the call has been ended.
AI Callouts: Postal Code
Added postal code text-to-speech in the AI pursuit callouts.
Earpiece Notifications
Added an in-game notification whenever a configured earpiece is inserted or removed, confirming if other players nearby can hear your radio or not.
Added the ability to move an existing in-game persistent scanner instead of needing to delete and re-add it.
Radio Frame & User List Size Safety
Added checks to prevent users from resizing the radio or connected users list to be off of their screen, reducing the need for the /radio reset command.
Default Settings: ESC Behavior
Added the ability to set the in-game FiveM ESC default behavior.
VFX Customization: XMIT vs RECV Signal Strength
Added two sliders in the voice customization testing menu to better reflect in-game usage for both transmitter and receiver signal strength.
Desktop Channel Hotkey
Fixed an issue with desktop per-channel hotkeys not being able to be re-registered with a new key.
#29952 - Persist Frame
Fixed an issue where frame selection would not persist when in QB item mode.
Communities can now customize their community ID for easier user joining and vanity URL customization.
Scanner UI Menu
Added a graphical UI to interact with in-game scanners.
Frame Customization: In-Game Placement Menu
Added an in-game menu to easily customize new frames and live adjust the positioning, sizing, etc.
Aircraft Frame Support
Added support to specify custom radio frames for aircraft use.
Proxy URL - IP Backup
In the event that the CFX proxy fails for push events, servers will automatically fall back to a direct IP and port.
AI Pursuit Callouts
Added AI powered pursuit callouts, toggleable with a hotkey. When enabled, your radio will automatically transmit your heading, street, and speed.
Speaker Grouping
Added the ability to group multiple in-game speakers to a single location, cleaning up the dispatch tone board.
#28477 Panic Open Mic
Added the option to automatically leave the user's microphone on for a configurable amount of time after pressing the panic button.
Desktop: Side Mouse Button Support
Overhauled and wrote a custom keybind handler, allowing for better keybind support with side mouse buttons and more.
QBox Death Support
Added death detection support for QBox, allowing the radio to shut off when dead.
#29110 - CAD Call Info Close
Fixed an issue causing radio call information screens to not clear when a CAD call is closed or your unit is unassigned.
ACE Perm Sync - Don't Require Auto-Approve
Fixed an issue causing ACE permission sync to require the auto-approve permission before granting any other permissions.
User List Improvements
Fixed an issue with the in-game online users list not allowing for complete scrolling with large player counts.
#29490 - Talking while Dead
Fixed an issue allowing some users to talk on the radio when the prevent transmission while dead feature was enabled.
#29213 - Server Rack Positioning
Fixed an issue causing server rack repeaters to spawn and save slightly off of their proper position.
In-Game Chatter - Custom Community PTT SFX
Fixed an issue causing in-game chatter to use the default mic clicks instead of the custom community-wide microphone clicks.
Text UI Condense Improvements
Fixed an issue causing the transmitting username on the text based UI to show twice, taking up space and shifting the UI into two parts.
Multiple Servers - Same IP
Fixed an issue where running multiple servers on the same IP (but different ports) and on the same radio community would cause one to override the push url for the other.
Servers - Admin Delete
Fixed an issue where users with the admin permission could not delete servers.
Added integration with LB phone to call emergency services and hide the emergency call banner from the user's screen.
Thank you to IC-Technologies for providing much of the LB Phone integration code!
Default Community Settings
Added a new customization option for default user settings when joining a community.
Auto-Gain Control
Set automatic microphone gain to be enabled by default.
Menu: Repair all Repeaters
Added a new menu option to repair all radio towers and repeaters at once.
#28108 - Extended Frequency Options
Removed frequency restrictions from radio channels in advanced mode.
Management Panel Lookups
Added new internal tools for faster customer support.
#28202 Connected Users List
Fixed an issue with users transmitting on multiple channels not showing properly on the in-game user list.
#28418 - Enforce Radio Item
Fixed an issue causing the enforce radio inventory item function to not work.
HF: Chatter Exclusions
Fixed an issue with non-props not working properly as earpieces when configured.
Siren Volume Increase Pop
Removed the volume increase/decrease sound effect when toggled via the in-game siren toggle.
#28572 - Desktop Copy
Fixed a permission issue preventing the community ID/key copy function from working on desktop.
Fixed an issue causing RocketNode promotional images to not load in the app versions of Sonoran Radio.
Hotkeys: Per-Channel PTT
Added customizable per-channel PTT buttons in the dispatcher panel, allowing users to quickly switch and talk in a specific channel with one key.
Hotkeys: Clear/Un-Set
Right-click on a hotkey to clear it.
Radio Event: 911 Call Answered - Dispatcher Name
Added the ability to see the 911 call's dispatcher name both in-game and programmatically with the resource API.
Tower Destruction Events
Added in-game events on tower destruction to help log who damaged the repeaters.
#27676: Mic Perm Reset
If a user clicks deny on the in-game F8 mic permissions, it will reprompt them every time they try and use the radio.
Modern UI - Remove Scrollbar
Hid the vertical scrollbar on the modern UI when in-game.
Channel TTS Cache Busting
Fixed an issue causing the channel AI TTS audio to not clear cache when updated directly from the dispatch panel.
Added an in-game command to set your radio display name
Display Name: Export
Added a developer export to set your radio display name
Voice Effects: Import/Export
Added a modal to import and export radio voice effect profiles
Radio Active Export
Added a developer export to check if the radio is active (turned on)
Config.lua Malformat - Throw Clear Error
In the event of a malformed config.lua, the resource will throw a clear error message
Neaby Chatter: Buzz
Fixed an issue causing a loud but short "buzz" sound when passing a nearby radio (chatter) at rapid speeds
HF: #27364 Panic Keybind
Fixed an issue throwing an error when pressing the in-game panic keybind
Scan List Restore Post-Transmit
Fixed an issue causing the scan list to not properly restore after a super short transmit (by yourself or others) in your primary channel
Tone Board: Live TTS AI
Added the ability to generate temporary AI powered text-to-speech tones directly from the tone board.
Scanned Channel Audio Indicator
Added new UI elements on the in-game radio to indicate a transmission from a scanned channel, along with the user's name and channel.
#27054 Mute Scanned on Primary Transmission
Added the setting option (enabled by default) to mute scanned channels when another user is talking on your primary channel.
#27143 Group Change Channel Persistence
Using hotkeys to change your group from one to another now saves and restores your last used channel when going back to a previous group.
Volume Hotkey SFX
Added customizable hotkey sound effects for the volume hotkeys.
Tunnels: Menu Expansion
Added a toggle visibility button in the tunnel editor menu.
Added the ability to select and remove a configured tunnel via menu.
Dispatch UI: Show Channel IDs
Dispatch UI now has a toggle button to view channel IDs for in-game permissions.
Channel & Group Hotkey: In-Game Notify on No Options
Added small in-game notices on channel and group change hotkeys if there is no other group or channel to page to, in order to reduce confusion.
#27173 Hotkey Resize
Fixed an issue causing desktop hotkeys to stop working if the screen was resized down to mobile UI mode and back.
Added in-game and in-app hotkeys to quickly page through channels in your group.
Group Hotkeys
Added in-game and in-app hotkeys to quickly page through channel groups.
Sirens On Volume Increase
Added automatic, configurable volume adjustment when sirens are toggled on in-game.
In-Game Channel Transmit Command
Added a new in-game command to toggle transmitting on a specific channel.
In-Game Scan List Command
Added a new in-game command to toggle a scan list.
In-Game Scan Channel Command
Added a new in-game command to toggle a channel scan.
In-Game Stream Deck Integration
Documented Stream Deck integration with the new FiveM commands.
Frame Selection Persist
In-game frame selection now persists/saves for the next time you join.
Emergency Call Export: Answered + Ended
Added additional integration values for in-game emergency calls to determine when the call is answered by a dispatcher or ended by a dispatcher.
Emergency Call Resource Export: Name Parameter
Added an additional parameter to customize the caller's name for in-game emergency calls.
Scan List: Drag-and-Drop Reorder
Scan lists can now be reordered via drag-and-drop
Modern UI: Group Name Display
The modern in-game radio style display now also lists the channel group.
Speaker Menu: Live Updates + JSON Corrupted
Fixed issues causing the in-game speaker location menu to not live update in the dispatch tone board and cause the JSON config to become malformed.
Fixed an issue causing downloaded transmission logs to be corrupt and not playable.
Added the ability to locally record microphone audio to play over the tone board to radios and in-game speakers
AI: Tone Text to Speech
Added the ability to generate AI text to speech tones
#26385 Stacked Tones
Added the ability to "stack" and play multiple tones in a row
#26534 In-Game/Mobile Radio Scan Lists
Added configurable scan lists to quickly swap between multiple scanned channel groups
#26414 Persist scanned channels
Scanned channels now save locally to be restored when turning the radio back on
Vocoder Bitrates
Added adjustable bitrates to the vocoder voice effect
Free Vocoder
Made the new vocoder available to the free version of Sonoran Radio
In-Game Text Radio SONORAN Branding
Added small branding to the text based display in-game when large enough (vehicle display)
Vocoder PTT Timing
Overhauled and improved vocoder PTT handling to ensure local UIs update much faster without a long delay before and after the transmissions
#26458 Connect: Permission Denied Mic General Error
Added improved notice and handling in the browser version if microphone permissions are not granted
Hotkey: Prevent Left Mouse
Blacklisted the left mouse button from being used as a hotkey
Voice Effect: Clipping
Added a new "clipping" voice effect to cut audio in and out when the radio signal is poor. This effect is designed to pair particularly well with the vocoder.
Transfer Community
Added an option in the administration panel to transfer community ownership to another user.
Emergency Call: SFX
Added a community customizable incoming emergency call sound effect for dispatchers.
Backend Error API Clearnup
Cleaned up general backend errors from the API
In-Game Debug
Removed leftover in-game debug prints
Added three radio display options for ESC behavior (stay on screen, hide, show only while transmitting)
Expired Community Removal
Added automatic community deletion, if on the free version, after 30 days with a 21 day notice
Emergency Call: Fix Hear Radio Chatter Nearby
Fixed an issue where users could not hear nearby radio chatter while on a 911 call
Hide/Close Radio when QB Item Gone
Fixed an issue where removing the QB/ESX radio item would not turn off and remove the radio from the user's screen
Permission Reactivity
When connected to the radio, user permissions will now update in real time.
Customize 911 Command
Added a new config emergencyCallCommand property to customize the /radio 911 to other numbers or words based on locality.
Configure Default Keybinds
Added new configuration values to customize the default radio keybinds for new in-game users.
In-Game Unlink via Pending Screen
Added an account un-link for the in-game pending community approval screen.
Community Cards - Leave Community
Added a leave community button in the portal.
In-Game Audio Subprocess Info
Added a short URL guide in the in-game volume slider to help users who may be having a hard time hearing people.
Homepage - Emergency Call Promo
Added a promotional tab on the front page for the in-game emergency call feature.
#25858 Radio Frames
Fixed an issue causing some communities to have no frame options available in settings based on their config values.
HUD Disconnect
Fixed an issue causing the HUD view to show as disconnected.
#25846 - Connected Users API
Fixed an API 500 error when requesting the active users, but none are connected.
#25741 - Radio Inventory
Fixed an issue where using enforceRadioItem would throw an error that the radio item is not in your inventory.
Added an export to listen for a radio panic press
#24896 Radio Item - Customize ID and Name
Added customization options for the in-game radio item's ID and name
Auto-Join User on URL Load
Users automatically join the community if they load a community's specific URL
Disable PTT SFX For Myself and/or Others
Added a settings option to disable hearing mic-clicks for yourself and/or other users
Mute Scanned When Transmitting
Added a settings option to mute scanned channels while transmitting
Debug Mode Toggle Command
Added a toggle command for debug mode
Sonoran Account Avatar
Added the user's Sonoran account avatar in the panel
Core Security Update
Improved credential storage security
Browser Hotkey Notice - Not Global
Added a notice in the settings page, if using the web version, that hotkeys are not "global" and the page must be in focus
Apple Silicon Hotkey Fix
Fixed an issue causing global desktop hotkeys to be unavailable on Apple silicon based computers
In-Game Channel Selector - Private Channels
Fixed an issue allowing users without permissions to access a private channel if they used the channel selector in-game
Toggle repeater mapping spamming chat
Removed debug logs on repeater toggle
#24958 QB Item Check Function
Updated a depreciated QB item check method
HF: #25273 - PTT/Audio Flicker
Fixed an issue causing vMenu Proxychat and Mumble Chat to flicker and stick with TalkSync enabled
HF: QB Metadata Tower Break
Fixed an issue in QB Core mode causing tower signals to always be perfiect if the player had no metadata property.
HF: Member Tab
Fixed an issue causing the members tab to not display if the user had a permission to kick, rename, or approve members but not the admin permission.
HF: Channel Permissions Owner Bypass
Fixed an issue causing private channels to be hidden for the server owner.
HF: Move User 500
Fixed an issue where moving your channel via context menu would throw a 500 error.
HF: Channel Add in Group via Dispatch
Fixed an issue where adding a new channel via dispatch panel would put it in the first channel group, not the group that it was added from.
HF: TTS Replay On Reconnect
Fixed an issue where connecting to a non-default channel, disconnecting by switching radio panel tabs, and re-connecting would start playing the TTS of the old channel name before correcting.
HF: AI TTS Generation on Create Channel
Fixed an issue causing AI TTS generation to fail when creating a new channel.
Talkover Override
Added a new permission granting users the ability to double-press their PTT button to override the talkover protection and silence the other transmitter
CMS Sync - Talkover Override Permission
Added the ability to manage talkover override permission via Sonoran CMS
Talkover Override Success Tone
Added a new, community-customizable talkover override success sound effect
Homepage Revamp
Completely revamped the homepage for feature highlights
UI Cleanup/Component Optimization
General internal cleanup and optimizations, making way for new future UI possibilities
Community Kick - Disconnect from Radio
When a player is kicked from the community (via Radio members tab or CMS) they will now be automatically disconnected from the radio, preventing them from transmitting any further
Home Button - Auto-Reconnect
Pressing the home button on the in-game radio (to hard refresh) will now automatically re-connect the user
Optimized Signal Quality Reports
Optimized in-game tower signal reporting to spam fewer updates across the websockets, only reporting when there is a significant enough change
Permission Checks
Fixed multiple backend permission checks preventing users without the Admin permission from accessing functionality
Key Input on Power Toggle
Fixed an issue causing the in-game "press any key" popup to display every time you turned off/on the radio, instead of just once at the initial game join
#25095 - TTS Fast
AI channel name TTS will now stop playing if you quickly switch to another channel before the audio has finished
Radio Frame - Persist Selection
Fixed an issue where selecting a different radio frame in the settings would not save/persist after closing the radio
Mobile repeaters won't toggle on
Fixed an issue causing the G button in vehicles configured to act as a mobile repeater to not work
Admin Panels - No Perm Redirect
Added local permission checks to prevent users from loading UI panels by changing the browser URL, even though the backend properly prevented data manipulation
Unable to Leave Pending Community
Fixed an unauthorized error from happening when trying to leave a community you were pending in.
New User - Unknown Display Name
Fixed an issue where a user newly joining the community and connecting to the radio would display as "Unknown User" to people already connected
QB Reference Error
Fixed an error causing the in-game resource to fail under certain QB Core modes
Added the ability to configure in-game tunnels and other 3D areas that reduce radio signal quality.
AI Channel Text-To-Speech
Added automatic AI generated channel name TTS that will play when connecting and switching channels.
Context Menu Name Change
Added the ability to right-click on a connected user to quickly modify their display name.
Private Channel Permissions
Added the ability to toggle channel visibility to private, requiring a user permission to connect.
CMS x Radio - Private Channel Permissions
Added the ability to automatically manage private radio channel permissions via Sonoran CMS.
CMS x Radio - Name Sync
Added the ability to automatically manage radio display names via Sonoran CMS.
Nearby Radio Chatter - Earpiece
Added the ability to configure in-game earpiece EUP that will prevent people nearby from hearing your radio.
Game Resource Optimization
Added multiple new in-game optimizations to improve resource performance.
Connected Users List - Save Position
Added size and position persistence to the in-game connected users list.
Proxy URL - Retry
Added retry logic and UI errors in the event that the in-game resource can not get the proxy URL.
#24819 - Talkover on Scan
Fixed an issue causing talkover protection to prevent someone listening to a channel with someone transmitting from transmitting in their own, clear channel.
Tone Configuration Fixes
Fixed multiple issues with tone files and tone cosmetic customizations not being persisted or removed.
CAD Livemap Repeater Types
Fixed an issue causing only the radio tower type repeaters to show on the CAD livemap.
Alphabetically sorted display names
Radio and Connected User Hide
Fixed an issue causing the radio and connected user menu to not hide when pressing ESC if no hotkey was set
Added four radio frame options in-game to choose from, customizable by the community
In-Game Connected List
Added an in-game connected users list
Cache Busting
Added improved cache busting to ensure in-game radio updates are recieved faster by users
Mic Clicks - For Local Only
Per-user custom mic clicks are now only heard by that user, instead of everyone on the radio
In-Game Talk Sync
Talk in-game at the same time you talk in the radio
Vehicle Radio Blue Screen
Fixed an issue causing switching from the handheld to vehicle radio causing a blue radio screen for some users until turned off and back on
In-Game Talkover
Fixed an issue allowing some users to talkover others while talkover protection was enabled
Added a customizable toneboard allowing dispatchers to play or repeat tones on specific channels and groups.
Server Customization UI
Consolidated the server customization menu into organized tabs and improved the in-game install with a step-by-step tutorial.
Animation Download
Added a tutorial step in the server customization menu to install the custom radio animations.
New Join 403
Hotfix: Fixed an issue causing newly joined members to get an error on the web and desktop versions.
Added visual signal bars in-game to view your tower connectivity
SFX Volume
Added the ability to customize the sound effect volume in the settings menu
Auto-Join on Link
Users now automatically join the Sonoran Radio community after linking in-game
In-Game Enhanced Error Handling
Improved errors and ensured the resource fails to start without a proper community ID and API key
Mobile UI improvements
Added multiple improvements for mobile users, including a dedicated UI for the radio panel
Mobile PTT Button
Added a push to talk button to the mobile version (web, apps coming soon) to utilize the rado on mobile devices
Fix: Desktop Updater
Fixed an issue causing the desktop application auto-updater from working
PTT In-Game & Radio
Fixed an issue preventing scripts from making the player talk in-game at the same time as they're talking on the radio
#23608 - Server Members
Fixed an issue limiting the number of users visible in the server members tab
#23542 - Tower Components
Fixed an issue causing pieces of a radio tower to be left after removal
#23758 Discord and Apple Login Window
Fixed an issue on the desktop app opening the radio in a second window after login via Discord or Apple
Added the ability to right click on a user in-game to adjust their volume.
Panel - Customized Download
Added a new download link in the radio panel that includes a pre-configured community ID and API key.
In-game Radio - Logout
Added an option to logout and unlink your radio in-game via the settings menu.
Startup - Link IP
Added an automatic API call to link your server's IP address to your community ID. This will be used for an upcoming integration.
API Key - Rotate
Added the ability to rotate and refresh your API key if leaked.
Menu CMS Discovery
Added the CMS community discovery spotlight to the portal's community selection menu.
Talkover Protection In-Game
Fixed an issue causing talkover protection in-game to fail.
Distortion Inconsistencies
Fixed an issue causing in-game distortion due to tower signal to not work consistently.
In-Game Permission Re-Request
Fixed an issue causing the user to be asked for microphone permissions on every join.
Improved the /link portal UI with automatic focusing, forward/back navigation, and submission.
In-Game Towers
Added three radio repeater models for in-game signal strength.
In-Game Resize and Move
Added the ability to resize and move the radio UI.
Custom Animation Support
Added the ability to disable in-game animations while talking, for custom animation scripts.
Developer Exports - PTT
Added developer exports when a user activates and deactivates their PTT hotkey.
#23262 - Desktop Hotkey
Fixed an issue with updating your keybind not setting until an application restart
Added per-user volume controls
Talkover Protection
Added toggleable talkover protection
Channel Change: Drag-and-drop
Move users by dragging and dropping
Fixed connecting on another window redirecting to home (which would break the in-game resource)