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Sonoran Radio

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Tutorials

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Pricing

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Roadmap & Changelog

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Developer Documentation

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Download the App

Download the Sonoran Radio app for Windows, OSX, iOS, and Android!

Website

Windows Desktop

Mac OS Desktop

iOS App Store

Google Play Store

Getting Started

Get started with Sonoran Radio standalone!

Getting started with Sonoran Radio is fast and free!

You can view our 4-part tutorial series covering installation, configuration, and usage herearrow-up-right!

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1. Register Your Community:

Register a Communitychevron-right

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2. Invite and Manage Users

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3. Installing the In-Game Resource

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4. Using the Radio

Invite and Manage Userschevron-right
Installing the In-Game Resourcechevron-right
Usagechevron-right
Visitarrow-up-right
Downloadarrow-up-right
Downloadarrow-up-right
Purchasearrow-up-right
Purchasearrow-up-right

Why Sonoran Radio?

Experience Sonoran Radio, the free, most popular radio transmission software for FiveM, ER:LC & gaming communities alike!

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What is Sonoran Radio?

Sonoran Radio is the most advanced push-to-talk system for gaming communities.

With customizable voice effects, live emergency calls, and deep FiveM integrations like nearby radio audio, background noise injection, and destructible towers—Sonoran Radio keeps your team connected and in control.

Getting Startedchevron-right

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💸 Free!

Sonoran Radio offers a fully-featured free version accessible to anyone!

With instant setup, you can chat with community members in just minutes!

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✨

Dispatch AI is our most powerful integration ever built. Talk to a live AI dispatcher over the radio to create calls, run license plate lookups, update your status, and so much more!

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🎮

Sonoran Radio's desktop overlay works with any game, leaving you with full immersion!

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💣

The physical in-game towers are able to be destroyed by criminals, which will devastate quality of radios around it.

With three different in-game model types, Sonoran Radio takes immersion to the next level!

See our info!

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💻

Our reflects your channel information, transmitting user, and panic status in real time bringing new levels of immersion!

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📶

Configure signal loss in tunnels, underground locations, and more!

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📶

Configure custom in-game items to jam nearby radio signals.

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📢

Upload and customize dispatch tones for your community!

Sonoran Radio's dispatch UI allows you to specify specific channels and groups, repeat tones, and more! You can even !

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🎙️

Customize digital and analog style voice effects for your community!

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🔊

Easily customize mic clicks, talkover protection tones, and more!

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🚨

Players in-game can call and speak directly with dispatchers for live emergencies!

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☁️

Customizing your radio has never been easier, with live updates from our easy-to-use configuration panel.

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🎧

Easily visualize, manage users, play tones, and more!

Sonoran Radio's dispatch UI is available everywhere on the and for Windows and OSX.

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📡

Sonoran Radio offers multiple in-game user interfaces, allowing you to stay connected on-foot, in-vehicle, and more!

Choose from one of our radio style options, or even add your own!

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🗣

Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!

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📻

In-game scanners allow you and others nearby to listen in on radio traffic!

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🎤️

Responding to a call? Sonoran Radio injects real-time sirens, gunshots, and more directly into your microphone feed for the ultimate immersion.

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📡

Transmit live AI updates of your location and speed for seamless pursuit coordination.

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🌐

Maintain your exclusive community branding by configuring a custom domain and vanity url!

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🏃

Get the most popular in-game radio animation script for !

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🔌

Hack into the integrated power grid to disable Sonoran Radio towers in your area! !

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🏆

Sonoran Radio provides an optional integration to SonoranCAD through the FiveM resource. Turning this on takes the system to a whole new level.

View dispatch call information on your in-game Sonoran Radio. CAD users can also see in-game towers, health, and signal range on the CAD live map!

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📁

Sonoran CMS allows you to automatically manage your community's Sonoran Radio permissions based on their CMS ranks and Discord roles!

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enables you to take command like never before. This one-of-a-kind utility vehicle brings endless possibilities!

Expand the pop-out sides for a walkable command center interior. Or, raise the radio antenna and scan the scene with 360 degree surveillance cameras!

Paired with a standalone script, the mobile command center offers an integrated Sonoran Radio repeater and Sonoran CAD ALPR functionality!

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📋

Sonoran Radio is always providing updates to help improve the experience, customizability, and realism of the product. We're always looking for new ideas and suggestions!

Dispatch AI
Universal Desktop Overlay
In-Game Tower Destruction
tower destruction and repairing
3D Vehicle Display
3D vehicle radio display
Tunnel Signal Loss
Signal Jammers
Custom Tone Board
play tones on in-game speakers
Custom Voice Effects
Custom SFX
In-Game Emergency Calls
Cloud Configurations
Dispatch Panel
web
desktop
Multiple Radio Options
Hear Nearby Radio Chatter In-Game
In-Game Scanners
Background Noise Injection
AI Pursuit Callouts
Custom Domain and Vanity URL
Free Animations Script
FREE
Power Grid Supportarrow-up-right
Learn more about this scriptarrow-up-right
Sonoran CAD Integration
Sonoran CMS Integration
🚐arrow-up-right
Mobile Command Center Integrationarrow-up-right
Sonoran's mobile command centerarrow-up-right
Frequent Updates
Cellular Antenna
Radio Tower
Server Rack
Sonoran Radio - Destructible Towers - Promotional Image
Sonoran Radio - Vehicle Display
Sonoran Radio - Tunnel Detection
Sonoran Radio - Tone Board
Sonoran Radio - In-Game Speakers
Sonoran Radio - Custom Voice Effects
Sonoran Radio: Custom Sound Effects
Sonoran Radio: In-Game Emergency Calls
Sonoran Radio - Customization Panel
Sonoran Radio - Dispatch Panel
Sonoran Radio - Multiple Overlays - Promotional Image
Sonoran Radio - Custom Frames
Sonoran Radio - Nearby Radio Chatter
Sonoran Radio - In-Game Scanner
Sonoran Radio - Background Noise Injection
Sonoran Radio - AI Pursuit Callouts
Sonoran Radio x Big Daddy Scripts
Sonoran Radio x Sonoran Power Grid - Promotional Image
Sonoran CAD x Sonoran Radio
Sonoran CMS x Sonoran Radio
Sonoran Radio x Sonoran MCC - Promotional Image
Sonoran Radio x Sonoran MCC - Integrated Repeater - Promotional Image

In-Game Radio

Learn more about Sonoran Radio's in-game usage!

Troubleshooting

View our guide on common issues with Sonoran Radio.

Integrations

Learn more about our official integrations with Sonoran Radio!

Developer Documentation

Learn more about our developer endpoints, exports, and events!

IP Whitelisting

My community wants to whitelist only the Sonoran RADIO IP address to send requests to my FiveM server. How can I do this?

You may whitelist the following IPs:

24.199.66.94
198.199.90.248
34.173.36.190

Last Updated : 8/26/2025

Register a Community

Create your own FREE community on Sonoran Radio!

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Creating a Community

  1. Navigate to SonoranRadio.comarrow-up-right and login

  2. In your Sonoran Radio Portal, click the green plus button

  3. Click Begin Your Journey! to create a new community

  4. Click Standalone (Alpha) mode at the top

  5. Enter a good nickname, and click Register Server


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Next Steps

Now it's time to invite your community members!

Logging

View audit logs from user actions in Sonoran Radio.

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Community Logs

Community user logs can be found in the Administration tab. Logs can be filtered by type, date, and text content.

Invite and Manage Users

Learn how to invite and manage users in your Sonoran Radio community!

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Automatic Join, Kick, Ban, and Permission Sync

Sonoran CMS allows you to automatically add and manage user permissions with user applications, sync them with Discord roles, and more!


Custom Domain / Vanity URL

Have Sonoran Radio on your own custom domain!

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Vanity URLs

Each community gets their own free vanity URL, visible in the Custom Domain section of your community's customization tab

If your community is Plus or Pro, your vanity URL will match your community's custom ID

Browser Microphone Permissions

Microphone permissions are required to use the radio.

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Error Code

If you see the following error message displayed, the Sonoran Radio website has not gotten microphone access from your browser. This prevents you from connecting to the radio.

Transfer or Delete a Community

View more information on transferring or removing your Sonoran Radio community.

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Transferring a Community

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1. Select the New Owner

Device In Use

Resolve the radio error when connecting "Device In Use".

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Device In Use Error

When connecting to the radio, your microphone may be locked in "exclusive mode" by another program.

Push Events

Learn more about our Backend -> Game Server push events!

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Push Event Address

Push events are sent to your community's pushUrl (full IP/port) set in the API endpoint. This endpoint should be called on startup.

Push events can be authenticated by comparing the event's id and key

User Connected

The user_connected push event is sent to the game server when a user connects to the radio.

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User Connected

The user_connected push event is sent to the game server when a user connects to the radio.

Data Structures

Common data structures for API requests and responses.

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Connected User Metadata

User metadata stores the user's transmitting and scanned channel IDs.

to your community ID and API key.
set-server-ip

Usage

Learn how to use Sonoran Radio!

API Endpoints

Learn more about our backend API endpoints!

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API Base URLs

Production: https://api.sonoranradio.com

Development: https://radioapi.dev.sonoransoftware.com

Node Library

All of Sonoran Radio's API endpoints are included in our Sonoran.JS node library!

All Sonoran CAD, CMS, and Radio endpoints are included in Sonoran.JS, our Node official Node library! Integrating with our products has never been easier.

Learn more: https://www.npmjs.com/package/@sonoransoftware/sonoran.jsarrow-up-right

Users

Channels

Community Server

Pricing FAQ

Learn more about Sonoran Radio's paid plans!

Dispatch & Admin Panel

Learn more about utilizing Sonoran Radio's dispatch panel.

{
    "id": "", // Community ID
    "key": "", // Community API Key (Use to authenticate)
    "type": "user_connected",
    "payload": {
        "identity": "000-000-000-000"
    }
}
{
  "sonrad": true,
  "state": {
    "primaryChId": 19,
    "scannedChIds": [175, 176, 215, 216, 217, 218, 219, 220, 221],
    "scanLists": [
      {
        "id": 0,
        "name": "City Scan List",
        "channelIds": [20, 19, 173]
      },
      {
        "id": 1,
        "name": "County Example Scan List",
        "channelIds": [176, 175]
      }
    ],
    "spec": 2
  }
}
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FiveM Management

All user permission management, including inviting and approving members, can be automated with FiveM ACE permissions.

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Manual User Management

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Inviting Members

Users will need the Community ID located in the Administrator panel. Communities can also customize this community ID.

Sonoran Radio: Community ID

When logged into Sonoran Radio, they can select the + button in the portal to paste in the Community ID.

Sonoran Radio: Join Community

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Approving Members

When a member joins your community with an invite code, they will be pending until approved.

Users with the Approve Pending Members permission can approve in the Members tab

Sonoran Radio - Approve Members

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Manage User Permissions

User permissions can be manually set by clicking the shield icon on a user in the Members tab


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Next Steps

Installing the In-Game Resource

Sonoran CMSchevron-right
Configuring ACE Permissionschevron-right
Installing the In-Game Resourcechevron-right
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Customizing Your Community ID
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Custom Community IDs require a plus subscription or higher. Learn more about our paid plans!

To customize your community ID, navigate to Customize > Info > Community ID. Enter in a new, custom community ID.

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Custom Domain

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Custom Domain requires a pro subscription. Learn more about our paid plans!

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1. Enter your Custom Domain

Enter the domain you want Sonoran Radio on, this can be either a root domain (like sonoranroleplay.com) or a subdomain (like radio.sonoranroleplay.com)

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2. Configure DNS Records for you Domain

Add the shown DNS records shown to you in your domain's administrative panel. If you are using Cloudflare, be sure to disable the proxy!

Having trouble? Contact your domain name provider.

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3. Save the Custom Domain

Press Save Custom Domain in the panel to save your new custom domain. If successful, your new custom domain will be visible above your vanity URL

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Granting Microphone Permissions

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Via Quick Menu

Select the icon to the left of the URL bar and ensure Microphone access is enabled.

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Via Chrome Settings

In Chrome, paste the following into the URL bar and hit enter: chrome://settings/content/microphone

Ensure that sites are allowed to ask for microphone access, and that sonoranradio.com is not blacklisted from microphone access.

To transfer the community ownership to another user, navigate to the Administration > Transfer Community

In the popup, select the user you wish to transfer the community to and enter the community name in the confirmation box.

Sonooran Radio: Transfer Community
Sonoran Radio: Transfer Community

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2. Email Confirmation

After selecting the new owner, a confirmation email will be sent. Check your inbox to complete the transfer.

Sonoran Radio: Confirm Transfer

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Delete Community

To permanently delete a Sonoran Radio community, navigate to Administration > Delete Community

Note: Only the community owner can delete the community.

Sonoran Radio: Delete Community
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1. Access the Sound Tab
  • Open the Control Panel and select Hardware and Sound

  • Select Manage Audio Devices

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2. Disable Exclusive Mode

Select the microphone > Properties > Advanced > Disable (un-check) Allow applications to take exclusive control of this device.

Sonoran Radio: Disable Exclusive Mic Mode
Sonoran Radio: Device In Use
Invite and Manage Userschevron-right
Sonoran Radio - Create a New Community

In-Game Speakers

Configure in-game speakers that dispatchers can send tones to!

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Configuring In-Game Speakers

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1. Access the Menu

Open the menu with the in-game /radiomenu command and select Toneboard Speaker Menu > Spawn/Move/Delete Speaker

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2. Configure the Speaker

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Menu Options

The spawn (create) and edit menu will allow you to set the speaker type, name, range, and position.

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Speaker Types

When spawning a new speaker please select the type you would like to use. See types below:

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Speaker Position

Use the controls displayed on screen to rotate and move the speaker to the desired location.

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3. Speaker Grouping

Speakers can be grouped by a customizable name when placed. Grouped speakers show up as a single option on the tone board.

If you would like to group already placed speakers you can do so by navigating to the speakers.json file and adding a group property. (If the value of the group property is empty, speakers will not group together). See below for more:

Ungrouped Speaker(s)
Grouped Speaker(s)

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Playing Tones to In-Game Speakers

Dispatchers can now and select one of the in-game speaker options to broadcast tones, microphone recordings, or AI powered text-to-speech to.

Custom SFX

Learn how to customize your microphone SFX!

Sonoran Radio: Customizable Sound Effects

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Community-Wide SFX

Community-wide sound effects can be customized in the Customize > SFX Customization menu.

Sonoran Radio: Community Sound Effect Customization
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Community SFX customization requires the plus version or higher.

For more information, view our .

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Key Up/Down

When a user presses or releases their push-to-talk key, the Key Up SFX and Key Down SFX audio will play.

Individual users can also customize in their settings menu whether or not to hear their own key up/down SFX and other user's key up/down SFX.

Users can also .

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Talkover Error and Override

When a channel has and a user is already transmitting, a second user attempting to talk at the same time will hear the Talkover SFX audio.

If a user has talkover override permissions, double-pressing the push-to-talk key and holding will play the Talkover Override Success SFX once they are able to transmit.

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Emergency Call

When a , dispatchers will hear the Emergency Call SFX audio to alert them of an incoming call.

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Panic Button

When a , dispatchers will hear the Panic Button SFX audio.

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Volume Up/Down (Hotkey) SFX

When a user changes their volume in the or via hotkey, they will hear the Volume Up/Down (Hotkey) SFX audio.

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Background audio injection blends in-game sounds—like sirens, helicopter rotors, boat engines, and gunshots—into your microphone output.

If you're responding with sirens active, others on the radio will hear them in the background of your voice transmissions.

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In-Game Siren

When the user is inside of or near a vehicle with a siren activated, this sound effect will be played in the background of their transmissions.

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In-Game Boat Engine

When the user is inside of a boat, this engine and water noise sound effect will be played in the background of their transmissions.

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In-Game Pistol & Rifle (Silenced)

When the user shooting or near someone shooting, this sound effect will be played in the background of their transmissions.


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Per-User SFX

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Per-User SFX customization requires the pro version or higher.

For more information, view our .

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Key Up/Down

Individual users can customize their key-up and key-down SFX in their user settings dialog in their radio or dispatch portal.

Once configured, the user will override any default or community-wide SFX.

Note: SFX uploads are only available on the web, desktop, or mobile apps and can not be done from in-game.

Default User Settings

Configure the default settings for your community. Users can personalize their own preferences, but these will serve as the starting defaults.

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Default User Settings

The radio settings menu offers vast preference options for sound effects, text-to-speech, automatic gain control, and more. Some communities may wish to enable or disable specific settings for users by default.

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Setting Defaults

In the Admin panel, select Customization > Default Settings

Here you can enable, disable, and configure default settings for all users in your community.

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Users: Reset to Default

Users can still customize their own setting preferences by selecting the gear icon in the dispatch or radio view to override the community defaults.

Under the Advanced tab, users can select Reset Settings to reset to the community defined defaults.

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FiveM Default Settings

Some FiveM specific settings can be customized in the resource configuration.

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Keybinds

The server defaults for push-to-talk, AI callouts, etc. can be configured in the .

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ESC Behavior

The server default for radio can be configured in the .

Emergency Calls

In-game players can call 911 and talk to you through Sonoran Radio!

Sonoran Radio - Emergency Calls

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Emergency Calling In-Game

Players are able to make an emergency call in FiveM with /radio 911. This will place them in a call on the Dispatch Panel waiting for a dispatcher.

Sonoran Radio FiveM - Emergency Call
Sonoran Radio - Dispatch Panel

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Answering the Emergency Call

You can join and listen to an emergency call using the microphone and headphone buttons, just like any other channel in Sonoran Radio. The buttons will highlight green and red respectively when enabled

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Mic clicks are disabled in emergency channels

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Ending the Emergency Call

Dispatchers can end an emergency call with the red "End Call" button, and in-game players can end it by using /radio 911 again.

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Redial the Caller

In some cases, the caller may hang up or dispatch needs to call them back for more information.

Once the call has ended, a Re-dial {user} option will appear. Click the green call button to re-dial.

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Customize The Emergency Number & Banner

By you can customize the following options:

  1. Customize 911 to any other number or word by editing the emergencyCommand property.

  2. Hide the user's emergency call banner by setting showEmergencyCallHelp to false.

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Integrated Phone Scripts

Sonoran Radio also integrates with popular FiveM phone scripts like LB Phone!

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Developer Documentation

Third-party scripts, such as a phone system, can also programmatically start and end emergency calls.

Multi-Server

Using multiple identical servers for overflow? Multi-server lets each server run independently while sharing the same channel setup, keeping communications separate and organized.

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Configuring Servers

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Multiple servers are only available with the Pro version!

Many communities run multiple game servers to handle user overflow. Sonoran Radio's multi-server support keeps players separated by server while sharing the same channel configurations and customizations across all servers.

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Configuring for FiveM

The FiveM in-game resource will automatically generate a unique server each for every FiveM server it is ran on.

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Manual Configuration (Non-FiveM)

Communities not using the FiveM resource can manually add and remove servers in the admin under Customization > Info > Community Servers .

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Selecting Your Server

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FiveM Server Selection

The FiveM in-game resource will automatically select and connect users to the proper server.

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Non-FiveM Server Selection

The dispatch portal and radios outside of FiveM will contain a drop-down menu prior to connecting.

Open Source Contributions

The Sonoran Radio FiveM resource is open for public contributions!

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FiveM Resource Repository

Click here to view the open source FiveM resource.arrow-up-right

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Submitting Pull Requests

Just like with Sonoran CAD and CMS, the Sonoran Radio resource is open for public contributions. Pull requests with new functionality or bug fixes will be reviewed and merged when appropriate. When applicable, accepted pull requests may be eligible for Sonoran account credit. for more contact with developers.

Mac Keybinds

Resolve issues with desktop keybinds on Mac OSX.

Due to Apple's permission restrictions, and limited support on newer Apple Silicon processors - Sonoran Radio takes a couple of extra steps to setup global keybinds.

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1. Modify File Permission

Sonoran Radio must adjust a file permission in order to listen to keybinds while the application is running. You will be prompted to enter your computer's password:

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2. Grant Accessibility Access

When first setting a keybind, you will be prompted to add the Accessibility permission for keyboard and mouse input detection.

Click the Open System Preferences button, and toggle the permission on for Sonoran Radio.

If you do not see the Sonoran Radio application as an option, click the + button in the bottom right and select the program from your Applications folder.

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You can also manually open this menu via System Settings > Privacy and Security > Accessibility

After toggling access on, you will be prompted to restart the application.

Client Debug Mode

Learn more about enabling the client-sided debug mode.

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FiveM Client Debug logs

At times, our support team may request debug logs from your local radio. This contains important information from the radio webpage (running inside the in-game radio in an iframe).

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Toggle Debug Mode On

  1. Select the settings gear and click on the header of the settings panel seven times.

  2. At the bottom, a red section labeled Debug Mode will appear, indicating that it has been correctly enabled.

  3. Restart the radio (power on/off) to start capturing fresh logs. Once you have re-created the issue, continue on with sending the logs as described below.

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Flagging Timestamps

In some cases, you may be asked to add a timestamp flag when an issue occurs. Once the particular issue occurs press the Flag Timestamp button in the debug menu, enter in a brief description, and press Ok.

This will manually add a debug log to help our developers narrow down the time window.

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Sending Client Debug logs

  1. Open your in-game console by pressing F8

  2. Select Open Log

  3. Send the latest file located at C:\Users\USER\AppData\Local\FiveM\FiveM.app\logs

In-Game Microphone Not Working

Fix a common issue causing the in-game microphone to not work.

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In-Game Microphone Not Working

Due to an old version of Chromium (web browser) that FiveM utilizes, we are unable to change audio devices in-game. FiveM utilizes your "default" Windows microphone.

To resolve this issue, simply set your desired microphone "as default" in Windows.

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1. Control Panel Sound

Open the Control Panel and select Hardware and Sound

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2. Manage Audio Devices

Select Manage Audio Devices

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3. Set Microphone as Default

  • Select the Recording tab

  • Select your microphone

  • Select Set Default

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4. Restart your Game

After setting your new default microphone restart your FiveM application.

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Further Troubleshooting

If you have set your mic as the default device and you are still unable to hear it in game, try the following steps:

  • Ensure device is marked as "Default Communication Device" as well. If the "Set Default" button is greyed out, that means it is both the default device and the default communication device.

  • Reset your audio devices in Windows settings, as shown below.

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Resetting Windows Audio Devices

  1. Open Windows Settings, navigate to System > Sound

  2. Under Advanced sound options, click App volume and device preferences

In-Game Timeouts

Learn more about in-game client timeouts throwing error messages.

Some users may see SonoranRadio::ReceiveRadioStates listed multiple times after receiving a timeout.

When your client receives a timeout from the server for any reason, it will display a list of the most recent requests. Because Sonoran radio frequently sends client data requests, these will consequently be displayed.

This is not an issue with or related to Sonoran Radio. This is a general timeout between the client and server listing all recent calls as diagnostic information.

Sonoran Radio - Client Timeouts

Set Server IP

This endpoint sets the IP address of a Sonoran Radio community, used for resource authentication.

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Set Server IP

POST /radio/set-server-ip

This endpoint sets the IP address of a Sonoran Radio community, used for resource authentication.

Headers

Name
Value

Body

Name
Type
Description

Response

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G

Get Server Subscription from IP

This endpoint gets the subscription enumeration value of a Sonoran Radio community, based on the IP address it's called from.

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Get Server Subscription from IP

GET /radio/check-server-subscription

This endpoint gets the subscription enumeration value of a Sonoran Radio community, based on the IP address it's called from. The IP address is set via the set server IP endpoint.

Headers

Name
Value

Response

Set User Display Name

This endpoint updates the user's display name in the radio.

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Set User Display Name

POST /api/set-user-display-name

This endpoint updates the user's transmitting and scanned channels.

Headers

Name
Value

Body

Name
Type
Description

Response

Tablet

View the dispatcher panel via in-game tablet!

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Using the In-Game Tablet

The in-game tablet allows users to access the dispatch panel.

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Via Command

Users in-game can use the /radio tablet to open the tablet. The tablet will display the dispatch panel, also available on the web and desktop applications.

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Via Keybind

Users in-game can also specify a custom keybind to open and close the tablet.

Desktop Overlay

The Sonoran Radio desktop overlay lets you see and control your radio in any game! Perfect for Roblox, ARMA 3, and more!

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Accessing the Overlay

With the desktop application opened, select the Open Overlay button. This will close the main dispatch panel and will open up the radio overlay. The overlay will be displayed on top of any window it's placed on. Pressing the power button Off will close the overlay and re-open the dispatch panel.

Tunnels and Degrade Zones

Configure tunnels, underpasses, and other areas where radio signal will be degraded!

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What are Degrade Zones?

Degradation zones are areas like tunnels, underground areas, or mountain valleys that would experience signal loss in a realistic scenario. will distort the audio more as signal loss increases.

FiveM Phone Scripts

Sonoran Radio integrates with FiveM phone scripts to allow players to call Sonoran Radio emergency service dispatchers right from their phone

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LB Phone

LB Phone support for Sonoran Radio is as easy as changing a configuration variable.

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Get Connected Users

This endpoint gets all connected users in a community.

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Get Connected Users

GET/api/radio/get-connected-users/:id/:key

This endpoint gets all connected users in a community.

Play Tone

The play_tone push event is sent to the game server when a dispatcher is sending a tone to one or more in-game speakers.

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Play Tone

The play_tone push event is sent to the game server when a dispatcher is sending a tone to one or more in-game speakers.

These in-game speaker IDs are set from the API endpoint.

Error Codes

Learn more about specific in-game error codes.

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ERR 101: Unable to get a valid pushUrl

Sonoran Radio uses your CFX Nucleus Proxy URL to send push events from the radio to your game server. For example, this allows playing a tone on the radio to an in-game speaker.

In the event that we cannot obtain/verify your CFX Proxy URL, we try to use your server's public IP address as a backup for push events. However, sometimes this also does not work either for certain hosts.

If you receive ERR 101, then both of these did not work. You can try setting the Config.overridePushUrl

Get Connected User

This endpoint get a specific, connected user in a community.

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Get Connected User

GET /api/radio/get-connected-user/:id/:key/:roomId/:identity

This endpoint get a specific, connected user in a community.

Development Branch

Sonoran Radio provides a dedicated development API server and web version to work directly with our communities. Find out more information below!

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The development API and Radio branches are entirely separate from the current production version. For more information in working with our development team please . or join our community .

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Rate Limiting

Sonoran CMS

Automate Sonoran Radio permissions with Sonoran CMS!

Sonoran CMS makes managing your community's radio easy and automatic!

  • Sync radio permissions and channel access via CMS ranks and Discord Roles

  • Sync radio display names via CMS and Discord names

to
http://ip:port/sonoranradio/events
where
ip:port
is the IP and port of your FiveM server (default port is 30120).

If this still does not resolve your issue, please contact your host provider as they are most likely blocking traffic to your server.

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ERR 102: No push event URL set

Sonoran Radio uses your CFX Nucleus Proxy URL to send push events from the radio to your game server.

  1. Check your server console for ERR 101. ERR 101 states an issue with sending this URL to Sonoran Radio.

  2. If using a non-FiveM server but still utilizing push events, ensure the pushUrl property is sent with a full HTTP(s) address with the set-server-ip API endpoint.

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ERR 104: No framework detected

The Sonoran Radio FiveM resource is configured to enforceRadioItem which requires a framework with an inventory system. Currently we support the following frameworks: QBCore and QBox and support qb-inventory and ox_inventory. If you are utilizing a different inventory or framework, feel free to make a suggestionarrow-up-right. If you do not utilize a framework, simply set Config.enforceRadioItemto false.

Join our Discordarrow-up-right
config's keybinds property
escape key handling
config's defaultEscapeMode property
Sonoran Radio: Default Community Settings
Sonoran Radio: Reset Settings
Learn more about our paid subscription plans.
Sonoran Radio: Multiple Servers
Sonoran Radio: Server Selection
Sonoran Radio: Debug Mode
Flag Timestamp
FiveM: Open Client Log
FiveM: Client Log

Select Apply

Scroll to the bottom and click Reset to reset to the Microsoft recommended defaults.
  • Restart FiveM to ensure it recognizes the changes.

  • Learn more about Sonoran CMS!arrow-up-right
    Sonoran CMS x Sonoran Radio
    pricing FAQ
    customize the key up/down SFX that they hear locally
    talkover protection enabled
    user places an emergency call
    user toggles their panic state
    dispatch panel
    in-game
    Background Audio Injection
    pricing FAQ
    editing the config file
    FiveM Phone Scriptschevron-right
    Resource APIchevron-right
    Sonoran Radio - Speaking in 911 Call
    Sonoran Radio - End 911 Call

    Content-Type

    application/json

    id

    string

    Community ID

    key

    string

    Community API Key

    pushUrl

    string

    Push Event URL

    {
      "result": "ok"
    }
    {
      "result": "bad",
      "error": "Invalid community ID or API key"
    }

    Content-Type

    application/json

    {
      "result": "ok",
      "subscription": 0 // 0 = Free, 1 = Plus, 2 = Pro
    }
    {
      "error": "Invalid request"
    }

    Content-Type

    application/json

    id

    string

    Community ID

    key

    string

    Community ID

    accId

    string

    User Account UUID

    displayName

    string

    New Display Name

    {
        "result": "ok"
    }

    Roadmap & Changelog

    View our development team's upcoming roadmap and historical changelog.

    {
        "id": "", // Community ID
        "key": "", // Community API Key (Use to authenticate)
        "type": "play_tone",
        "payload": {
            // Tone audio file URLs in the order of "stack"
            "src": [
                "https://s3.sonoransoftware.com/radio/system/tones/signal_100.mp3",
            ],
            "ids": [
                "STATION_123",
                "STATION_456"
            ]
        }
    }
    set-server-speakers

    Sonoran Radio's development branch maintains the same rate limiting as production. However, rate limits only result in a one minute block as opposed to an hour.

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    Development API Server

    All API endpoints and requests should be made to the following address:

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    Development Radio

    The latest Radio development version can be accessed at the following address:

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    Development Subscription - Free

    circle-exclamation

    Data will be reset at random times and this environment is not suitable for production use. Use only for testing new features when requested by Sonoran Software Development and for developing API based resources.

    When building or testing our API library, you can upgrade your development community to pro for free!

    1. Create a new PRO subscription in the development billing portal.

    2. At checkout enter 4242 4242 4242 4242 as the card number with any CVV and expiration date.

    3. Apply the subscription to your development testing community.

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    Developer Discord

    Join our Discordarrow-up-right and access the #community-development channel. Here you can discuss API related issues, development, and more.

    contact usarrow-up-right
    Discordarrow-up-right
    https://staging-api.dev.sonoranradio.com
    https://staging.dev.sonoranradio.com
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    Using the Overlay

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    Hotkeys

    chevron-rightHotkeyshashtag

    By selecting the Settings button on the overlay, users can configure a hotkey to hide/show the overlay. Additionally, a hotkey to focus the radio can be used for games with fullscreen mode.

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    Changing Frames

    chevron-rightChanging Frameshashtag

    Communities can configure custom radio frames to be made available to their users.

    Users can change their selected frame in the settings window.

    chevron-rightMoving Resizing the Overlayhashtag

    Click and drag on the radio to move it around the screen. Hold CTRL while clicking and dragging up or down on the overlay to increase or decrease the size.

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    Customizing Radio Frames

    circle-exclamation

    Uploading custom radio frames requires the Pro subscription.

    For more information, view our pricing page.

    chevron-rightConfiguring Custom Overlay Frameshashtag

    In the admin's Customization > Desktop Frames menu, new frame images can be uploaded. Once uploaded, drag-and-drop the buttons onto the frame and position the screen size.

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    Creating and Modifying Zones

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    Via Radio Panel

    chevron-rightDegrade Zones via Panelhashtag

    Use the polygon, square, or circle tool to create a new zone. Select the zone to customize the name, Z coordinates (floor and ceiling height), and the degrade strength.

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    Via In-Game Menu

    chevron-right1. Accessing the Menuhashtag

    Open the menu with the in-game /radiomenu command and select Degradation Zones

    Sonoran Radio -
    chevron-right2. Zone Configuration Optionshashtag

    In the Degradation Zones menu, you can specify the strength and add points to create a 3D zone.

    When creating a zone you can visualize via the drawn polygon and manipulate and move your last placed point using the on-screen controls

    Sonoran Radio - Degradation Zone Options
    Sonoran Radio - Degradation Zone Poly

    Strength - The percent the signal strength will be cut by when inside the zone (0-1). - Example: 0.5 = 50% voice effect degradation

    Add Point to Zone - Adds another point to the 3D zone

    Undo Last Point - Removes the last place point in the 3D zone

    Min Z - The minimum Z value (floor height) of the 3D zone

    Max Z - The maximum Z value (ceiling height) of the 3D zone

    Finish Zone Creation - Finishes the 3D zone and saves to the tunnels.json file

    Cancel Zone Creation - Cancels the 3D zone editor and closes the menu

    chevron-right3. View and Remove Configured Zoneshashtag

    Select Edit Degradation Zone in the menu and toggle on Show Zones. All configured zones on the map will be displayed in green. If the config.lua's debug mode is set to true, all zones will also be made visible.

    Use the Select Zone menu option to swap back and forth between zones. Your selected zone will be displayed in red.

    Use the Delete Zone menu option to delete the selected (red) zone.

    Custom voice effects
    Sonoran Radio - Tunnel Detection System
    Configuration
    1. In your config.lua, set Config.phoneResource to 'lb-phone'.

    2. Ensure you start the lb-phone resource prior to Sonoran Radio.

    3. Customize the emergency call number and hide the call banner.

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    Usage

    In LB Phone, dial 911 (or your customized number) to connect with a Sonoran Radio dispatcher. Press the end call button to hang up.

    Sonoran Radio: LB Phone Emergency Call
    Sonoran Radio: LB Phone Emergency Call
    Headers
    Name
    Value

    Content-Type

    application/json

    URL Parameters

    Name
    Type
    Description

    id

    string

    Community ID

    key

    string

    Community API Key

    Response

    {
        "result": "ok",
    
    Headers
    Name
    Value

    Content-Type

    application/json

    URL Parameters

    Name
    Type
    Description

    id

    string

    Community ID

    key

    string

    Community API Key

    roomId

    number

    Multi-Server Room ID

    identity

    string

    User Account UUID

    Response

    {
        "result": "ok",
    
    use the tone board
    Sonoran Radio - /radiomenu
    Sonoran Radio - Toneboard Speaker Menu
    Small - Wall
    Medium
    Medium - Wall
    Large
    Sonoran Radio - Speaker Position Controls
    Sonoran Radio - In-Game Speaker Broadcast

    Play Tone

    This endpoint plays a tone (or multiple tones) in the radio.

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    Get Community Channels

    POST /api/play-tone

    This endpoint plays a tone (or multiple tones) for participants of the radio

    Headers

    Name
    Value

    Request (Body)

    Response

    In-Game Volume Too Low

    Having trouble hearing the radio in-game? You may need to increase the FiveM subprocess in your volume mixer.

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    FiveM Volume

    Sonoran Radio runs in FiveM's Chromium browser in-game. While FiveM is running, ensure that you have the volume for this turned up:

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    1. Access the Volume Mixer

    Open the Volume Mixer via Windows search or right-clicking the sound icon in your taskbar.

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    2. Adjust the FiveM Chromium Subprocess

    In the Volume Mixer adjust the volume of the FiveM Chromium Subprocess.

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    Manually Increase Radio Volume

    If you're still having issues, you can manually enter a number higher than the 200% limit on the volume slider.

    Click the Volume button to change the slider to a number input, and carefully enter a number value higher than 200.

    Connected Users List

    View the in-game connected radio list to quickly identify what users are online.

    Sonoran Radio - Connected Users

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    Accessing the Connected Users List

    In-game, users can utilize the /radiousers command or a customizable FiveM keybind (F11 by default) to open the connected users window.

    This window displays all active users connected to the radio, and the channel they are in. When a user is transmitting, their name will turn green.

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    Resize and Reposition

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    Resize

    To resize the connected users list, use the command /radiouserssize W H with W being the width in pixels (ex: 500) and H being the height (ex: 500).

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    Reposition

    To move the connected users list on your screen, click and drag while the in-game radio is in focus.

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    ACE Permission Restrictions

    Communities can restrict access to this command with ACE permissions:

    Get Community Channels

    This endpoint gets all configured radio channels in a community.

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    Get Community Channels

    GET /api/radio/get-community-channels/:id/:key

    This endpoint gets all configured radio channels in a community.

    Headers

    Name
    Value

    URL Parameters

    Name
    Type
    Description

    Response

    Background Audio Injection

    Background audio injection blends in-game sounds—like sirens, helicopter rotors, boat engines, and gunshots—into your microphone output.

    Sonoran Radio - Background Noise Injection

    hashtag
    Example Video

    The example video shows audio snippets with:

    • Digital Effect: Sirens in Background

    • : Helicopter Rotors

    hashtag
    Using Background Audio Injection

    hashtag
    What is Background Audio Injection?

    Background audio injection blends in-game sounds—like sirens, helicopter rotors, boat engines, and gunshots—into your microphone output.

    If you're responding with sirens active, others on the radio will hear them in the background of your voice transmissions. The sound effect volume level is determined by the distance to the source.

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    Enabling Background Audio Injection

    To enable this feature:

    1. Ensure your community is on the Pro version of Sonoran Radio.

    2. Set enableBackgroundAudio to true in your file.

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    Customizing Background Audio Sounds

    Background audio sounds can be customized in the event of a specific siren type, gunshot sound, etc.

    Communities can override the sound effects with custom files in the admin .

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    Troubleshooting

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    Can't Hear Sirens

    If sirens are not playing in the background of your microphone (when next to a vehicle with one on), follow these troubleshooting steps.

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    LVC Users (Luxart Vehicle Control)

    Sonoran Radio integrates with Luxart Vehicle Control to determine when sirens are activated.

    1. Ensure you have configured the Config.luxartResourceName configuration option to match the resource name of your installed Luxart Vehicle Control resource.

    2. Ensure you are on the latest version of Luxart Vehicle Control, as older versions do not contain the developer events needed.

      1. LVC (v3.2.9-Rev2+):

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    Native Fallback

    For communities not using LVC, the radio defaults to native siren detection. However, it cannot distinguish between just police lights and lights with sirens. As a result, background siren audio will play whenever police lights are active.

    Radio Scanners

    Discretely listen to your community's radio

    circle-exclamation

    Due to bandwidth usage, this feature is automatically enabled with the Pro version only!

    FiveM Keybinds & Commands

    Learn more about customizing your in-game FiveM keybinds.

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    FiveM Keybinds

    Sonoran Radio allows you to customize keybinds for in-game actions on the radio.

    To customize these, navigate to your GTA Settings -> Key Bindings -> FiveM -> (sonoranradio)

    FiveM Inventories

    Sonoran Radio integrates with FiveM inventory systems for physical radio and scanner items.

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    QBCore

    QBCore inventory support for the radio and items is automatically detected.

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    Set In-Game Speaker Locations

    Sends a list of in-game speaker locations that the tone board can select.

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    Set In-Game Speaker Locations

    POST /radio/set-server-speakers

    Sends a list of in-game speaker locations that the tone board can select.

    Sonoran CAD Integration

    Integrate the Radio with your Sonoran CAD!

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    Sonoran Radio CAD Plugin

    To enable integrations between Sonoran CAD and Radio, simply .

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    Read and Write Permissions

    How to fix SonoranRadio issues caused by read-only file permissions on Windows and Linux servers.

    hashtag

    hashtag
    SonoranRadio – Fix “Config File Is Read-Only” Error


    Set User Channels

    This endpoint updates the user's transmitting and scanned channels.

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    Set User Channels

    POST /api/radio/set-user-channels/:id/:key/:roomId/:identity

    This endpoint updates the user's transmitting and scanned channels.

    Transmission Logs

    Coming soon!

    circle-exclamation

    Community transmission logs are only available on the pro version.

    .

    Big Daddy Radio Animations

    Sonoran Radio is partnered with Big Daddy Scripts to offer a FREE copy of their radio animations script!

    hashtag
    What is this offer?

    circle-exclamation

    This script requires the pro

    "connectedUsers": [
    {
    "identity": "91de0ce8-c571-11e9-9714-5600023b2434",
    "name": "John Doe",
    "roomId": 1,
    "metadata": See "Connected User Metadata" in Data Structures below
    }
    ]
    }
    "data": {
    "identity": "91de0ce8-c571-11e9-9714-5600023b2434",
    "name": "John Doe",
    "metadata": See "Connected User Metadata" in Data Structures below
    }
    }
    Windows Search: Volume Mixer
    Taskbar: Volume Mixer
    FiveM Chromium Subprocess Volume
    Radio Volume: Manual Input
    Configuring ACE Permissionschevron-right

    Content-Type

    application/json

    id

    string

    Community ID

    key

    string

    Community API Key

    {
        "result": "ok",
        "groups": [
            {
                "id": 0,
                "name": "Default",
                "orderIndex": 0
            },
            {
                "id": 1,
                "name": "test",
                "orderIndex": 1
            }
        ],
        "channels": [
            {
                "id": 123,
                "groupId": 0,
                "displayName": "Patrol Ops",
                "recvFreqMajor": 40,
                "recvFreqMinor": 120,
                "xmitFreqMajor": 36,
                "xmitFreqMinor": 275,
                "repeatsXmit": true,
                "status": true,
                "orderIndex": 0,
                "talkoverProtection": false
            }
        ]
    }

    Content-Type

    application/json

    interface Request {
      /** The community ID */
      id: string;
      /** The community API key */
      key: string;
    
      /** Which room (server id) to play tones for */
      roomId: number;
      /** the IDs of tones to play */
      tones: number[];
      
      /** where to play the tones */
      playTo: {
        type: "channel" | "group" | "game";
        /**
          if type === 'channel', the channel ID
          if type === 'group', the group ID
          if type === 'game', the speaker ID (in speakers.json)
        */
        value: any;
      }[];
    }
    
    When played, the play_tone push event will be sent to your server's pushUrl.

    Headers

    Name
    Value

    Content-Type

    application/json

    Authorization

    Bearer <token>

    Body

    Name
    Type
    Description

    id

    string

    Community ID

    key

    string

    Community API Key

    locations

    array of Locationobjects

    In-Game Tone Locations

    Response

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    Step 1: Open Your Game Panel

    Log into the game panel where your FiveM server is hosted (e.g. ZAP-Hosting, txAdmin, Pterodactyl, Gamepanel, VPS).


    hashtag
    Step 2: Locate the Config File

    Navigate to:


    hashtag
    🪟 WINDOWS HOSTS

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    Step 1: Locate the file


    hashtag
    Step 2: Open file properties

    1. Right-click config.lua

    2. Click Properties


    hashtag
    Step 3: Allow Read & Write access

    1. Under the General tab:

      • ❌ Uncheck Read-only

    2. Click Apply

    3. Click OK

    This allows the file to be both read and written by the server.


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    If it keeps reverting to Read-Only

    Apply the change to the entire folder:

    1. Right-click the sonoranradio folder

    2. Click Properties

    3. Uncheck Read-only

    4. Click Apply

    5. Select Apply changes to this folder, subfolders, and files

    6. Click OK


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    🐧 LINUX HOSTS

    (ZAP-Hosting, Gamepanel, Pterodactyl, VPS)

    hashtag
    Step 1: Open your game panel or file manager

    Log into the panel where your FiveM server is hosted.


    hashtag
    Step 2: Locate the config file


    hashtag
    Step 3: Fix file permissions

    Set the file permissions so the server can write to it:

    • Recommended: 766

    • If that fails: 666

    If your panel supports it:

    1. Right-click config.lua

    2. Select Permissions

    3. Apply the change

    ⚠️ If your panel does not allow permission changes, contact your hosting provider and ask them to make the file writable.


    hashtag
    Linux File Permissions – Quick Reference

    Each permission digit is the sum of:

    • 4 = Read (r)

    • 2 = Write (w)

    • 1 = Execute (x)

    hashtag
    Common Permission Values

    • 0 = --- (No access)

    • 4 = r-- (Read only)

    • 6 = rw- (Read + Write)

    • 7 = rwx (Read + Write + Execute)

    hashtag
    Permission Structure

    Example:

    • 766 → Owner has full access, group/others can read & write

    • 666 → Read & write for everyone (no execute)


    hashtag
    Final Step: Restart SonoranRadio

    After making changes, restart the resource or server:

    hashtag

    {
        "result": "ok",
        "groups": [
            {
                "id": 0,
                "name": "Default",
                "orderIndex": 0
            },
            {
                "id": 1,
                "name": "test",
                "orderIndex": 1
            }
        ],
        "channels": [
            {
                "id": 123,
                "groupId": 0,
                "displayName": "Patrol Ops",
                "recvFreqMajor": 40,
                "recvFreqMinor": 120,
                "xmitFreqMajor": 36,
                "xmitFreqMinor": 275,
                "repeatsXmit": true,
                "status": true,
                "orderIndex": 0,
                "talkoverProtection": false
            }
        ]
    }
    {
      "result": "ok"
    }
    {
      "error": "Invalid request"
    }
    // Location Object Array Structure
    [
      {
        "label": "Fire Station 123" // STRING: Label for in-game location
        "id": "STATION_123" // STRING: Unique ID for in-game location
      },
      {
        "label": "Police Station ABC" // STRING: Label for in-game location
        "id": "STATION_456" // STRING: Unique ID for in-game location
      }
    ]
    resources/sonoranradio/config.lua
    resources\sonoranradio\config.lua
    resources/sonoranradio/config.lua
    OWNER | GROUP | OTHERS
      X   |   Y   |   Z
    restart sonoranradio

    LVC Fleet (v1.0.1+): Downloadarrow-up-right

    Vocoder
    config.lua
    SFX Customization panel
    Downloadarrow-up-right
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    Video Example

    hashtag
    Using the Radio Scanner

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    Enabling the Scanner

    1. Enable the config.chatter option in your config.lua.

    2. Add the sonoranradio.scanner ace permission.

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    Opening in Standalone

    You can use /radio scanner command to open a personal scanner. This requires the sonoranradio.scanner ace permission.

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    Opening in a Framework Server (QBCore, Qbox, etc.)

    With the radio scanner item in their inventory, users can double click to open the scanner menu.

    View our complete list of supported FiveM frameworks an inventories.

    Sonoran Radio Scanner Item in Inventory

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    Item Drop

    circle-exclamation

    Dropping scanners is not currently supported in OX inventory.

    Support will be added at a later date, pending more information from the OX development team.

    If the scanner item is dropped on the floor, you can open its scanner menu by being near it and pressing E.

    If the scanner is powered, transmissions will be heard by nearby users.

    Sonoran Radio Scanner Item Drop Use Hint

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    Radio Scanner Menu

    Press the power button and the scanner will auto-connect to the default channel. Use the knob to scroll through all available channels.

    By default, only public radio channels will be available. For private channels, you can configure ACE permissions to access them.

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    Permanent Scanners

    Permanent Scanners are scanners that are available to everybody at configurable locations across the map. For example, you can add a scanner in the Sandy Shores Sheriff Station that will always listen the County Patrol Ops channel.

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    Configuring Permanent Scanners

    You can use /radiomenu to easily add, move, or delete persistent scanners

    When creating a scanner, you have the ability to choose between many different scanner-like models to best fit your needs

    You can also modify the scanners.json JSON config file for more customization. By default, scanners connect to the default channel, but you can customize the channel ID it uses.

    chevron-rightExample Scanner JSONhashtag

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    Finding Channel IDs

    The channel IDs can be found in the dispatcher panel or in-game radio.

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    Developers

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    Ace Permissions

    If you have enabled Config.acePermsForScanners, you must add permissions in your server.cfgfor the scanner to work.

    The channel IDs can be found in the dispatcher panel or in-game radio.

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    Giving the Scanner Item (QBCore)

    Sonoran Radio does not provide a way to get the scanner item independently. You can give the item with any method, but here's an example chat command:

    Please note that if you changed Config.ScannerItem.name, it will not work with sonoran_radio_scanner

    Learn more about our paid subscription plans.
    Sonoran Radio - In-Game Scanner

    Communities can also customize the default keybinds for new users in the configuration's keybind property with the available optionsarrow-up-right.

    FiveM Keybinds: Sonoran Radio

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    Radio Power

    This keybind will turn your radio on/off.

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    Prev/Next Channel (In Group)

    These keybinds will move you to the previous or next channel within the current channel group.

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    Prev/Next Group

    These keybinds will move you to the previous or next channel group.

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    Radio PTT

    This keybind will transmit your voice on the radio while being held down.

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    Panic

    This keybind will toggle your panic status in the radio, and in Sonoran CAD.

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    Auto PTT on Panic

    Sonoran Radio has a configurable option to automatically press a users PTT button for a configurable amount of time when the user presses their radio panic button:

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    Volume Up/Down

    This keybind will quickly adjust your volume up/down, based on the percentage set in your settings menu.

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    Toggle Radio Repeater

    This keybind will toggle your vehicle's mobile signal repeater.

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    Toggle Radio Users

    This keybind will display the current radio connected user list.

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    Toggle Radio Talk Animation

    This keybind will toggle on/off the talking animation.


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    Stream Deck Integration

    Stream Deck plugins like FXCommandsarrow-up-right can be used to trigger any of the FiveM client commands below.


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    FiveM Client Commands

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    Copying Channel and Scan List IDs

    FiveM commands require channel and scan list IDs. These IDs can be made visible by toggling the # icon in the channel or scan list menus.

    Modern UI: Channel and Scan IDs
    Modern UI: Channel IDs

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    Toggle Channel Transmit

    To toggle transmitting on a specific channel use the command

    /radio channel ID

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    Toggle Scan List

    To toggle on/off a specific scan list use the command

    /radio scanlist ID

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    Toggle Channel Scan

    To toggle on/off scanning a specific channel use the command

    /radio scan ID


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    FiveM Server Commands

    Commands for the server console.

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    Debug Mode

    Toggle the config.debug mode with the command

    /sonoranradio debugmode

    Note: This mode does not persist through server restarts.

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    Update

    Run the automatic update with the command

    /sonoranradio update

    Configuration

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    Inventory Restriction

    To restrict radio and scanner access to users with the radio item in their inventory, set config.enforceRadioItem to true.

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    Inventory Item

    Customize your radio and scanner items in your config.lua's Config.RadioItem and Config.ScannerItem objects.

    chevron-rightConfig.Lua Propertieshashtag
    -- Located in the Radio's config.lua
    Config.RadioItem = {		 -- Note: Changes to this item will require a server restart to take effect
    

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    Supported Inventories (QBCore)

    Currently, the following QBCore inventories are supported:

    • QBCore Inventory

    • OX Inventory

    • QS Inventory

    • Core Inventory

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    Qbox

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    Configuration

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    Inventory Restriction

    To restrict radio and scanner access to users with the radio item in their inventory, set config.enforceRadioItem to true.

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    Inventory Item

    Qbox requires you to manually add the following to your /ox_inventory/data/items.lua file. The config.lua's Config.RadioItem and Config.ScannerItem can not be used with Qbox.

    chevron-rightOx Inventory Items Filehashtag

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    Supported Inventories (Qbox)

    Currently, the following Qbox inventories are supported:

    • OX Inventory

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    Known Issues and Limitations

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    OX Inventory

    chevron-rightOX Inventory Bugs and Limitationshashtag

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    QBCore Support

    OX inventory has officially dropped QBCore support in sole favor of the Qbox framework. However, full functionality can still work.arrow-up-right

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    QS Inventory

    chevron-rightQS Inventory Bugs and Limitationshashtag

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    Official Support

    While QS inventory has not been officially tested with Sonoran Radio, customers have reported it working with full functionality. Report any issues on our support websitearrow-up-right.

    radio scanner
    Integration Features

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    Panic Toggle

    chevron-rightCAD Panic Togglehashtag

    Triggering your Sonoran Radio panic (by pressing the yellow button at the top of the radio) will also toggle your panic status in Sonoran CAD.

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    Dispatch Call Information

    chevron-rightDispatch Call Informationhashtag

    When attached to a Sonoran CAD dispatch call, the radio will display a red call info box and set the top status bar to red. Click the call title to expand and collapse the information.

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    Live Map Blips

    chevron-rightLive Map Radio Tower Informationhashtag

    Sonoran Radio towers will be displayed on the CAD live map.

    Select one of the blips to view it's repeater type and health.

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    Display Name Sync

    chevron-rightCAD To Radio Display Namehashtag

    Automatically set your radio's display name based on your CAD unit information.

    In the sonorad submodule's configuration file, set config.syncRadioName.enabled to true and customize the formatting in config.syncRadioName.nameFormat.

    enable the sonrad (Sonoran Radio) submodule in your CAD resourcearrow-up-right
    Headers
    Name
    Value

    Content-Type

    application/json

    URL Parameters

    Name
    Type
    Description

    id

    string

    Community ID

    key

    string

    Community API Key

    roomId

    number

    Server ID (0 if none created)

    identity

    string

    User Radio Identity

    Body

    Name
    Type
    Description

    transmit

    number

    (OPTIONAL) Channel ID to transmit on

    scan

    number array

    (OPTIONAL) Channel IDs to scan

    Response

    {
        "result": "ok"
    
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    Accessing Transmission Logs

    The transmission log viewer can be accessed on the dispatch panel by clicking the list icon. Users will be able to view all logs within the last 24 hours transmitted on channels that they have access to.

    Transmission logs have the following properties:

    • Play/Pause Recording

    • Username of Transmitter

    • Channel of the Transmission

    • Download the Recording

    • AI Transcript

    Sonoran Radio: Transmission Logs

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    AI Audio Transcripts

    Audio transcripts can also be automatically generated for each transmission recording.

    Communities can optionally enable the Transmission Log STT option in the AI configuration panel.

    Learn more about our paid plans
    Sonoran Radio: Transmission Logs
    version of Sonoran Radio
    standalone
    .

    Click to learn more about Sonoran Radio standalone!

    Big Daddy's radio animation script enhances your Sonoran Radio experience by adding new in-game animations. As one of the most popular scripts of its kind, it offers versatile options based on where your radio is positioned—whether on your chest, shoulders, or handheld. This provides a more immersive and personalized interaction.

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    Download and Installation

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    1. Download the Script and Product Key

    Create an account and download the latest script resourcearrow-up-right from Big Daddy Scripts.

    In the account portal, select your recent order and copy the product key.

    Big Daddy - Account Panel
    Big Daddy - License Key

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    2. Install The Script

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    A. Extract

    Extract the script to your server's resources folder.

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    B. License Key

    In the settings.ini file, paste your license key.

    Big Daddy - Product Key

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    C. Ensure the Resource

    In your server.cfg file, add the following line after your Sonoran Radio resource lines:

    Sonoran Radio will automatically detect the script named BigDaddy-RadioAnimation, and disable the default Sonoran Radio animation (disableAnimation from the config.lua)

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    3. Enjoy!

    Once in-game, you can use the /radioanim command to open up the customization menu.

    This script will automatically detect when you are talking on your Sonoran Radio.

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    This script also makes users talk on their in-game microphone when they talk on the radio.

    To disable this, ensure the Config.talkSync is disabled in the Sonoran Radio config.lua and the TalkSync is set to false in Big Daddy's Animation settings.ini file.

    See the documentation for more information about configuration options and commands.arrow-up-right

    Sonoran Radio x Big Daddy Scripts
    Degradation Zone: Visible
    Degradation Zone: Selected

    Configuring ACE Permissions

    Restrict user access to community approval, permissions, commands and features in-game with ACE permissions.

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    Command ACE Permissions

    ACE permissions allow you to restrict what users have access to certain commands.

    ACE permissions are configured in your server.cfg file. To keep them organized, you can also place them in a separate file (e.g., permissions.cfg in the same directory) and then exec permissionss.cfg from within your server.cfg.

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    1. Create a Permission Group

    Here, we'll create an admin ACE group that has access to all of the sonoranradio.example categorized permissions.

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    2. Assign Permissions to the Group

    This adds all of the Sonoran Radio permissions (configuring repeaters, using the radio, and repairing repeaters) to the sonoranradio.example category that the admin ACE group has access to.

    chevron-rightGroup Permission Examplehashtag

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    3. Add Users to the ACE Group

    This grants a user the admin ACE permission group, specific to their in-game license ID.


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    ACE Permission Sync

    triangle-exclamation

    ACE permission sync will override all existing user permissions.

    Any manually granted permissions will be removed, ensuring the user has only the permissions configured through ACE.

    ACE permission sync allows you to automatically approve users in the radio community, grant access to private channels, and give user permissions like name changes, kick, etc.

    This sync is ran whenever you turn the radio on and connect.

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    Enable ACE Permission Sync

    To enable this feature, set your to true.

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    Guest Login

    ACE permission sync also allows new users to bypass the Sonoran account login and .

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    Restrict Guest Logins

    The is false by default.

    • When false: All users can see and use the Login as Guest button.

    • When true: Users must have the sonoranradio.use ACE permission to see the Login as Guest button.

    Once logged in as a guest, radio permissions will be granted based on the.

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    Permission Sync Options

    chevron-rightCommunity Approvalhashtag

    Community members must be approved when first joining the radio. The approval behavior is dependent upon your .

    If acePermsForRadio is true users will need the sonoranradio.autoapprove permission to be automatically approved in the community.

    If acePermsForRadio is

    chevron-rightPrivate Channelshashtag

    Access to private channels can be granted via ACE permissions.

    You will need the channel ID ( or ) for each channel ACE permission.

    sonoranradio.channel.123

    chevron-rightGeneral Permissionshashtag

    General radio community permissions can also be granted via ACE permissions.

    Admin: sonoranradio.admin

    Approve Members: sonoranradio.communityapprove

    Change Display Name: sonoranradio.setmynickname

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    Permission Sync Example

    chevron-rightPermission Sync Configuration Examplehashtag

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    ACE Permission Tools

    You can also use external services like to easily manage ACE permissions via ranks and Discord roles.

    Configure Channels

    Learn more about creating and managing radio channels!

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    Creating Channel Groups

    Channel groups allow communities to organize channels in separated categories.

    Channel groups are configured in the Customization > Channels & Groups tab.

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    Add a Group

    To add a new channel group, select the green + icon to the right of the group bar.

    Enter in a new group name, and select Ok.

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    Edit or Delete a Group

    Select the gear icon on the group to rename it.

    Select the trash icon on the group to remove it.

    Re-order the channel groups via drag-and-drop.

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    Shared Channels

    Shared channels let you create a single channel that exists across multiple groups.

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    Setup

    In this example, there are three radio groups — City, Highway, and County. Each group has its own Interops channel, but these channels are linked together so that any transmission on one Interops channel is heard across all three groups.

    This setup allows seamless communication between departments while maintaining their individual group structures.

    1. Determine the "Primary" Channel

    • One channel must be chosen as the "Primary" channel that the other channels link to. In this example, we will select the City group's Interops.

    1. Link the First Channel to Primary

    • In the Highway group, edit the Highway Interops channel. Toggle the channel mode to Shared and select the City Interops channel (our "primary" channel).

    1. Link the Second Channel to Primary

    • In the County group, edit the County Interops channel. Toggle the channel mode to Shared and select the City Interops channel (our "primary" channel).

    Now, any user in the City, Highway, or County Interops channel will appear in all three and any transmissions in one will be heard in all three.

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    Channels

    Channels are inside of groups and are what users connect to in order to communicate.

    You can create a channel in the Customization > Channels & Groups tab, or right inside of the Dispatch panel.

    • Select the gear icon on the channel to rename it.

    • Select the plus icon in the server settings or dispatch panel to add a new channel.

    • Select the gear icon > trash icon to delete the channel.

    When creating a channel, you only need to provide a name.

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    Channel Options

    chevron-rightPreview the AI Text-To-Speechhashtag

    In the admin Customize tab, hovering over green the channel audio icon will play the text-to-speech audio stating the channel name.

    A red icon indicates that the AI text-to-speech failed to generate. Simply re-save the channel to regenerate the audio file.

    Users can enable or disable the channel text-to-speech playing when switching channels in their settings menu.

    chevron-rightCustomize the AI Pronunciationhashtag

    By toggling on the Advanced mode, you can manually adjust how the AI pronounces the channel name, which can be helpful for abbreviations and other non-common words.'

    chevron-rightSetting the Voice Effecthashtag

    Use the Voice Effect dropdown to set the for the channel.

    chevron-rightToggle Talkover Protectionhashtag

    Toggle the Talkover prevention button to allow or prevent multiple users from talking at once.

    With talkover prevented, the will play and prevent the user from activating their mic.

    chevron-rightRestrict Channel Visibilityhashtag

    Switch the channel's visibility to Public (everyone can see and connect) or Private to restrict which users can connect and transmit.

    Private channels will appear in the , or be .

    chevron-rightCustomize Channel Frequencyhashtag

    With Advanced mode toggled, you can also customize the recieve and transmit frequency numbers for more realism.

    Custom Tone Board

    Customize dispatch tones to broadcast to your units!

    Sonoran Radio: Tone Board
    circle-info

    Tones are limited based on your subscription plan.

    Learn more about our paid plans.

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    Configuring the Tone Board

    Under the Customization tab, select Tone Board.

    Here, you can customize the name, icon, and color of existing tones or use the trash icon to remove a tone. Tones are sorted alphabetically.

    Or, use the bottom section to upload and configure a new tone.

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    Uploading a Tone File

    Select the upload icon to attach an audio file.

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    AI Text-To-Speech

    The tone board also allows you to customize AI generated text-to-speech tones.

    Additionally, you can .

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    1. Enable Tone Board AI

    Enable the Tone Board TTS option in the .

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    2. Toggle AI Tone Mode

    On the right of the new tone configurator, toggle the icon to change the new tone from audio uploader to AI.

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    3. Customize And Generate via AI

    Add the tone label, specify the text for the voice, and .

    The person icon will allow you to customize the voice type and speed.

    The arrows icon will allow you to generate the voice.

    The play icon will allow you to preview the AI voice.

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    Visual Customization

    Select the music icon on the left to customize the icon, background color, and text color.

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    Using the Tone Board

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    Tone Board Hotkey

    To quickly toggle the tone board, you may configure a custom hotkey in the settings menu.

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    Playing a Tone

    After opening the tone board via hotkey or the music note icon, you will see the following UI.

    • Search: Type-to-filter for available tone names

    • Saved Stacks: Saved, pre-created tone stacks

    • : Type-to-filter and multi-select the desired channels or channel groups

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    Tone Broadcast To Options

    Tones can be played to a channel, channel group, or an .

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    Repeating Tones

    For repeated tones, you can hover over the active tone (or tone stack) to see what channels and groups it's playing to.

    Additionally, the UI will reflect the remaining play count and show a progress bar for the delay until the next play.

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    Stacked Tones

    Stacked tones allow you to align multiple tones together and play them in order.

    Toggle on the Stack icon and click on tones in order. You can also drag-and-drop the stack at the bottom left to reorder tones prior to pressing Play.

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    Saved Stacks

    Tone stacks can be saved for faster re-use.

    After creating a stack press the Save icon. This will prompt you to enter in a stack name. Saved stacks will display on the Saved Stacks tab. Saved stacks can be "loaded" into the editor, played directly to your current Broadcast To channels, or deleted.

    Shortcuts:

    • Clicking a saved tone stack once will load the stack.

    • Double-clicking a saved tone stack will play it.

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    Recording Tones

    The microphone icon allows you to record local microphone audio to be played as a tone to radios or .

    Click the microphone to start and stop recording. After the recording is completed, a small recording tone button will appear next to it. Click to add it to a stack or play as a single tone.

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    AI TTS

    Similar to , the AI wand icon allows you to enter in and generate a temporary text-to-speech AI tone to be played as a tone to radios or .

    This feature requires the Tone Board TTS option to be enabled in the .

    Click the wand icon to enter text and customize the voice. Then, press enter to generate the audio. Click the newly generated audio to add it to a stack or play as a single tone.

    Custom Voice Effects

    Customize digital and analog style voice effects for your community!

    Sonoran Radio: Voice Effect Customization
    circle-exclamation

    Unless on the Pro version, communities are limited to one voice effect style.

    Learn more about our paid plans.

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    Available Voice Effects

    Sonoran Radio lets you create custom voice effect profiles for user audio. These effects can be independently assigned to specific radio channels and emergency calls.

    Expand the Vocoder, Clipping, Digital, Analog and Equalizer boxes for specific customizations.

    By clicking the microphone icon and using the signal strength slider, you can hear how the effect will sound when users are talking.

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    Vocoder

    circle-info

    The vocoder effect remains consistent and does not fluctuate based on

    The Vocoder voice effect simulates a modern P25-style radio compression using an AMBE-like encoding approach, commonly heard in proprietary digital radio systems. It’s ideal for communities seeking realistic conditions and authentic downsides.

    When enabled, audio is routed through a vocoder for encoding and decoding before broadcast, causing a slight transmission delay.

    The vocoder has optional bitrates of 3200, 2400, 1600, 1400, 1300, 1200, 700 and 450 bit/s. While the suggested bitrate is 2400, the bitrate can be increased for "less effect" or increased for "more effect".

    It is recommended to use the in addition to the vocoder to have in-game signal strength impact the transmission quality.

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    Clipping

    The clipping voice effect mutes or "clips" audio intermittently based on in-game signal strength. As the signal weakens, more audio is cut, making transmissions increasingly difficult to understand.

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    Digital

    The digital voice effect applies bitrate compression to the audio, causing it to sound increasingly robotic and harder to understand as signal quality decreases.

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    Analog

    The analog voice effect adds static and scratchiness to the audio, making it sound progressively fuzzier and less clear as signal quality deteriorates.

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    Equalizer (Pre & Post-Effects)

    circle-info

    This EQ effect remains consistent and does not fluctuate based on

    The equalizer effect allows you to boost or reduce frequencies throughout the audio range. Tip: For a "tin can" effect, increase the mid frequencies while reducing the low and high ranges.

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    Pre-Effect EQ

    The pre-effect EQ is a profile applied directly to the mic input before any effects (vocoder, digital, analogue, etc.) are applied. This can help improve clarity with the vocoder, grant a tin-can style effect, and more.

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    Post-Effect EQ

    The post-effect EQ is a profile applied to the audio after all effects have been processed. This can help improve clarity and improve the finalized effects.

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    Applying the Voice Effect

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    To Radio Channels

    In the . This voice effect will apply to anyone talking in that channel.

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    To Emergency Calls

    To apply a custom voice effect for , toggle the phone icon in the voice effect tab.

    Note: If no custom voice effect is selected for emergency calls, a default "tin can" EQ effect will be applied.

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    Import and Export Effects

    You can import and export voice effect profiles to share with other communities. See some of our to import.

    To Export:

    • Click the Import/Export Button.

    • Click Download to save the current voice effect to a JSON file.

    To Import:

    • Click the Import/Export Button.

    • Click the file icon to import a JSON file directly.

    • Or, paste the JSON contents into the Import box and press Import.

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    Voice Profile Examples

    We've pre-configured voice effects for popular use. Copy the JSON code below to import into your voice effects panel.

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    Vocoder Example

    These voice effects combines the vocoder with pre and post-effect EQ customizations for the best possible clarity.

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    #1 Vocoder

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    #2 - Vocoder with Additional Bass

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    Emergency Call Example

    This voice effect utilizes EQ customizations for the best possible phone call effect.

    Hear Nearby Radio Chatter

    Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!

    Sonoran Radio - Hear Nearby Chatter

    Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!

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    Due to bandwidth usage, this feature is automatically enabled with the Pro version only!

    Learn more about our paid subscription plans.

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    Video Example

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    Audio Examples

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    Nearby Radio

    If someone nearby has a radio, you'll hear the radio traffic they’re listening to coming from their device. The closer they are the louder the radio traffic will be. However, if they're , the audio won’t be audible to others.

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    Radio in Vehicle

    When someone with a enters a vehicle, the radio audio will become muffled. However, if a door is open, or a window is down or broken, the audio will become clearer and louder again.

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    Nearby Emergency Phone Call

    When someone is , nearby users will faintly hear the dispatcher's voice coming from the caller's phone.

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    Nearby Radio Scanner

    When someone is carrying (or has placed down) , nearby users will hear the channel that the scanner is set to.

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    Usage

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    Default Chatter Volume

    The volume of nearby radio chatter matches the volume setting of the emitting radio. Users with an active radio can .

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    Adjust Volume

    Players can adjust the nearby radio volume in-game using the /radiovolume command.

    Ex: /radiovolume 75 sets the nearby radio to 75% volume.

    chevron-rightTechnical Informationhashtag

    When a player is within 15 game units of an active radio, they will hear the live chatter from the nearest radio. If multiple radios within range are tuned to different channels, the player will hear all those channels blended, but the sound will primarily emit from the closest radio source.

    This feature is experimental and subject to both change and improvements.

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    In-Game Earpiece

    Some communities may offer custom EUP (clothing and accessories) that players can use to personalize their characters. For radio users, an option to wear an earpiece (headphones) could be useful, allowing them to listen to radio chatter privately without others nearby overhearing.

    Whenever a user inserts or removes a configured in-game earpiece, a notification will be displayed confirming that others around you can or can not hear your radio.

    Communities can easily select which clothing items will be treated as a radio earpiece.

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    1. Open the Earpiece Menu

    Open the earpiece configuration menu via /radiomenu > Configure Earpiece Chatter

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    2. Toggle Earpiece Items

    To add a chatter exclusion click "Add Earpiece Item" and select the component you'd like to add. Additionally, select any specific textures that will be considered an earpiece.

    Once selected, anyone wearing this earpiece will not emit radio chatter to nearby users.

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    3. Removing Earpieces

    To remove an earpiece option, navigate to the Remove Earpiece Item Menu option > Select the specific earpiece item > and Confirm Removal

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    Manual Earpiece IDs (Advanced)

    chevron-rightManually Configure Earpiece IDshashtag

    The earpieces.json file defines earpiece items (custom EUP prop IDs) that block radio chatter from being heard nearby.

    Component IDs

    Look for the component IDs for props (hats, glasses, earpieces, etc.). To find component IDs for drawables (shirts, pants, backpacks, etc.), look and add 14 to the number.

    For example, to exclude a clothing item under ACCESSORIES, it might look like this:

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    Radio Scanners

    Learn more about in-game radio scanners:

    AI Keys

    Integrate Sonoran Radio with OpenAI.

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    Sonoran Radio AI

    Sonoran Radio integrates with OpenAI to add additional features and functionality. Each feature can be easily enabled or disabled and have separate AI keys for optimal billing transparency.

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    Generating an Open AI Key

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    1. Login to the Open AI Platform

    Navigate to and create an account.

    At the top left, select Create Project for a new category of Sonoran Radio API keys.

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    2. Add Billing Information

    OpenAI charges based on usage for each model. You will need to add payment information for AI usage.

    Navigate to Settings > Billing > Add payment details to add a credit or debit card on file. Once added, you can manually add credits and set billing limits.

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    3. Generate an API Key

    With the new project selected, navigate to API Keys > Create new secret key

    Give the new API key a name (we recommend a separate key for for optimal billing transparency) and select your Sonoran Radio project.

    You can also restrict each key's model access based on the .

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    4. Add your API Key to Sonoran Radio

    In Sonoran Radio, navigate to Customize > AI > toggle on and paste in your new OpenAI API key for the specific feature.

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    AI Options

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    Dispatch AI offers in-depth integration to manage Sonoran CAD unit statuses, lookups, call creation, emergency calls, and more.

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    Model Requirements (OpenAI)

    • gpt-realtime-mini

    • gpt-5-nano

    • gpt-4o-mini-transcribe

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    (Speech-To-Text)

    Transmission logs enable dispatchers to review and replay previous transmissions. With AI integration, these logs are enhanced with text transcripts, making it easier to search, reference, and analyze past communications efficiently.

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    Model Requirements (OpenAI):

    whisper-1

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    (Text-To-Speech)

    Tone board text-to-speech allows the generation of spoken text tones.

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    Model Requirements (OpenAI):

    tts-1-hd

    Radio Jammers

    Deploy a signal jammer to disrupt nearby emergency radios for the ultimate heist!

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    Video Example

    Coming soon!

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    Using the Radio Jammer

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    Enabling the Jammer

    1. Enable the Config.radioJammers.enabled option in your .

    2. Add the sonoranradio.jammers .

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    Opening in Standalone

    You can use /radio jammer command to open a personal scanner. This requires the sonoranradio.jammers .

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    Opening in a Framework Server (QBCore, Qbox, etc.)

    With the radio jammer item in their inventory, users can double click to open the .

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    Item Drop

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    Dropping jammers is not currently supported in OX inventory.

    Support will be added at a later date, pending more information from the OX development team.

    If the jammer item is dropped on the floor, you can interact by being near it and pressing E.

    If the jammer is powered on, it will impact radios in the configured radius.

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    Permanent Jammers

    Permanent Jammers are available to everybody at configurable locations across the map.

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    Configuring Permanent Jammers

    You can use /radio jammers to easily add, move, or delete persistent jammers

    When creating a jammer, you have the ability to choose between many different jammer-like models to best fit your needs.

    You can also modify the jammers.json config file for more customization. By default, there are no jammers spawned.

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    Jamming Radio Effect

    In-game radio screens will reflect a jamming effect, with the intensity based on the jammer strength.

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    Developers

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    Ace Permissions

    If you have enabled Config.radioJammers.permissionMode, you must add permissions in your server.cfgfor the scanner to work.

    The ACE permission for /radio scanner is sonoranradio.jammers.

    The ACE permissions for specific jammer types are sonoranradio.jammer_handheld.

    • jammer_handheld and other options are from the names in your .

    Learn more about .

    hashtag
    Giving the Scanner Item (QBCore)

    Sonoran Radio does not provide a way to get the scanner item independently. You can give the item with any method, but here's an example chat command:

    Geo Channels

    Automatically change your transmit and scan channels based on in-game location.

    Geo channels let you define in-game zones that automatically switch your transmitting and scanned channels based on your location.

    For example, entering a downtown area can automatically switch your radio to the City channel, while driving on the highway can switch it to the Highway channel.

    hashtag
    Creating Geo Zones

    {
        "Id": "036a2ad1-eeae-4519-be4c-67157b8a035d",
        "Note": "Sandy Sheriff Station",
        "Powered": true,
        "ChannelId": 31226,
        "PropModel": "prop_cs_hand_radio",
        "PropPosition": {
            "x": 1853.98,
            "y": 3688.92,
            "z": 34.38054,
            "heading": 32.76,
            "exact": false
        }
    }
    # Give the group access to /radio scanner
    add_ace group.admin sonoranradio.scanner allow
    
    # Only public (non-private) channels are accessible
    # Grant access to a private channel with the ID of 123
    add_ace group.admin sonoranradio.channel.123 allow
    /giveitem <playerId> sonoran_radio_scanner 1
    Config.autoPttOnPanic = {
    	enabled = true, -- Enable automatic PTT when panic button is pressed
    	duration = 15 -- Duration in seconds to hold PTT when panic button is pressed
    }
    ['sonoran_radio_scanner'] = {
            label = 'Sonoran Radio Scanner',
            description = 'Listen to radio chatter with the Sonoran Radio Scanner',
            weight = 1,
            client = {
                image = 'radio.png',
                remove = function(total)
                    if total < 1 then
                        TriggerServerEvent('SonoranRadio::DropItem::Scanner')
                    end
                end
            }
        },
        ['sonoran_radio'] = {
            label = 'Sonoran Radio',
            description = 'Communicate with others through the Sonoran Radio',
            weight = 1,
            client = {
                image = 'radio.png'
            }
        },
    # Start the sonoranradio resource
    ensure sonoranradio
    
    # Permissions for auto-updater (REQUIRED)
    add_ace resource.sonoranradio command allow
    add_ace resource.sonoranradio_updatehelper command allow
    
    # ----------------NEW----------------
    # Big Daddy Radio Animation Script
    ensure BigDaddy-RadioAnimation
    name = 'sonoran_radio', -- Item name in your inventory | STRING
    label = 'Sonoran Radio', -- Label for the item in your inventory | STRING
    weight = 1, -- Weight of the item in your inventory | INT
    description = 'Communicate with others through the Sonoran Radio', -- Description of the item in your inventory | STRING
    }
    Config.ScannerItem = {
    name = 'sonoran_radio_scanner', -- Item ID
    label = 'Sonoran Radio Scanner', -- Label for the item in your inventory
    weight = 1, -- Weight of the item in your inventory
    description = 'Listen to radio chatter with the Sonoran Radio Scanner', -- Description of the item in your inventory
    }
    }

    gpt-4o-mini-tts

    platform.openai.comarrow-up-right
    each AI feature
    specific feature's requirements
    Dispatch AI
    Transmission Log STT
    Tone Board TTS
    OpenAI: Create Project
    OpenAI: Name Project
    OpenAI: Payment Details
    OpenAI: Payment Limits
    OpenAI: Generate Key
    OpenAI: Generate Key
    Sonoran Radio: OpenAI API Keys
    Sonoran Radio Handheld - Panic Button
    Sonoran Radio x CAD Call Information
    Call Information - Expanded
    Stack: Optionally toggle tone stacking to play multiple tones in order
  • Repeat: Optionally toggle on a tone repeat with a total play number and a delay between plays

  • Microphone: Record a temporary live audio tone from your microphone

  • AI TTS: Generate a temporary AI-powered text-to-speech tone

  • generate temporary AI TTS tones directly inside of the tone board
    AI configuration panel
    customize any other visual options
    Broadcast To
    in-game speaker
    in-game speakers
    pre-configured AI speech tones
    in-game speakers
    AI configuration panel
    Sonoran Radio: Tone Upload
    Sonoran Radio: Tone AI
    Sonoran Radio: Tone Visual Options
    Sonoran Radio - Tone Board Hotkey
    Sonoran Radio - Tone Board Broadcast Options
    Tone Board - Repeated Tones
    Tone Board - Stacked Tones
    Tone Board - Microphone Recording
    Tone Board: AI Text-To-Speech
    in-game signal strength
    clipping voice effect
    in-game signal strength
    channel editor, you can select the desired voice effect
    emergency phone calls
    public effect examples
    Click to listen to this example.arrow-up-right
    Click to listen to this example.arrow-up-right
    Click to listen to this example.arrow-up-right
    Sonoran Radio: Channel Voice Effect
    Sonoran Radio: Emergency Call Voice Effect Selection
    {"id":11,"label":"Vocoder Example #1","vocoder":{"mode":"3200","enabled":true},"equalizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-20,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-4,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":0,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":0,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":-3.5,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":0.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":1.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":4.5,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":13.5,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"equalizerGain":{"low":0,"mid":0,"high":0},"postEqualizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-16.5,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-12.5,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":-2,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":2.5,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":3,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":5.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":1.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":-4,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":-1,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"clipDistortion":{"max":0.09,"min":0,"enabled":true,"aggressiveness":0.05},"analogDistortion":{"max":2,"min":0,"enabled":false,"aggressiveness":0.05,"constantStatic":0},"digitalDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0}}
    {"id":9,"label":"Vocoder Example #2 (More Bass)","vocoder":{"mode":"3200","enabled":true},"equalizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-11.5,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-4,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":-10,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":-3,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":4.5,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":-3.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":-4.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":-14,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":-18,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"equalizerGain":{"low":0,"mid":0,"high":0},"postEqualizer":[{"q":1,"freq":31,"gain":3,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":3,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":3,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":3,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":3,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":3,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":3,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":3,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":3,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":3,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"clipDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0},"analogDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0},"digitalDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0}}
    {"id":10,"label":"Emergency Call Example","vocoder":{"mode":"3200","enabled":false},"equalizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-20,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-20,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":-17,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":-5,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":8.5,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":4,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":-8,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":-13.5,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":-20,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"equalizerGain":{"low":0,"mid":0,"high":0},"postEqualizer":[{"q":1,"freq":31,"gain":-20,"type":"lowshelf","freqlabel":"<31","bandwidthLabel":"2.5"},{"q":1,"freq":62,"gain":-20,"type":"peaking","freqlabel":"63","bandwidthLabel":"1.8"},{"q":1,"freq":125,"gain":-16.5,"type":"peaking","freqlabel":"125","bandwidthLabel":"1.2"},{"q":1,"freq":250,"gain":-6.5,"type":"peaking","freqlabel":"250","bandwidthLabel":"0.6"},{"q":1,"freq":500,"gain":0,"type":"peaking","freqlabel":"500","bandwidthLabel":"0.0"},{"q":1,"freq":1000,"gain":6.5,"type":"peaking","freqlabel":"1k","bandwidthLabel":"0.0"},{"q":1,"freq":2000,"gain":-4.5,"type":"peaking","freqlabel":"2k","bandwidthLabel":"1.2"},{"q":1,"freq":4000,"gain":-10.5,"type":"peaking","freqlabel":"4k","bandwidthLabel":"1.8"},{"q":1,"freq":8000,"gain":-16,"type":"peaking","freqlabel":"8k","bandwidthLabel":"2.5"},{"q":1,"freq":16000,"gain":-20,"type":"highshelf","freqlabel":">16k","bandwidthLabel":"2.5"}],"clipDistortion":{"max":0.07,"min":0.02,"enabled":true,"aggressiveness":0.02},"analogDistortion":{"max":1,"min":1,"enabled":true,"aggressiveness":0,"constantStatic":0},"digitalDistortion":{"max":0,"min":0,"enabled":false,"aggressiveness":0,"constantStatic":0}}
    false
    users will be automatically approved when turning on the radio.
    Manage Display Name: sonoranradio.setnickname

    Kick from Community: sonoranradio.communitykick

    Kick from Radio: sonoranradio.radiokick

    Move Radio Users: sonoranradio.radiomove

    Play Dispatch Tones: sonoranradio.radiotones

    Override Talkover Protection: sonoranradio.radiotalkover

    # Add permissions to the ace category "sonoranradio.example"
    
    # Tower Configuration Menu
    add_ace sonoranradio.example command.radiomenu allow
    
    # Radio Access (Optional: If `acePermsForRadio` is `true` in config.lua)
    # If using `acePermSync` in config.lua, this will also auto-approve the user in the community
    add_ace sonoranradio.example sonoranradio.use allow
    
    # Radio Display Name Command Access
    add_ace sonoranradio.example sonoranradio.displayname allow
    
    # ACE Permission Sync (Optional: If `acePermSync` is `true` in config.lua)
    # See the "ACE Permission Sync" section below this documentation section for more info
    # This example auto-approves the user in the radio community
    add_ace sonoranradio.example sonoranradio.autoapprove allow
    
    # Tower Repair (Optional: If `acePermsForTowerRepair` is `true` in config.lua)
    add_ace sonoranradio.example sonoranradio.repair allow
    
    # Connected Users List (Optional: If `acePermsForRadioUsers` is `true` in config.lua)
    add_ace sonoranradio.example sonoranradio.radiousers allow
    
    # Radio Scanner Menu (Optional: If `chatter` is `true` in config.lua)
    add_ace sonoranradio.example sonoranradio.scanner allow
    
    # Radio Scanner Channel Access (Optional: If `chatter` is `true` in config.lua)
    # Number is based off of the channel ID
    add_ace sonoranradio.example sonoranradio.channel.123
    
    # Give the group access to /radio scanner
    add_ace group.admin sonoranradio.jammers allow
    
    # You can restrict specifc jammer types to specific ace groups
    add_ace group.admin sonoranradio.jammer_handheld allow
    View other ways to manage user permissions.
    config.lua's Config.acePermSync value
    sign in as a guest
    config.lua's acePermsForRadioGuests property
    configured ACE permissions
    config.lua's acePermsForRadio value
    visible in the dispatch panel
    in-game radio
    Sonoran CMSarrow-up-right
    Sonoran CMS - QB Core Panel
    Sonoran CMS - vMenu Panel
    hashtag
    Via Radio Panel
    chevron-rightGeo Zones via Radio Panelhashtag

    In the Geo Zone tab, use the polygon, rectangle, or circle tool to create a custom zone on the map. Select the zone to customize the name, z coordinates (floor and ceiling height), and the channels to automatically transmit and scan when entered.

    Additionally, you can enter comma separated ACE permissions for the zone. When configured, the zone will only apply to users with those ACE permissions.

    hashtag
    Via In-Game Menu

    chevron-rightAccessing the Menuhashtag

    Open the menu with the in-game /radiomenu command and select Geo Channels

    Sonoran Radio - In-game Menu
    chevron-rightZone Configuration Optionshashtag

    In the Geo Channels menu, you can specify which channels you want to transmit and scan upon entering, ace perms required to auto switch, add points to create a 3D zone and toggle auto switching on and off.

    Add Point to Zone

    • Adds another point to the 3D zone

    Undo Last Point

    • Removes the last placed point from the 3D zone

    Min Z

    • The minimum Z value (floor height) of the 3D zone

    Max Z

    • The maximum Z value (ceiling height) of the 3D zone

    Finish Zone Creation

    • Finishes the 3D zone creation and saves to the geochannels.json file

    Cancel Zone Creation

    • Cancels the 3D zone editor and closes the menu

    Edit Geo Zones

    • Opens the Geo Zone editor menu

    Select Zone

    • Select the zone you would like to edit

    Transmit Channels

    • The channels you will automatically join and transmit in upon entering the zone, and leave upon exiting the zone

    Scan Channels

    • The channels you will automatically join and scan in upon entering the zone, and leave upon exiting the zone

    ACE Permissions

    • The ACE permission required for the auto switch to happen upon entering/ exiting the zone. If left blank ALL radio users will join and exit the channel upon entering that zone

    chevron-rightView and Remove Configured Geo Zoneshashtag

    Select Edit Geo Zones in the menu and toggle on Show Zones. All configured zones on the map will be displayed in green. If the config.lua's debug mode is set to true, all zones will also be made visible.

    Use the Select Zone menu option to swap back and forth between zones. Your selected zone will be displayed in red.

    Use the Delete Zone menu option to delete the selected (red) zone.

    hashtag
    Commands and ACE Permissions

    chevron-rightFiveM Geo Channel Config + ACE Permissionshashtag

    In the config.lua's Config.geoChannels property allows for additional customization.

    User Toggle

    Users can use /radio geoswitch to toggle the auto-switcher on/off for themselves.

    An optional acePermission can be added to restrict this command to specific users.

    using an earpiece
    nearby radio
    making an emergency call to a dispatcher
    a radio scanner
    adjust its volume using a hotkey or the settings menu
    herearrow-up-right
    here arrow-up-right
    Radio Scannerschevron-right
    Sonoran Radio: In-Game Radio Earpiece
    Sonoran Radio: Configure Earpieces
    Sonoran Radio Menu
    Add or Remove Earpiece
    Earpiece Item Selection
    Earpiece Texture Selection
    config.lua
    ace permission
    ace permission
    scanner menu
    View our complete list of supported FiveM frameworks an inventories.
    config.lua
    ACE Permissions
    Sonoran Radio Jammer Item in Inventory
    Sonoran Radio Jammer Interaction
    "Satellite Jammer"
    "Case Jammer"
    "Suitcase Jammer"
    "Handheld Jammer"
    custom voice effect style
    talkover error sound
    community member permissions tab
    automatically managed with Sonoran CMS
    Sonoran Radio - Add Channel Group
    Sonoran Radio - Dispatch Panel Configure Channels
    # ACE group name 'admin' for 'sonoranradio.example' permission category
    add_principal group.admin sonoranradio.example
    add_principal identifier.license:{GTA License} group.admin
    # Grant the ADMIN radio permission to everyone in the admin group
    add_ace group.admin sonoranradio.admin allow
    
    # Grant the talkover-override permission to everyone in the admin group
    add_ace group.admin sonoranradio.radiotalkover
    
    # Auto-approve everyone in the leo group
    add_ace group.leo sonoranradio.autoapprove allow
    {
      componentId = 22, -- accessories (8) + offset (14) is 22
      drawableId = 78,  -- Number in vMenu
      texture = 0,      -- Number in vMenu (or 0 for all textures)
    }
    /giveitem <playerId> sonoran_radio_jammer_handheld 1
    Degredation Zone: Visible and Selected
    Sonoran Radio: Background Audio Injection

    In-Game Repeaters

    Configure and customize destructible radio towers in-game to impact radio performance.

    hashtag
    Available Repeater Types

    hashtag
    Server Rack

    Server rack style repeaters are found by default inside of police stations and hospitals. These repeaters offer the most interactive destruction experience.

    Press E on the door to open it.

    Each server inside can be individually destroyed and will fall separately out of the rack. These can be configured with 1-5 servers in each. As more of these servers are destroyed, the repeater signal will diminish.

    hashtag
    Radio Tower

    Tower style repeaters are found by default on hills, mountains, and large rooftops.

    Players can climb the ladder to reach the top.

    There are four dishes inside that each account for 25% of the health. As more of these dishes are destroyed, the repeater signal will diminish.

    hashtag
    Cellular Antenna

    Cellular antenna style repeaters are found by default on the side of high-rises and other buildings.

    Destroying this antenna will disable it's repeater range.

    hashtag
    Custom Repeaters

    Additional integrations like the , , and offer further customization.


    hashtag
    Configuration

    hashtag
    Tower Placement

    hashtag
    Default Positions

    hashtag
    Game Menu Configuration

    To add, edit, or remove a repeater, open the configuration menu by typing /radioMenu

    Access to this command requires the sonoranradio.towers .

    hashtag
    Manual Configuration

    Alternatively, you can edit the individual towers.json file in the sonoranradio resource.

    chevron-righttowers.jsonhashtag

    hashtag
    Using the In-Game Towers

    hashtag
    Destroying a Tower

    When tower destruction is enabled, users can use any form of weapon to damage the repeaters.

    Once damaged and destroyed, the tower no longer provides radio coverage within that range.

    hashtag
    Repairing a Tower

    hashtag
    Individual Towers

    Players can walk up to a destroyed repeater and press G to being the repair process.

    The repair time can be configured in the config.lua's towerRepairTimer.

    You can also restrict permissions to repairing a tower with by setting acePermsForTowerRepair to true in the config.lua.

    hashtag
    All Towers

    The configuration menu can be used to repair all repeaters on the map at once.

    hashtag
    Viewing Tower Coverage

    hashtag
    Via In-Game Map

    EnablingConfig.debug in the config.lua file will display a radius around each tower, where the edge represents 50% radio quality.

    hashtag
    Via Sonoran CAD Live Map

    View Sonoran Radio repeater signal strength and health on the integrated CAD live map. Or, view dispatch call information on the in-game radio!

    hashtag
    Viewing Signal Strength

    Coming Soon!


    hashtag
    Degrade Signals in Tunnels

    Sonoran Radio also allows you to configure tunnels and other areas where signal will be degraded!


    hashtag
    Additional Integrations

    hashtag
    Mobile Command Center Repeater

    The also offers a built-in radio repeater to improve reception on a scene.

    Raise the radio antenna by running the /mccradio command.

    hashtag
    Hacking Repeaters - Power Grid Integration

    Communities can add additional integration support, enabling users to hack a radio repeater's power source instead of destroying it.

    hashtag
    Mobile (Vehicle) Repeaters

    To extend coverage range, communities can also customize what vehicles contain a radio repeater.

    In the config.lua, you can configure vehucle types and the range of a given vehicle's repeater.

    Example Config Structure:

    In-game, you can press G to toggle the mobile repeater on a configured vehicle.

    If a vehicle is destroyed, it will no longer function as a radio repeater.

    Dispatch AI

    Speak to our AI dispatcher over the radio to manage CAD status, dispatch calls, run record lookups, and more.

    triangle-exclamation

    This feature is in a public BETA state.

    Services may be intermittent and unreliable. Some features may experience issues.

    Vehicle Radio Display

    View Sonoran Radio on a working, in-vehicle 3D display!

    hashtag
    Vehicle Radio Display (Video Tutorial)

    circle-info

    The vehicle radio display is a free Tebex script fully compatible with the free version of Sonoran Radio.

    Customizing Radio Frames

    Customize your community's radio frames!

    hashtag
    Video Tutorial:

    hashtag
    Selecting Custom Frames

    Custom radio frames can be selected in the radio settings menu. Custom frames allow your community to create more UI options for each department!

    Dispatch AI is not yet approved for full, production use. Utilize dispatch AI at your own risk.
    circle-exclamation

    This feature requires both Sonoran CAD Pro and Sonoran Radio Pro.

    Learn more about our paid subscription plans.

    hashtag
    Setup Video

    hashtag
    Setup Documentation

    hashtag
    1. Copy Sonoran CAD API Information

    chevron-rightCopy Sonoran CAD API Informationhashtag

    Dispatch AI requires a Sonoran CAD community ID, API key, and server ID.

    The community ID and API key are located in the Admin panel > Advanced > In-Game Integration > Web API.

    The server ID can be found in the Admin panel > Customization > Servers. The default server ID is 1.

    hashtag
    2. Create an Open AI API Key (BYOK)

    chevron-rightOpen AI API Keyhashtag

    Currently, dispatch AI runs on a bring-your-own-key (BYOK) system for AI usage billing. This allows communities to maintain granular control of their AI expenses with OpenAI as a third-party. This system is subject to change in the future.

    triangle-exclamation

    Sonoran Software Systems is not responsible for any unexpected or excess charges incurred from OpenAI or other third-party AI service providers. Communities are strongly encouraged to set spending limits, enable billing alerts, and actively monitor AI usage to ensure costs remain within approved thresholds.

    Because OpenAI and all other AI providers are a third-party, Sonoran Software Systems has no ability to offer refunds or reduced rates for AI costs.

    In the current beta, dispatch AI relies on the following models:

    • gpt-realtime-mini

    • gpt-5-nano

    • gpt-4o-mini-transcribe

    hashtag
    3. Link CAD In Radio

    chevron-rightLink CAD In Radiohashtag

    In the radio Customization panel > Info > Select a server (or create one) and click on the Sonoran CAD icon. This will open a popup modal to enter in your CAD's community ID, API key, and server ID. Additionally, paste in your AI API key from the previous step.

    hashtag
    4. Prompt Customization

    chevron-rightAI Prompt Phraseshashtag

    The AI has a set of tools it can use to take action in the CAD and on the radio—such as running lookups, creating calls, or updating statuses.

    Radio traffic varies by community. One agency might say, “show me out on traffic with a blue sedan,” while another says, “create a traffic stop call with a blue sedan.”

    Prompt phrase customization lets you train the AI to map your agency’s specific radio language to the correct system actions, so it responds appropriately to local lingo.

    Keep your phrases short and direct. Adding too many phrases can eventually overload the AI's context window.

    hashtag
    Invoke the AI

    circle-info

    When first connecting to the radio, if you are the only user in the room, the AI agent may take up to 30 seconds to join.

    When the agent has joined, a brief "Dispatch Online" audio will play.

    chevron-rightVia Wake Workhashtag

    When pressing your push-to-talk key, a local AI listens to your microphone feed for the customizable wake word. By default, this is Dispatch.

    Users can customize their wake word by pressing the microphone button and speaking their custom wake word.

    Communities can also customize the default wake word for all users.

    hashtag
    Prompting the AI

    In order to reduce false triggers and conserve local resources, the AI will only listen to the first five seconds of your transmission. This amount can be modified in the Advanced tab of the Audio settings.

    Upon detection of the wake word, an audible beep indicates that the AI has been activated. Users may begin speaking before the beep is heard, as long as the tone occurs at some point during the same transmission.

    Example

    If your wake word is Dispatch, then your transmissions to the AI would be as follows:

    <wake word>, <optional: my unit number>, <action to do> Dispatch, A-10, mark me as available. Dispatch, A-10, run a lookup on the license plate ABC123

    chevron-rightVia Hotkey (Web and Desktop)hashtag

    Web and desktop users can also set a customizable hotkey in the settings menu. Pressing this keybind will enable the AI (same as the wake word) for your transmission.

    chevron-rightFiveM: Via Hotkeyhashtag

    FiveM users can also set a manual keybind in the settings. Pressing this keybind will enable the AI (same as the wake word) for your transmission.

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    Enable/Disable the AI

    chevron-rightManuallyhashtag

    The AI can be manually toggled on or off via the CAD link page.

    chevron-rightAuto Disable w/Human Dispatcherhashtag

    The AI can be automatically disabled whenever an active dispatcher is in the CAD.

    When this feature is enabled, the AI will check for a dispatcher once per minute.

    hashtag
    AI Commands & Features

    hashtag
    CAD Functionality

    chevron-rightCAD Statushashtag

    The AI can update the status of you and other units to the stated, customizable status code.

    Dispatch, A-10, mark my status as available. Dispatch, A-10, set B-11 and I to 10-8.

    chevron-rightCAD Lookuphashtag

    The AI agent can perform a name or plate lookup, send the results to your CAD, and notify you of brief details.

    Dispatch, A-10, run a lookup on the plate ABC123. Dispatch, A-10, do a record check on first name John last name Doe.

    chevron-rightCAD Dispatch Callshashtag

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    Create Call

    The AI can create a call and assign your unit. If your unit has a location, it will be automatically applied to the call unless otherwise specified. If a license plate is provided, it will automatically run a plate lookup and send the results to your CAD.

    Dispatch, A-10, show me out on traffic with a blue four-door sedan. License plate ABC123.


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    Attach to Call

    The AI can attach you and other units to an existing call by mentioning the call ID, location, postal, title, etc.

    Dispatch, A-10, attach me to the robbery in progress call. Dispatch, A-10, attach B-11 to my call.


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    Call Notes

    The AI can add a note to your active dispatch call for other units to see.

    Dispatch, A-10, add a note on the call that I am arriving on-scene now, it's a white vehicle.


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    Detach from Call

    The AI can lookup your current dispatch call and remove you from it.

    Dispatch, A-10, clear my call.


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    Close Call

    The AI can lookup and close your current dispatch call. Dispatch, A-10, close my call.

    chevron-rightCAD Unit Groupshashtag

    hashtag
    Group Units

    The AI can add your unit (and others) to a new or existing group.

    Dispatch, A-10, add me to group 'Ladder 12'. Dispatch, A-10, add myself and B-11 to group 'Ladder 12'.


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    Clear Unit Group

    The AI can remove your unit (and others) from a group.

    Dispatch, A-10, clear my unit group. Dispatch, A-10, remove B-11 and I's unit group.

    chevron-rightCAD Panichashtag

    Dispatch, A-10, toggle my panic status.

    The AI agent will enable or disable your panic status.

    chevron-rightFIveM: Emergency Call Readouthashtag

    In the Radio Zones menu, you can create custom zones and assign radio channels to each. When a 911 call is generated in CAD, the AI automatically creates a new dispatch call, reads the call over the channels configured for that zone, and removes the 911 call.

    chevron-rightFiveM: GPS Route to Postalhashtag
    circle-exclamation

    In order to route your GPS to a postal code, the Nearest Postal resource is required. Or, another resource that can handle the command /postal <id>.

    The AI can draw an in-game GPS route to a postal code on the map.

    hashtag
    Raw Postal:

    Dispatch, A-10, route me to postal 123. Dispatch, A-10, directions to postal 123.


    hashtag
    Postal on a Dispatch Call

    The AI can find an active dispatch call based on the ID, location, title, etc. Dispatch, A-10, route me to call 123. Dispatch, A-10, route me to the traffic stop call.

    chevron-rightFiveM: GPS Route to Unithashtag

    The AI will route you to the coordinates of another active unit by providing their unit name, number, etc.

    Dispatch, A-10, route me unit B-11. Dispatch, A-10, directions to unit J. Doe.

    chevron-rightFiveM: Auto-Status on GPS Route + Arrivalhashtag
    circle-exclamation

    This feature requires the Nearest Postal resource version v1.5.4 or newer.

    When the AI routes a user to a specific postal code or GPS coordinate (unit location) it will automatically set your status as en-route. Upon arrival, the AI will automatically mark your status as on-scene.

    The radio resource's contains Config.autoOnSceneStatus with options to tweak the settings.

    hashtag
    Radio Functionality

    Coming soon!

    hashtag
    Settings

    chevron-rightAI Volumehashtag

    The AI's reply volume can be changed in the settings menu.

    chevron-rightHear AI Replieshashtag

    By default, users hear AI replies directed to anyone in their primary or scanned channel. The radio setting allows you to switch from hearing AI replies for all users to hearing only replies addressed to you.

    Sonoran Radio - Vehicle Display

    hashtag
    Installation (Written)

    hashtag
    1. Download the Script

    "Purchase" the free vehicle radio display from the Sonoran Storearrow-up-right.

    Once purchased, see: How to download the script from your Keymaster account.arrow-up-right

    hashtag
    2. Install the script

    hashtag
    A. Extract Folders

    Extract the script's two folders (sonoran-radiodisplay and sonoran-radiodisplay_helper) to a folder in your server's resources folder called [sonoranradio].

    Radio Display - Folders

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    B. Rename Config Files

    Inside of the sonoran-radiodisplay folder:

    • Rename config.changeme.lua to config.lua

      • See more about the configuration options here.

    • Rename radios.changeme.json to radios.json

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    C. Start the Resource

    To start the display resource and give the auto-updater permissions to run, paste the following into your server.cfg

    hashtag
    Configuration

    The config.lua file allows you to customize the labels, ACE permissions, and more!

    chevron-rightDefault config.luahashtag

    hashtag
    Spawning the Radio Display

    Use the /radiodisplay command while in a vehicle to spawn a new display.

    • Use the keys displayed at the bottom of your screen to move and rotate the display into position.

    • Select Attach to attach the display to your vehicle.

      • See the config.lua Config.acePerms.aceObjectUseMenu for permission restrictions.

    • Select Apply to all of this vehicle model to have the radio display automatically added whenever the vehicle type is spawned.

      • See the Config.acePerms.aceObjectAdminUseMenu for permission restrictions.

    hashtag
    radios.json Property Explanation

    Property Name
    Example
    Notes

    ID

    2

    ID must be unique. No other radar can share this ID

    Position

    This is a table that contains the x, y, and z coords of the radar

    Rotation

    This is a table that contains the x, y, and z rotation of the radar

    Vehicle

    POLICE

    This is the vehicles spawn code

    hashtag
    Commands

    Command Name
    Command Description
    Required Permissions

    /radiodisplay

    This command will initiate the radar spawning and attaching process

    As configured

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    Default Vehicles

    Vehicle Spawncode
    Adds Radio by Default

    FBI

    yes

    FBI2

    yes

    POLICE

    yes

    POLICE2

    yes

    POLICE3

    yes

    POLICE4

    yes

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    Additional Display Resources

    Loving the radio display? Check out our in-vehicle police radararrow-up-right and radar detectorarrow-up-right displays!

    Sonoran Store: Radar Display
    Sonoran Store: Radar Detector

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    Changelog

    hashtag
    v1.0.1

    • fix: Duplicate radio items when a passenger is in the vehicle

    hashtag
    v1.0.0

    • Initial Release

    The drop-down menu will appear in your settings menu if you have one or more options available to you.

    Sonoran Radio - High Visibility Frame

    hashtag
    Restricting Custom Frames

    Restrict radio frames by department, job, or job grade, and set admin command permissions. Compatible with ESX, QBCore, or as a standalone.

    You can use CMS to automatically manage in-game ACE permissionsarrow-up-right, and even sync them with Discord roles!

    Example: SAHP department members with police job grades 1-3 can use frames:

    • default

    • signalpro

    • voxguard

    • hi-vis

    chevron-rightConfig.frameshashtag

    hashtag
    Customizing Radio Frames

    1. Navigate to the sonoranradio\skins directory.

    2. Locate a skin folder, which will contain 2-4 images and a skin.json file, displaying different frames.

    3. Observe the images, which include handheld, mobile, aircraft, and possibly HUD radio types.

    4. Create a new skin folder and add your own frame images in the format you've observed in Step 3.

    5. Copy over and modify an existing skin.json file to maintain format consistency.

    6. In the skin.json file, specify the radio name and configure the frame types and body settings.

    7. Configure the skin

      1. In the skin.json file, define the images for each radio type.

      2. Enable debug mode by .

    Sonoran Radio - Vehicle Radio - Debug Mode Enabled

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    Frame Types

    The following are valid as values for type:

    • portable - Used for handheld radios

    • vehicle - Used for mobile radios installed in a vehicle

    • hud - Top-down view of a portable radio

    With vehicle type frames, you can additionally customize the vehicleClasses property to whitelist the frame to specific vehicle types.

    For example, our default skin whitelists one frame to aircraft only: "vehicleClasses": [15, 16]. See available vehicle classes herearrow-up-right.

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    Body Settings

    1. In body, specify the image filename for each radio type. For instance, use radio-portable.png for a portable radio.

    2. Additionally, set the width value to define the image's display width in-game.

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    Controls

    1. Assign actions to buttons at specific positions on the radio image.

      • Example: Align a panic button hitbox with the panic button on the image, so clicking it in-game triggers a panic action.

    2. Available action types: power, next_preset, prev_preset, panic, home, hide.

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    Screen and Mini-Screen

    Specify the position and width of the radio frame screen in Sonoran Radio to display information. Modify values under screen or miniScreen for HUD-type frames.

    For HUD-type frames, controls can be left blank.

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    Screen Styles

    If you would like to use a text-style display instead of the normal radio screen, you can set the style to text. For example:

    Sonoran Radio Screen - Default
    Sonoran Radio Screen - Text

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    Example File

    Below is an example of a skin.json file:

    chevron-rightskin.jsonhashtag

    hashtag
    Frame Placement Menu

    The frame placement menu offers rapid configuration of the screen size, location, and button placements.

    With debug mode enabled, open the menu by clicking on the icon in the top right of your screen.

    Select the skin ID and frame that you wish to edit. Then, select each property and utilize the arrow keys to adjust the configuration.

    Once complete, save your changes using the Save skin.json button.

    mobile command center
    power grid hacking
    custom vehicle repeaters
    ACE permission
    ACE permissions
    Sonoran CAD Integrationchevron-right
    Tunnels and Degrade Zoneschevron-right
    Sonoran Mobile Command Centerarrow-up-right
    Sonoran Power Gridarrow-up-right
    Server Rack
    Server Rack - Opened
    Server Rack - Destroyed
    Radio Tower
    Radio Tower - Destroyed
    Cellular Antenna
    Cellular Antenna - Destroyed
    Sonoran Radio - Default Tower Positions
    Spawn Repeater
    Move/Edit Repeater
    Delete Repeater
    Sonoran Radio: Repair All Repeaters
    Sonoran Mobile Command Center
    Sonoran Mobile Command Center
    Sonoran Power Grid

    Using the In-Game Radio

    Learn more about the in-game radio resource.

    hashtag
    Initial Setup

    hashtag
    Displaying the In-Game Radio

    Installing the In-Game Resource

    Learn how to download and install the in-game resource.

    hashtag
    A. One-Click Installation (RocketNode)

    We've partnered with Rocket Node to bring you one-click Sonoran Radio installation for FiveM — making it easier than ever to host your community and connect with Sonoran Radio.

    Resource API

    Learn more about custom integrations with the in-game resource!

    hashtag
    Push-to-talk

    When a user presses or releases their PTT key, the following event can be used:

    hashtag

    View and Compare Plans

    Learn more about pricing on Sonoran Radio standalone!

    Subscription Options

    All payment options are monthly or quarterly (3 month) subscriptions.

    Quarterly subscriptions offer a 25% discount.

    Subscription
    Monthly
    Quarterly
    Config = {}
    
    Config.debug_mode = false -- Enable debug mode
    Config.configuration_version = 1.0
    Config.auto_update = true -- Enable auto updates
    
    Config.lang = {
        addNewRadioHelp = 'Open the menu to begin spawning a new in-car model model',
        vehNotCompatible = 'This vehicle is not compatible with the in-car model placement system!',
        vehAlrRadio = 'This vehicle already has a valid in-car radio!',
        radioMenuHeader = 'Sonoran In-Car Radio',
        creditsPanel = 'Made by',
        spawningSubMenu = 'In-Car Radio Spawning',
        attachingSubMenu = 'Attaching',
        deletionSubMenu = 'Are you sure?',
        radioAttachMenuButton = 'Attach In-Car Radio',
        deleteMenuButton = 'Delete Current In-Car Radio',
        spawnMenuButton = 'Spawn In-Car Radio',
        deletionConfirmationButton = 'Yes, remove from all of these vehicles',
        deletionCancelButton = 'Cancel',
        deletionCancelled = 'In-Car Radio deletion cancelled',
        noRadioFound = 'No In-Car Radio is in this vehicle!',
        modelComboBox = 'Model:',
        vehAlrRadioNoti = '~r~This vehicle already has an In-Car Radio of this type',
        notInVeh = '~r~You must be in a vehicle!',
        vehicleBone = 'Radio - Vehicle Bone',
        object = "Object:",
        vehicleBoneComboBox = 'Vehicle Bone',
        objectName = 'Sonoran In-Car Radio',
        attachButton = 'Attach',
        detachButton = 'Detach',
        confirmPlacementButton = 'Apply to all of this vehicle model',
        cannotGoFaster = '~r~You cannot go any faster!',
        cannotGoSlower = '~r~You cannot go any slower!',
    }
    
    Config.commands = {
        carRadioMenu = 'radiodisplay',
        restricted = false -- should the radio display menu be restricted?
    }
    
    Config.permissionMode = "ace" -- Available Options: ace, framework, custom
    
    -- Ace Permissions Section --
    Config.acePerms = {
        aceObjectUseMenu = "sonoran.incarradio", -- Select the ace for placing new In-Car radios
        aceObjectAdminUseMenu = "sonoran.incarradio.admin", -- Select the ace for placing new In-Car radios into all vehicles of the same model
    }
    
    -- Framework Related Settings --
    Config.framework = {
        frameworkType = "qb-core", -- This setting controls which framework is in use options are esx or qb-core
        civilianJobNames = {"unemployed"}, -- An array of job names that should be allowed to use the radio menu
        adminJobNames = {"admin"}, -- An array of job names that should be allowed to use the radio menu as an admin
        useCivilianJobListAsBlacklist = false, -- This will treat the civilian job list as a blacklist rather than a whitelist
    }
    
    -- Configuration For Custom Permissions Handling --
    Config.custom = {
        checkPermsServerSide = true, -- If true the permission event will be sent out to the server side resource, this is recommended
        permissionCheck = function(_, type) -- This function will always be called server side.
            if type == 0 then -- Check permission to use the menu
                return true or false -- Return true if they have admin, return false if they don't
            end
        end
    }
    
    Config.general = {
        notificationType = "native", -- Available options: native, pNotify, okokNotify
        useAllowlistAsBlacklist = false, -- If true, the Config.allowlistedCars will be treated as an blacklist
    }
    
    Config.allowlistedCars = {
        "POLICE",
        "POLICE2",
        "POLICE3",
        "POLICE4",
        "FBI",
        "FBI2",
        "SHERIFF",
        "SHERIFF2",
    }
    
    # Start the Radio Display Resource
    ensure sonoran-radiodisplay
    
    # Grant permissions to the auto-updater
    add_ace resource.sonoran-radiodisplay command allow
    add_ace resource.sonoran-radiodisplay_helper command allow
    Config.frames = {
    	permissionMode = 'ace', -- ace, qbcore, esx or none
    	adminPermission = 'sonoranradio.admin', -- ACE permission required to use admin commands
    	departments = {
    		['sahp'] = {
    			label = 'San Andreas Highway Patrol',
    			permissions = {
    				jobs = { -- Jobs that can use this department
    					['police'] = {
    						grades = { -- Job grades that can use this department
    							1,
    							2,
    							3
    						}
    					}
    				},
    				ace = { -- ACE Permissions that can use this department | ONLY EFFECTIVE IN ACE PERMISSION MODE
    					'sonoranradio.sahp'
    				}
    			},
    			-- Radio frames that can be used by this department
    			allowedFrames = {
    				'default',
    				'signalpro',
    				'voxguard',
    				'hi-vis'
    			}
    		}
    	}
    }
    {
      "name": "Moto AX",
      "frames": [
        {
          "type": "portable",
          "body": { "image": "radio-portable.png", "width": 17 },
          "controls": [
            {
              "action": "power",
              "bottom": 29.6,
              "right": 0.8,
              "width": 2.7,
              "height": 2.7
            },
            {
              "action": "next_preset",
              "bottom": 30,
              "right": 7.25,
              "width": 1.25,
              "height": 4.25
            },
            {
              "action": "prev_preset",
              "bottom": 30,
              "left": 7.125,
              "width": 1.25,
              "height": 4.25
            },
            {
              "action": "panic",
              "bottom": 29.75,
              "left": 4,
              "width": 2,
              "height": 1.25
            },
            {
              "action": "home",
              "bottom": 3.25,
              "left": 6.75,
              "right": 6.75,
              "height": 1.5
            }
          ],
          "screen": {
            "bottom": 5.875,
            "height": 18.125,
            "left": 3.2185,
            "right": 3.2,
            "zIndex": 5
          }
        },
        {
          "type": "vehicle",
          "body": { "image": "radio-mobile.png", "width": 45.125 },
          "controls": [
            {
              "action": "power",
              "top": 2.25,
              "left": 6.15,
              "width": 2,
              "height": 2
            },
            {
              "action": "prev_preset",
              "top": 2.25,
              "right": 17.25,
              "width": 1.5,
              "height": 2
            },
            {
              "action": "next_preset",
              "top": 5,
              "right": 17.25,
              "width": 1.5,
              "height": 2
            },
            {
              "action": "hide",
              "top": 8.25,
              "right": 17.25,
              "width": 1.5,
              "height": 1.5
            },
            {
              "action": "home",
              "top": 11.25,
              "right": 17.25,
              "width": 1.5,
              "height": 1.5
            },
            {
              "action": "panic",
              "top": 2.25,
              "right": 3.75,
              "width": 2,
              "height": 2
            }
          ],
          "screen": {
            "top": 2.65,
            "height": 10.2,
            "left": 11,
            "width": 13.45,
            "zIndex": 5
          }
        },
        {
          "type": "hud",
          "body": { "image": "radio-portable-top.png", "width": 22.25 },
          "controls": [],
          "miniScreen": {
            "bottom": 7.2,
            "height": 3.75,
            "left": 7.75,
            "right": 7.5
          }
        }
      ]
    }
    "screen": {
      "style": "text",
      "bottom": 17.625,
      "height": 7.875,
      "left": 5.125,
      "right": 5.875,
      "scale": 0.65
    }
    [
      // Radio Tower
      {
        // Unique Identifier
        "Id": "74d910e5-5705-4b58-baaf-88a8ca82734c",
        // Type of repeater (tower)
        "type": "radioTower",
        // XYZ Coordinates
        "PropPosition": {
          "x": -577.4769287109375,
          "y": -138.4747314453125,
          "z": 51.9765625
        },
        // Signal range in units
        "Range": 1500,
        // Allow destruction
        "Destruction": true
      },
      // Server Rack
      {
        // Unique Identifier
        "Id": "50a9c40a-e5bb-46b2-9a83-c5164599c64c",
        // Type of repeater (Server Rack)
        "type": "serverRack",
        // XYZ Coordinates
        "PropPosition": {
          "x": 443.3538513183594,
          "y": -983.1824340820312,
          "z": 30.6783447265625
        },
        // 360 degree compass heading for angles
        "heading": 90,
        // Signal range in units
        "Range": 1500,
        // Status of each server in rack: "alive" or "dead"
        "serverStatus": [
          "alive",
          "alive",
          "alive",
          "alive",
          "alive"
        ],
        // Is the repeater on or not
        "Powered": true,
        // Make the repeater invisible by setting to true
        "NotPhysical": false,
        // Temporary repeater
        "DontSaveMe": false,
        // Allow destruction
        "Destruction": true
      },
      // Cell Repeater
      {
        // Unique Identifier
        "Id": "1f68f034-500b-4b29-9356-8c8bf63fda04",
        // Type of repeater (cell repeater)
        "type": "cellRepeater",
        // XYZ Coordinates
        "PropPosition": {
          "x": 152.5,
          "y": -775.9000244140625,
          "z": 264.29998779296877
        },
        // 360 degree compass heading for angles
        "heading": 340.0,
        // Signal range in units
        "Range": 1500.0,
        // Is the repeater on or not
        "Powered": true,
        // Make the repeater invisible by setting to true
        "NotPhysical": false,
        // Temporary repeater
        "DontSaveMe": false,
        // Status of the antenna: "alive" or "dead"
        "AntennaStatus": "alive",
        // Allow destruction
        "Destruction": true
      }
    ]
    
    -- Enable mobile repeaters
    Config.enableVehicleRepeaters = true
    -- Mobile repeater spawncodes
    Config.repeaterVehicleSpawncodes = {
        {model = "police", label = "Police Vehicle", range = 200},
        {model = "police2", label = "Police Vehicle", range = 200},
    }

    gpt-4o-mini-tts

    View the OpenAI API Key process here.
    config.lua
    Use the in-game frame placement menu for easy adjustments.
    setting Config.debug to true in your config.lua file
    By default, the radio display remains visible on-screen at all times. Users can toggle focus on the radio, enabling interaction when needed and un-focusing when done.
    1. Use the customizable keybind (Default is ~ right above tab)

    2. Use the /radio command

    Access to the radio can be restricted with ACE permissions.

    hashtag
    Hiding the In-Game Radio

    hashtag
    A. Via Button

    Use the purple button or icon on the radio frames:

    Vehicle Radio: Hide Button
    Handheld Radio: Hide Button

    hashtag
    B. Via Command

    Use the /radio hide command in-game to hide the radio.

    hashtag
    C. ESC Options

    You can also customize the display behavior when pressing ESC.

    hashtag
    Logging In

    chevron-rightLogin with Accounthashtag

    When you first use the in-game resource, you'll need to log in. A 4-digit code will appear for you to sign in from your browser.

    Open sradio.linkarrow-up-right in a web browser, log in if needed, enter your code, and click "Activate" to log in to the game.

    Sonoran Radio - Activate Link
    chevron-rightLogin as Guesthashtag

    When you first use the in-game resource, you'll need to log in. If your community has ACE permissions configured, no account creation or link is necessary.

    Select Login as guest to bypass the account link and start using your radio. This guest option will only display if acePermsForGuests is set to true.

    hashtag
    Permission Configuration

    Learn how to .

    hashtag
    Display Name

    Custom display names are saved locally in your cache and automatically restored on future guest logins.

    Guest usernames are set in the following priority order (whichever is found first):

    • Last used guest display name

    • First and last name from QBCore, QBox, or ESX.

    .

    hashtag
    Logging Out

    You can logout/un-link your in-game radio via the settings menu (gear icon).

    In-Game Radio - Settings
    In-Game Radio - Unlink

    hashtag
    Using the In-Game Radio

    hashtag
    Setting your Push-To-Talk (PTT) Keybind

    You can customize your PTT button in your GTA Settings.

    hashtag
    Connecting and Switching Channels

    chevron-rightChannel Selection via Knobhashtag

    The radio will connect when you turn it on with the power button (unless you need to login first).

    Previous/Next Channel (In Group)

    • Left click the top knob to rotate to the next channel inside the channel group.

    Previous/Next Group

    • Right-click the top knob to change its mode from channel changing to group changing.

    • Left click the top knob to rotate to the next channel group.

    chevron-rightChannel Selection via Menuhashtag

    Select the channel menu icon to open the channel selection options. Click on the channel you wish to transmit on.

    CTRL + Click allows you to select multiple channels to transmit on at once.

    Modern UI - Channel Menu Icon
    Text UI - Channel Menu Icon
    Modern UI - Channel Selection
    Text UI - Multi-Channel Selection
    chevron-rightChannel Selection via Hotkeys, Commands, and Stream Deckhashtag

    Channels can also be changed via:

    • Channel Change Keybind

    • In-Game Commands (Optional Stream Deck Integration)

    hashtag
    Channel Scanning/Listening

    chevron-rightScanning Radio Channelshashtag

    Scanning a radio channel allows users to hear all transmissions, even if they are not actively transmitting on that channel. However, transmissions on the primary channel (the one you are actively talking on) will take priority, muting transmissions from scanned channels whenever someone speaks on the primary channel.

    hashtag
    Selecting Scanned Channels (Modern or Text Display)

    1. Select the Channel Scan Icon

    2. Select the channel group to view the contained channels

    3. Click on a channel to toggle on/off scanning

    Users can also to swap between multiple scanned channels at once.

    hashtag
    Custom Scan Lists

    chevron-rightScan Listshashtag

    Users can scan one or more channels to listen without transmitting. For monitoring multiple channels, "Scan Lists" let users group channels and easily switch between them.

    hashtag
    Creating a Scan List (Modern or Text Display)

    1. Toggle scanning on one or more channels.

    2. Select the + icon next to Scan Lists to create a new scan list with the current selection.

    3. Scan lists can be reordered via drag-and-drop.

    4. Select the adjust button to rename or remove the scan list.

    5. Click on the scan list to scan all of the channels inside of it.

    6. Scan lists can be reordered via drag-and-drop

    !

    hashtag
    Adjust Volume

    circle-info

    Your radio volume also controls how loudly nearby users hear the radio chatter.

    chevron-rightRadio Volumehashtag

    hashtag
    System-Wide Volume

    In the settings menu (gear icon) you can adjust the radio's total volume output.

    hashtag
    Per-User Volume

    You can also right-click on any user to adjust their volume specifically.

    hashtag
    Volume Hotkey

    The adjustment amount is customizable in the settings menu.

    hashtag
    Adjust Volume With Sirens

    chevron-rightAutomatic Volume Increase w/Sirenshashtag

    When in-game, turning on your sirens will increase your overall radio volume by the configured amount. Turning your sirens back off will lower the volume back down.

    This feature is automatically integrated with Luxart Vehicle Controlarrow-up-right. If the resource is not named LVC, the config.luxartResourceName value must be updated.

    For communities not using LVC, the functionality will fall back to a FiveM native that will trigger the functionality if either lights or sirens are activated.

    hashtag
    Move and Resize the Radio

    circle-info

    If you move your radio too far off of your screen:

    Use /radio reset to reset the size and position.

    chevron-rightRadio Move and Resizehashtag

    On the radio screen, open the Settings modal by pressing the gear icon.

    Select Move/Resize

    • Click and drag the radio to change it's position on your screen.

    • Hold ctrl and drag to resize the radio.

    • Press esc to save the new size and position.

    hashtag
    Escape Mode

    chevron-rightESC Radio Display Behaviorhashtag

    The Escape Mode selector changes the in-game radio display behavior after pressing ESC. The server default for this setting can be configured in the config's defaultEscapeMode property.

    Keep Radio Visible

    • The radio stays visible on ESC

    Hide Radio

    • The radio closes on ESC

    XMITT (PTT)

    • The radio closes on ESC, but is visible while transmitting

    hashtag
    Panic

    chevron-rightIn-Game Panichashtag

    Pressing the orange panic button on the in-game radio toggles your panic status.

    This can also toggle your panic status in Sonoran CAD.

    Dispatchers will also be able to see and clear your panic status.

    Sonoran Radio has a configurable option to automatically press a users PTT button for a configurable amount of time when the user presses their radio panic button:

    hashtag
    Display Names

    chevron-rightUpdate User Display Namehashtag

    View several different methods to update a user's display name in the radio.

    hashtag
    Radio Types

    Sonoran Radio offers three radio platforms: handheld, top-down HUD, and vehicle. All three radio platforms can have customizable frame styles.

    When opening the radio via /radio the handheld radio will display on-screen. The vehicle UI will display when opening the radio inside of a vehicle. The top-down HUD style can be viewed with the /radiohud command.

    hashtag
    Change Radio Frames

    The settings menu also allows you to customize your radio frame:

    Sonoran Radio - Custom Frames

    Learn more about customizable radio frames:

    hashtag
    Civilian Usage

    hashtag
    Placing an Emergency (911) Call

    Civilians can place an emergency call to speak directly with dispatchers:

    hashtag
    Custom Animations

    Unlock multiple more custom radio animations, FREE with Sonoran Radio pro!

    Sonoran Radio x Big Daddy Scripts
    Customizing Radio Frameschevron-right
    Emergency Callschevron-right
    Big Daddy Radio Animationschevron-right

    Use code SONORAN to save big!

    hashtag
    B. Pre-Configured Resource Installation

    hashtag
    1. Download the ZIP

    Download a pre-configured version of the in-game resource from the panel. This download will already have your community ID and API key in the config.lua file.

    Navigate to Customization > FiveM Integration > Download Resource

    hashtag
    2. Extract the ZIP File

    Extract the .zip file into your resources directory. Place the sonoranradio and sonoranradio_updatehelper into a folder labeled [sonoranradio]

    Sonoran Radio - Folder Structure

    hashtag
    3. Update Your Server Config

    In your server.cfg file, add the following:

    triangle-exclamation

    It is very important that the sonoranradio_updatehelper resource is not started manually. Doing so may cause a server crash if updates are available due to a race condition.

    DO NOT start the whole [sonoranradio] folder as that will also start the sonoranradio_updatehelper which might cause crashing if started manually.

    Example of what NOT to do: ensure [sonoranradio]

    triangle-exclamation

    Start this resource AFTER your preferred framework and any additional framework core resources such as inventory resources


    hashtag
    Configuration Values

    chevron-rightConfiguration Optionshashtag
    Parameter
    Default
    Description

    comId

    EMPTY

    The Sonoran Radio Community ID

    apiKey

    EMPTY

    The Sonoran Radio Community API Key


    hashtag
    ACE Permissions (Command Restrictions)

    ACE permissions allow communities to restrict access to actions like using the radio, adding and removing towers, repairing towers, and more.


    hashtag
    Updates

    The Sonoran Radio in-game resource will automatically update with the latest features, fixes, and changes upon server restart!


    hashtag
    Next Steps

    Learn how to customize and use the dispatch and in-game portals:

    Purchase your FiveM Game Server!arrow-up-right
    Configuring ACE Permissionschevron-right
    Usagechevron-right
    Radio Enabled

    You can check if the radio is active (turned on) like so:

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    Emergency (911) Calls

    You can start, end, and toggle an emergency call with a client resource export:

    The following client events reflect the emergency call status:

    hashtag
    Signal Quality

    You can get the current signal quality with an export

    hashtag
    Panic Button

    You can listen to or active the panic button with an API event

    hashtag
    Set Display Name

    Programmatically update a user's radio display name (Client Side)

    circle-exclamation

    The user must have permission to set their own display name

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    Guest Display Names

    To customize guest display names without giving permission to change their own name, you can update the Config.getGuestDisplayName

    hashtag
    Tower Destruction

    Get notified when a radio tower is destroyed or repaired

    hashtag
    Developer Events

    This document lists the server-side events emitted for developer integrations. Payload sketches use Lua table syntax. Unless noted, timestamps are Unix seconds from os.time(). All payloads are sanitized to contain only primitive values and shallow tables.

    hashtag
    Common Payload Shapes

    • Player Payload

      Returned by DeveloperEvents.playerContext. position/heading are included when the underlying call requested coordinates.

    • Dispatcher Payload

      Specialised player payload that also embeds the dispatcher’s lb-phone number when available.

    • Callee Payload

      Populated only when the lb-phone API exposes the remote party’s information.

    • Static Jammer Payload

    • Handheld Jammer Payload

    hashtag
    Dispatcher Redial Lifecycle

    • SonoranRadio::Developer:DispatcherRedial:Requested

      • Fired when a dispatcher starts a redial request.

      • Payload: dispatcher, context

    • SonoranRadio::Developer:DispatcherRedial:Failed

      • Emitted when a redial cannot be created (missing phone number, lb-phone offline, etc).

      • Payload: dispatcher, context

    • SonoranRadio::Developer:DispatcherRedial:Started

      • Indicates the lb-phone call was created successfully.

      • Payload: dispatcher, context,

    • SonoranRadio::Developer:DispatcherRedial:Answered

      • Emitted when the callee picks up.

      • Payload: dispatcher, context, callId

    • SonoranRadio::Developer:DispatcherRedial:CancelRequested

      • Fired as soon as the dispatcher manually cancels.

      • Payload: dispatcher, context,

    • SonoranRadio::Developer:DispatcherRedial:Ended

      • Always emitted when the call fully terminates (hang-up, timeout, cancellation).

      • Payload: dispatcher, context

    hashtag
    Panic Button

    • SonoranRadio::Developer:Panic:Activated

      • Fired when a user enables panic.

      • Payload:

        • player – player payload including coordinates/heading when available

        • active – always true

        • updatedAt – timestamp the server acknowledged the change

        • metadata? – sanitized metadata sent with the panic request (currently nil)

    • SonoranRadio::Developer:Panic:Cleared

      • Emitted when panic is cleared by the user or implicitly (logout/cleanup).

      • Payload:

    hashtag
    Radio State

    • SonoranRadio::Developer:RadioState:Updated

      • Fired whenever a client publishes a new radio state snapshot.

      • Payload:

        • player

        • state – sanitized copy of the radio state table supplied by the client

    hashtag
    Jammer Lifecycle

    • SonoranRadio::Developer:Jammer:Spawned

      • Static jammer placed via the build tools.

      • Payload: player, jammer (static payload), metadata?

    • SonoranRadio::Developer:Jammer:Moved

      • Static/dynamic jammer repositioned.

      • Payload: player, jammer, from?

    • SonoranRadio::Developer:Jammer:Deleted

      • Jammer removed from the world.

      • Payload: player, jammer, dynamic

    • SonoranRadio::Developer:Jammer:PowerToggled

      • Jammer power state flipped (static or dynamic).

      • Payload: player, jammer, dynamic

    • SonoranRadio::Developer:Jammer:HandheldActivated

      • Handheld jammer equipped by a player.

      • Payload: player, jammer (handheld payload),

    • SonoranRadio::Developer:Jammer:HandheldDeactivated

      • Handheld jammer unequipped or forcibly cleared.

      • Payload: player, jammer (handheld payload),

    • SonoranRadio::Developer:Jammer:HandheldPowerToggled

      • Handheld jammer power state toggled while equipped.

      • Payload: player, jammer

    • SonoranRadio::Developer:Jammer:HandheldPlaced

      • Equipped handheld placed on the ground as a temporary static jammer.

      • Payload: player, handheld (handheld payload prior to placement),

    • SonoranRadio::Developer:Jammer:HandheldDropped

      • Handheld converted to a ground jammer via inventory drop recovery.

      • Payload: player, handheld?,

    $14.99/mo

    $33.75/qr

    Pro

    $19.99/mo

    $45/qr

    hashtag
    Subscription Limits

    Specific features are limited based on the subscription version. View the details below:

    hashtag
    Connected Users

    Depending upon your subscription level, your community is limited to the maximum amount of users connected at one time.

    Subscription
    Limit

    Free

    10 Connected Users

    Plus

    30 Connected Users

    Pro

    Unlimited Connected Users

    hashtag
    Radio Channels

    Depending upon your subscription level, your community is limited to the maximum amount of radio channels.

    Subscription
    Limit

    Free

    1 Radio Channel

    Plus

    5 Radio Channels

    Pro

    Unlimited Radio Channels

    hashtag
    Multi-Server

    Using multiple identical servers for overflow? Multi-server lets each server run independently while sharing the same channel setup, keeping communications separate and organized.

    Subscription
    Limit

    Free

    1 Server

    Plus

    1 Server

    Pro

    Unlimited Servers

    hashtag
    Desktop Overlay

    Customize your desktop overlay with unique radio frames for your community!

    Subscription
    Limit

    Free

    Default three frames

    Plus

    Default three frames

    Pro

    Full frame customization

    hashtag
    Hear Nearby Radio Chatter and Scanners

    Sonoran Radio - Hear Nearby Chatter
    Sonoran Radio - Scanners

    Pulled over in a traffic stop? You'll hear the real radio chatter when an officer has an active radio nearby!

    Subscription
    Limit

    Free

    🚫

    Plus

    🚫

    Pro

    ✅

    hashtag
    In-Game Background Audio

    Experience immersive, realistic transmissions with in-game sirens, rotor blades, gunfire, and more blended into your microphone audio.

    Subscription
    Limit

    Free

    🚫

    Plus

    🚫

    Pro

    ✅

    hashtag
    Community-Wide Sound Effect Customization

    • Key Up/Down SFX

    • Talkover Deny/Override SFX

    • Incoming Emergency Call SFX

    Subscription
    Limit

    Free

    🚫

    Plus

    ✅

    Pro

    ✅

    hashtag
    Per-User Sound Effect Customization

    • Key Up/Down SFX

    Subscription
    Limit

    Free

    🚫

    Plus

    🚫

    Pro

    ✅

    hashtag
    Tone Board Customization

    Subscription
    Limit

    Free

    1

    Standard

    3

    Pro

    Unlimited

    hashtag
    Voice Effect Customization

    Subscription
    Effect Styles Limit

    Free

    1

    Standard

    1

    Pro

    Unlimited

    hashtag
    Transmission Logs

    Subscription
    Limit

    Free

    🚫

    Standard

    🚫

    Pro

    ✅

    hashtag
    Custom Domain

    Subscription
    Limit

    Free

    🚫

    Standard

    🚫

    Pro

    ✅

    hashtag
    Custom Community ID (Vanity URL)

    Subscription
    Limit

    Free

    🚫

    Standard

    ✅

    Pro

    ✅

    Free

    $0/mo

    $0/qr

    Plus

    Bone

    -1

    This is the index of the bone you would like to attach the radar to

    POLICEOLD1

    no

    POLICEOLD2

    no

    SHERIFF

    yes

    SHERIFF2

    yes

    config.lua

    AI Pursuit Auto-Callouts

    Let Sonoran Radio handle your pursuit location and direction callouts automatically!

    hashtag
    Video Example

    hashtag
    Enabling Auto-Callouts

    Using the Dispatch Panel

    Learn more about using the Sonoran Radio dispatch panel.

    hashtag
    Dispatch Portal

    When you first open a Sonoran Radio community with standalone enabled, you will see this page:

    To join the radio, press Connect. After connecting, you will be greeted with a row of channels, and a list of connected users underneath them

    Config.autoPttOnPanic = {
    	enabled = true, -- Enable automatic PTT when panic button is pressed
    	duration = 15 -- Duration in seconds to hold PTT when panic button is pressed
    }
    exec @sonoranradio/sonoranradio.cfg
    {
        serverId = number,
        name = string?,
        identifiers = { string, ... }?,
        position = { x = number, y = number, z = number }?,
        heading = number?
    }
    {
        serverId = number,
        name = string?,
        phoneNumber = string?,
        identifiers = { string, ... }?
    }
    -- Event sent from Sonoran Radio
    TriggerEvent('SonoranRadio::API:ToggleTalking', toggle, inVeh)
    
    -- Event listener in a custom script
    AddEventHandler('SonoranRadio::API:ToggleTalking', function(toggle, inVeh) 
      print(toggle) -- Boolean (Are the talking?)
      print(inVeh) -- Boolean (Are they in a vehicle)
    end)
    -- In your custom script
    -- true = active
    -- false = inactive
    local isActive = exports['sonoranradio']:isRadioActive()
    -- In your custom script
    -- true     = Start
    -- false    = End
    -- 'toggle' = Toggle
    exports['sonoranradio']:setEmergencyCall('toggle')
    exports['sonoranradio']:setEmergencyCall('toggle', 'My Custom Name')
    -- Event sent from Sonoran Radio
    TriggerEvent('SonoranRadio::API:EmergencyCall', enabled)
    
    -- Event listener in a custom script
    AddEventHandler('SonoranRadio::API:EmergencyCall', function(enabled)
        print(enabled) -- Boolean (is the call starting (true) or ending (false))
    end)
    -- Event sent from Sonoran Radio
    TriggerEvent('SonoranRadio::API:EmergencyCallDispatcher', dispatcherNames)
    
    -- Event listener in a custom script
    AddEventHandler('SonoranRadio::API:EmergencyCallDispatcher', function(dispatcherNames)
        print(dispatcherNames) -- Table with strings for the dispatcher's names
        -- NOTE: does not receive `{}` if emergency call is ended
        -- (above event will receive that)
    end)
    -- In your custom script
    exports['sonoranradio']:getSignalQuality() -- number from 0.0 to 1.0
    -- Activate the panic button
    TriggerEvent('SonoranRadio::API:PanicButton')
    
    -- Listen to the panic button
    AddEventHandler('SonoranRadio::API:PanicButton', function(status)
        print(status) -- Boolean (whether the panic button is active or not)
        -- your code here
    end)
    -- Set your current display name in the radio
    exports['sonoranradio']:handleNameChange('my new name')
    -- My Custom Guest Display Name Generator
    -- Param `source`: The server id of the user logging in as guest
    -- Returns string or nil (to use default)
    Config.getGuestDisplayName = function(source)
        return ('I am logging in as a guest %s %s'):format(GetDisplayName(source), makeid())
    end
    -- Event sent from Sonoran Radio (server-side)
    TriggerEvent('SonoranRadio::API:TowerDishDestroyed', towerId, tower.DishStatus)
    
    -- Event listener in a custom script
    AddEventHandler('SonoranRadio::API:TowerDishDestroyed', function(playerSource, towerId, dishStatus) 
      print(playerSource) -- The player ID that destroyed the dish
      print(towerId) -- Numerical ID of the tower
      print(dishStatus) -- Array of statuses {'alive', 'alive', 'dead', 'alive'}
    end)
    
    -- Event sent from Sonoran Radio (server-side)
    TriggerEvent('SonoranRadio::API:TowerRepaired', towerId, tower.DishStatus)
    
    -- Event listener in a custom script
    AddEventHandler('SonoranRadio::API:TowerRepaired', function(playerSource, towerId, dishStatus) 
      print(playerSource) -- The player ID that repaired the tower
      print(towerId) -- Numerical ID of the tower
      print(dishStatus) -- Array of statuses {'alive', 'alive', 'alive', 'alive'}
                        -- (NOTE: will always contain all 'alive')
    end)
    Sonoran Radio: Customize Frames
    ,
    reason
    ,
    message
    callId
    ,
    startedAt
    ,
    callee?
    ,
    answeredAt
    ,
    call?
    callId
    ,
    callee?
    ,
    requestedAt
    ,
    callId
    ,
    callee?
    ,
    reason
    ,
    startedAt
    ,
    answeredAt?
    ,
    endedAt
    ,
    call?

    player

  • active – always false

  • updatedAt

  • metadata?

  • reason? – 'playerDropped' when cleared because the player disconnected

  • (position),
    to?
    (position),
    dynamic
    (boolean)
    options?
    reason?
    (
    'playerDropped'
    when cleanup triggered)
    groundJammer
    (static payload)
    groundJammer
    ,
    dropId?
    {
        serverId = number?,
        name = string?,
        phoneNumber = string?,
        identifier = string?
    }
    {
        id = string?,
        name = string?,
        note = string?,
        type = 'static' | 'handheld' | string,
        range = number?,
        strength = number?,
        active = boolean,
        temporary = boolean?,
        owner = number?,
        position = { x = number?, y = number?, z = number?, heading = number?, exact = boolean? }?
    }
    {
        id = string?,
        owner = number?,
        name = string?,
        range = number?,
        strength = number?,
        active = boolean
    }
    In-game display name
    configure ACE permissions for the radio
    Custom framework function
    Users with permission can change this name
    Learn how to toggle a channel scan via command or Stream Deck!
    create a scan list
    Learn how to toggle a scan list via command or Stream Deck
    You can also use the in-game keybind to quickly adjust volume.
    Sonoran Radio: Power Button
    Sonoran Radio: Channel List
    In-Game Radio - Per-User Volume
    In-Game Radio - Settings
    In-Game Radio - Move/Resize
    In-Game Radio - Adjustment
    In-Game Radio - Settings
    Auto-callouts can be enabled using the in-game keybind (configurable in the config.lua) or by using the /sonradtogglecallouts command in-game

    When your radio is powered, auto-callouts are enabled, and you're in a vehicle - Sonoran Radio will automatically callout street and direction changes over the radio. If configured, it will also callout average your speeds

    Example: "Westbound, East Joshua Road, Speeds 85"

    hashtag
    Configuration

    You can change settings for auto-callouts (Config.autoCallouts) in the config.lua file.

    hashtag
    Keybinds

    You can edit the default keybinding under the Config.keybinds['toggleAutoCallouts'] setting. By default, it is unset.

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    Speeds

    You can configure the type of speed announced in the auto-callout using the Config.autoCallouts.speedUnit config option. By default, it is in miles per hour, but can be changed to kilometers per hours (kmh), or speed callouts can be disabled by setting it to none.

    hashtag
    Postal Codes

    You can configure the callouts to state the unit's postal code using the Config.autoCallouts.withPostals config option. Additionally, you will need to specify the name of your postal code resource in the Config.autoCallouts.postalResource config option.

    hashtag
    Languages

    Below is a complete list of all languages and words. If a street name or language needed is not listed below, create a support ticketarrow-up-right to have them added.

    chevron-rightEnglishhashtag

    hashtag
    Audio Playback

    By default, users can hear the AI transmissions locally when their radio is playing them. This can be disabled in the FiveM tab of the radio settings.

    hashtag
    Hotkeys (Keybinds)
    circle-exclamation

    Push-to-talk key binds are only global in the desktop application.

    On web, the browser window must be in focus.

    chevron-rightDispatch Hotkeyshashtag

    Hotkeys allow for faster actions at the press of a button. These can be configured by clicking the gear icon to open the settings menu.

    • Push to Talk

    Right click on a hotkey button for the option to clear it.

    hashtag
    Transmitting (Push to Talk)

    chevron-rightDispatch Push To Talkhashtag

    To transmit over Sonoran Radio, you can press the microphone button on the top-left.

    Alternatively, use the PTT hotkey.

    Dispatch: PTT Button

    To temporarily transmit in a single channel, and move back to your original channel afterwards, select the keyboard icon to set a per-channel XMIT hotkey.

    Dispatch: Per-Channel XMIT Hotkey

    hashtag
    Switching Transmit and Scanned Channels

    chevron-rightSwitching Transmit and Scanned Channelshashtag

    To switch to another channel, click the microphone button on the channel card.

    CTRL + Click on the microphone option to transmit on multiple channels at once.

    You can also change channels via hotkey.

    hashtag
    Scanning (Listen) To Multiple Channels

    Select the headphone icon on each channel to listen in. You can listen to multiple channels at once.

    hashtag
    Drag and Drop Users

    chevron-rightUser Drag-And-Drophashtag

    Change a user's channel (requires permission) by dragging and dropping their name into the channel header.

    hashtag
    User Actions

    chevron-rightUser Actions (Right Click)hashtag

    Right click in the user to:

    • Kick the user from the channel (Requires Permission)

    • Clear the user's panic status

    • Move the user to a different channel ()

    • Adjust the user's volume ()

    • Change the user's display name ()

    hashtag
    Unit Panic

    chevron-rightUnit Panic Statushashtag

    When a unit toggles their panic status in-game, the dispatch portal will reflect this with a red banner and a red highlight on the panicked unit.

    Dispatchers can right-click the user to clear the panic for them.

    The customizable panic sound effect will also alert dispatchers to an active unit panic.

    hashtag
    Display Names

    chevron-rightVia Dispatch Portalhashtag

    To change your display name, users will need the Change Display Name permission. To manage others, users will need the Manage Display Names permission.

    hashtag
    Via Radio Interface

    Right click a user in the radio interface and select Display Name

    chevron-rightVia Members Tabhashtag

    hashtag
    Via Members Tab

    In the admin panel's Members tab, select the drop-down and Set Display Name button to edit a user's display name.

    chevron-rightVia Sonoran CMShashtag

    hashtag
    Via Sonoran CMS

    Sonoran CMS can also automatically set and manage your Radio display names and sync them with Discord.

    chevron-rightVia Sonoran CAD Synchashtag

    Learn about automatically setting radio display names to match your unit information in Sonoran CAD.

    chevron-rightVia Commandhashtag

    Use the in-game command /radio displayname John Doe to update your radio display name.

    In-game commands can also be restircted with ACE permissions.

    chevron-rightVia Developer Export or Endpointhashtag

    Programmatically update a user's display name in FiveM, update a display name via API, or use a custom framework function for guest users.

    hashtag
    Volume Changes

    chevron-rightVolume Slidershashtag

    Adjust the overall voice and sound effect volume by opening the settings menu and selecting the Audio tab.

    In addition to the manual sliders, you can customize how much the volume hotkeys adjust the volume.

    You can also adjust volume for a specific user.

    hashtag
    Viewing Channel IDs

    chevron-rightChannel IDshashtag

    Some integrations like ACE perm sync or scanner permissions may require you to enter the internal ID number of a specific channel.

    Select the # symbol on the last channel in the dispatch panel to toggle ID visibility.

    Sonoran Radio - Connect to Radio
    Sonoran Radio - Radio Hub

    debug

    false

    Display tower ranges on the map and other console prints. This can be toggled live with the debug mode command.

    allowUpdateWithPlayers

    true

    Allow the auto-updater to run while players are still in the server.

    enableCanary

    false

    Allow the auto-updater to pull development branches for early testing.

    allowAutoUpdate

    true

    Allow the auto-updater to run.

    chatter

    true

    Allow civilians to hear radio chatter when one is nearby

    talkSync

    true

    Talk in-game whenever you talk on the radio If using BD Animations, you will also need to disable their TalkSync feature in the settings.ini file.

    emergencyCallCommand

    911

    Command suffix to start or stop an emergency call (i.e. '911' == /radio 911)

    luxartResourceName

    lvc

    Resource name for Luxart Vehicle Control, used for the siren volume integration.

    keybinds

    Default radio keybinds (these can be changed in GTA settings). Use the Input Parameter from the .

    towerRepairTimer

    20

    Time (in seconds) that it takes a player to repair a destructed tower.

    rackRepairTimer

    15

    Time (in seconds) that it takes a player to repair a destructed server rack.

    antennaRepairTimer

    15

    Time (in seconds) that it takes a player to repair a destructed cellular antenna.

    acePermSync

    false

    Sync ACE permissions to auto-approve and grant radio permissions from in-game.

    acePermsForRadioGuests

    false

    Restricts the Login as Guest button to users with an ACE permission.

    acePermsForServerRepair

    false

    Restrict the ability to repair damaged radio repeaters with ACE permissions.

    ACE Command: sonoranradio.repair

    acePermsForTowerRepair

    false

    Restrict the ability to repair damaged radio repeaters with ACE permissions.

    ACE Command: sonoranradio.repair

    acePermsForAntennaRepair

    false

    Restrict the ability to repair damaged radio repeaters with ACE permissions.

    ACE Command: sonoranradio.repair

    acePermsForRadio

    false

    Restrict the usage of the radio (/radio) with ACE permissions. ACE Command: sonoranradio.use

    enforceRadioItem

    false

    Require the user to have a item in their inventory to be able to use the radio or radio scanner. View supported frameworks and inventories.

    acePermsForRadioUsers

    false

    Restrict the usage of the radio (/radiousers) with ACE permissions. ACE Command: sonoranradio.radiousers

    disableRadioOnDeath

    true

    Disables radio when dead.

    restoreRadioStateWhenAlive

    true

    Restore the radio's power state (on/off) when you are revived or respawn.

    deathDetectionMethod

    auto

    What method to use for death detection. auto, manual, or qbcore

    disableAnimation

    false

    Disable the radio talking animation for custom animation scripts.

    noPhysicalCellRepeaters

    false

    Hide the in-game cellular antenna repeaters

    noPhysicalRacks

    false

    Hide the in-game server rack repeaters

    noPhysicalTowers

    false

    Hide the in-game tower repeaters

    defaultEscapeMode

    keep

    The default escape behavior for the in-game radio. Options: keep, hide, transmit_only.

    autoCallouts

    When enabled, user radios will automatically transmit their heading, road, and speeds during a pursuit.

    geoChannels

    When enabled, configure specific channels to transmit and scan when inside a geographical zone.

    autoOnSceneStatus

    When the AI dispatcher GPS routes a user, automatically update their CAD status to en-route. Upon arrival, update their CAD status to on-scene.

    radioJammers

    Configuration for in-game signal jammers.

    Migration Guides

    In some cases, the auto-updater requires manual steps from one version to the next.

    chevron-right2.24.0 (Geo Channels, Auto Notifications, Display Name Function, Auto On-Scene Status AI)hashtag

    Version 2.24.0 adds a new configuration options to:

    • Create Geo-based channel switching

    // Directions
    Northbound
    Eastbound
    Southbound
    Westbound
    
    // GTAV Roads
    Runway1
    Plaice Pl
    Voodoo Place
    Buccaneer Way
    Cavalry Blvd
    El Burro Blvd
    New Empire Way
    Signal St
    Abattoir Ave
    Elysian Fields Fwy
    Exceptionalists Way
    Chupacabra St
    Miriam Turner Overpass
    Chum St
    Hanger Way
    South Shambles St
    Orchardville Ave
    Popular St
    Greenwich Pkwy
    Sustancia Rd
    La Puerta Fwy
    Dry Dock St
    Autopia Pkwy
    Dutch London St
    Great Ocean Hwy
    Davis Ave
    El Rancho Blvd
    Jamestown St
    Carson Ave
    Del Perro Fwy
    Roy Lowenstein Blvd
    Little Bighorn Ave
    Grove St
    Labor Pl
    Covenant Ave
    Red Desert Ave
    Brouge Ave
    Macdonald St
    Bay City Ave
    Tower Way
    Mutiny Rd
    Palomino Ave
    Alta St
    Innocence Blvd
    Amarillo Way
    South Arsenal St
    Strawberry Ave
    Amarillo Vista
    Forum Dr
    Goma St
    Fudge Ln
    Magellan Ave
    Melanoma St
    Rub St
    Capital Blvd
    Aguja St
    Shank St
    Vitus St
    Tug St
    Olympic Fwy
    Crusade Rd
    Tackle St
    Olympic Fwy
    Power St
    Elgin Ave
    South Rockford Dr
    Cortes St
    Calais Ave
    Palomino Fwy
    Invention Ct
    Prosperity St
    Adam's Apple Blvd
    Conquistador St
    Vespucci Blvd
    Sinner St
    Fantastic Pl
    Imagination Ct
    Del Perro Fwy
    Supply St
    Ginger St
    Sandcastle Way
    Lindsay Circus
    Atlee St
    San Andreas Ave
    Decker St
    Low Power St
    Equality Way
    Utopia Gardens
    Peaceful St
    Mirror Park Blvd
    East Mirror Dr
    Sinners Passage
    West Mirror Drive
    North Rockford Dr
    Los Santos Freeway
    Integrity Way
    Mirror Pl
    Marathon Ave
    Nikola Pl
    Las Lagunas Blvd
    Swiss St
    Movie Star Way
    Nikola Ave
    Boulevard Del Perro
    Bay City Incline
    Ineseno Road
    Cougar Ave
    Bridge St
    Liberty St
    Heritage Way
    Playa Vista
    Abe Milton Pkwy
    Morningwood Blvd
    Dorset Dr
    San Vitus Blvd
    Glory Way
    Occupation Ave
    West Eclipse Blvd
    Dorset Pl
    Meteor St
    Rockford Dr
    Hawick Ave
    Boulevard Del Perro
    Carcer Way
    Portola Dr
    South Boulevard Del Perro
    Perth St
    Mad Wayne Thunder Dr
    Eastbourne Way
    Tangerine St
    York St
    Spanish Ave
    Alta Pl
    Laguna Pl
    Mad Wayne Thunder Dr
    Vinewood Park Dr
    Milton Rd
    Sam Austin Dr
    Vinewood Blvd
    Kortz Dr
    Caesars Place
    Strangeways Dr
    Americano Way
    Picture Perfect Drive
    South Mo Milton Dr
    North Archer Ave
    Edwood Way
    Steele Way
    Richman St
    Clinton Ave
    Hardy Way
    Eclipse Blvd
    Fenwell Pl
    Dunstable Dr
    Gentry Lane
    Greenwich Pl
    Dunstable Ln
    North Conker Ave
    Greenwich Way
    Didion Dr
    Ace Jones Dr
    Cox Way
    Cockingend Dr
    Wild Oats Dr
    Baytree Canyon Rd
    Barbareno Rd
    Hillcrest Ridge Access Rd
    Senora Rd
    Whispymound Dr
    Marlowe Dr
    North Sheldon Ave
    Hangman Ave
    Hillcrest Ave
    Kimble Hill Dr
    Lake Vinewood Dr
    Normandy Dr
    Banham Canyon Dr
    Mt Haan Rd
    Lake Vinewood Est
    Mt Haan Dr
    Mt Vinewood Dr
    Tongva Dr
    Galileo Park
    East Galileo Ave
    Senora Way
    West Galileo Ave
    Senora Fwy
    Buen Vino Rd
    Galileo Rd
    Zancudo Grande Valley
    Zancudo Barranca
    Zancudo Rd
    Route 68
    Fort Zancudo Approach Rd
    Joshua Rd
    Chianski Passage
    Route 68 Approach
    Panorama Dr
    Cat-Claw Ave
    Smoke Tree Rd
    Calafia Rd
    Cholla Rd
    Nowhere Rd
    Marina Dr
    East Joshua Road
    Algonquin Blvd
    Alhambra Dr
    Cassidy Trail
    Meringue Ln
    Zancudo Ave
    Lesbos Ln
    Mountain View Dr
    Lolita Ave
    Cholla Springs Ave
    Niland Ave
    Armadillo Ave
    North Calafia Way
    Seaview Rd
    Union Rd
    Grapeseed Main St
    Grapeseed Ave
    Catfish View
    Joad Ln
    O'Neil Way
    Procopio Promenade
    Paleto Blvd
    Duluoz Ave
    Procopio Dr
    Pyrite Ave
    Cascabel Ave
    
    // Speeds (MPH/KMH - Every 5)
    Zero  
    Five  
    Ten  
    Fifteen  
    Twenty  
    Twenty-five  
    Thirty  
    Thirty-five  
    Forty  
    Forty-five  
    Fifty  
    Fifty-five  
    Sixty  
    Sixty-five  
    Seventy  
    Seventy-five  
    Eighty  
    Eighty-five  
    Ninety  
    Ninety-five  
    One hundred  
    One hundred five  
    One hundred ten  
    One hundred fifteen  
    One hundred twenty  
    One hundred twenty-five  
    One hundred thirty  
    One hundred thirty-five  
    One hundred forty  
    One hundred forty-five  
    One hundred fifty  
    One hundred fifty-five  
    One hundred sixty  
    One hundred sixty-five  
    One hundred seventy  
    One hundred seventy-five  
    One hundred eighty  
    One hundred eighty-five  
    One hundred ninety  
    One hundred ninety-five  
    Two hundred  
    Two hundred five  
    Two hundred ten  
    Two hundred fifteen  
    Two hundred twenty  
    Two hundred twenty-five  
    Two hundred thirty  
    Two hundred thirty-five  
    Two hundred forty  
    Two hundred forty-five  
    Two hundred fifty  
    Two hundred fifty-five  
    Two hundred sixty  
    Two hundred sixty-five  
    Two hundred seventy  
    Two hundred seventy-five  
    Two hundred eighty  
    Two hundred eighty-five  
    Two hundred ninety  
    Two hundred ninety-five  
    Three hundred
    Config.keybinds = {
    	['toggle'] = '',
    	['ptt'] = 'BACKSLASH',
    
    	['power'] = '',
    	['panic'] = '',
    	['nextChannel'] = '',
    	['prevChannel'] = '',
    	['talkAnim'] = '',
    	['nextGroup'] = '',
    	['prevGroup'] = '',
    	['volUp'] = '',
    	['volDown'] = '',
    
    	['toggleAutoCallouts'] = '',
    	['toggleGeoSwitch'] = '',
    	['toggleAi'] = '',
    }
    {
    	enabled = true, -- Whether or not this feature is enabled
    	speedUnit = 'mph', -- mph | kmh | none -- The unit of speed provided with the callout
    	withPostals = false, -- Whether to include postals with the automatic callouts
    	postalResource = 'nearest-postal',
    }
    Config.geoChannels = {
    	enabled = true,
    	command = 'sonradgeoswitch', -- command to toggle geo-channel switching | e.g. /sonradgeoswitch
    	friendlyCommand = 'geoswitch', -- friendly subcommand of the /radio command to toggle geo-channel switching | e.g. / radio geoswitch
    	acePermission = '', -- ACE permission required to use disable geo-channel switching | Leave blank to allow all users
    	showNotifications = true -- Show notifications when geo-channel switching is enabled/disabled
    }
    Config.autoOnSceneStatus = {
    	enabled = true, -- Enable automatic ON_SCENE status when arriving at a waypoint created by SonoranRadio AI
    	distance = 30.0, -- Distance in meters from the waypoint to trigger ON_SCENE status
    	statusEnum = 4, -- Status enum for "ON_SCENE" -- See https://docs.sonoransoftware.com/cad/api-integration/api-endpoints/emergency/identifiers/unit-status for more information
    	timeout = 300000 -- Time in milliseconds to timeout the auto ON_SCENE status after arriving at the waypoint
    }
    Config.radioJammers = {
    	enabled = true, -- Enable or disable radio jammers
    	menuCommand = 'jammers', -- Subcommand to open the jammers menu | e.g. /sonoranradio jammers
    	toggleRange = 3.0, -- Distance in meters required to toggle a jammer on/off
    	permissionMode = 'none', -- ace, qbcore, esx or none
    	acePermission = 'sonoranradio.jammers', -- ACE permission required to use jammers
    	allowedJobs = { -- Jobs that can use jammers | Requires permission mode to be set to 'qbcore' or 'esx'
    		['hacker'] = {
    			grades = { -- Job grades that can use jammers
    				1,
    				2,
    				3
    			}
    		}
    	},
    	jammers = {
    		-- See file for full example
    	}
    }
    AI Mode Toggle
    Temporary Per-Channel Push to Talk
    Tone Board
    Change Group Tab
    Change Channel
    Volume Change
    Requires Permission
    Requires Permission
    Requires Permission
    Sonoran Radio - Scan Channel
    Sonoran Radio - Change Display Name
    Sonoran Radio - Switch Channel

    Use new notification frameworks

  • A custom function for guest user display names

  • Allowing the upcoming AI to automatically change your status when you are en-route and arrive on-scene at a GPS routed location.

    1. Open your existing config.lua

    2. Add the new properties to the configuration file

    Geo Channels

    Auto Notifications

    Guest Display Name

    AI GPS Auto-Status

    chevron-right2.22.0 (Login as Guest)hashtag

    Version 2.22.0 adds a new configuration option to use in-game ACE permissions for a guest login, removing the need for a user account.

    1. Open your existing config.lua

    2. Add the new property to the configuration file

    chevron-right2.21.0 (AI Postal Callouts + Signal Jammers)hashtag

    Version 2.21.0 adds a new configuration option for AI Pursuit Postal Callouts.

    1. Open your existing config.lua

    2. Add the new properties (withPostal and postalResource) to your Config.autoCallouts object. The end result should look like:

    Version 2.21.0 adds a new configuration option for Signal Jammers.

    1. Open your existing config.lua

    2. At the bottom of the configuration file, copy and paste the entire Config.radioJammers object.

    chevron-right2.20.0 (Default ESC Behavior)hashtag

    Version 2.20.0 adds a new feature to configure your community's default ESC behavior setting.

    1. Open your existing config.lua

    2. Add the new Config.defaultEscapeMode = 'keep' property. You can enable and configure this feature if desired.

    chevron-right2.19.0 (PTT on Panic & AI Callouts)hashtag

    Version 2.19.0 adds a new feature to automatically press a user's push-to-talk button on panic.

    1. Open your existing config.lua

    2. Add the three new config options:

    hashtag
    A. autoPttOnPanic Config

    hashtag
    B. autoCallouts Config

    hashtag
    C. toggleAutoCallouts Keybind

    Inside of the existing Config.keybinds add a new line for: `['toggleAutoCallouts'] = '',

    chevron-right2.18.0 (LB Phone, Background Noise)hashtag

    Version 2.18.0 adds a new integration for LB phone and feature to inject background noise into your transmissions.

    1. Open your existing config.lua

    2. Add the new Config.showEmergencyCallHelp = true option.

    3. Add the new Config.phoneResource = 'none' option.

    4. Add the new Config.enableBackgroundAudio = true option.

    chevron-right2.15.0 (ACE Perm Sync)hashtag

    Version 2.15.0 adds a new feature to manage radio community approval and permissions via ACE perms.

    1. Open your existing config.lua

    2. Add the new Config.acePermSync = false property. You can enable and configure this feature if desired.

    chevron-right2.14.0 Release (LVC Resource Name)hashtag

    Version 2.14.0 adds a new feature to increase radio volume when in-game sirens are on.

    1. Open your existing config.lua

    2. Add the new Config.luxartResourceName = 'lvc' property.

    chevron-right2.11.0 Release (Earpieces JSON)hashtag

    Version 2.11.0 Migrates the earpiece configuration from the config.luato earpieces.json. Therefore, this property is no longer needed in your config.lua file.

    1. Open the new earpieces.json file to confirm your configuration has been migrated (after resource start).

    2. Open your existing config.lua

    3. Remove the Config.chatterExclusions property.

    chevron-right2.10.0 Release (Config Values)hashtag

    Version 2.10.0 introduces new configuration values to customize the default user keybinds and the emergency call prefix.

    Note: This new default key mapping will only apply to new users who have not joined the server and had their keybind set yet.

    1. Open your existing config.lua

    2. Paste in the two, new default config options:

    This is is also available from the auto-updater's config.CHANGEME.lua

    chevron-right2.8.1 Release (Mobile Repeater Default Key)hashtag

    Version 2.8.1 introduces a new configuration value to customize the default user keybind to toggle mobile repeaters.

    Note: This new default key mapping will only apply to new users who have not joined the server and had their keybind set yet.

    1. Open your existing config.lua

    2. Paste in the new default config option (Config.mobileRepeaterKeybind) This is also available from the auto-updater's config.CHANGEME.lua

    Your config.lua show now look like the following:

    chevron-right2.7.0 (Speakers, Tunnels, Voice Effects, and Earpiece EUP)hashtag

    Version 2.7.0 introduces a new configuration value for EUP earpiece detection (to prevent people from hearing nearby chatter).

    1. Open your existing config.lua

    2. Paste in the new default config option: This is also available from the auto-updater's config.CHANGEME.lua

    1. Your config.lua should now appear like the following after adding in the Config.chatterExclusions property:

    chevron-right2.6.0 Release (In-Game Nearby Audio & Connected Users List)hashtag

    Version 2.6.0 introduces new configuration values.

    1. Open your existing config.lua

    2. Ensure the following lines are set:

      1. Config.chatter = true

      2. Config.acePermsForRadioUsers = false

      3. Config.talkSync = true

    Your config.lua should now look like the following:

    chevron-right2.3.0-1 Release (In-Game Configuration Menu)hashtag

    hashtag
    Configuration File

    Version 2.3.0 introduces a new configuration value.

    1. Open your existing config.lua

    2. Ensure the following lines are set:

      1. Config.radioUrl = 'https://sonoranradio.com'

      2. Config.apiUrl = 'https://api.sonoranradio.com/'

    Your config.lua file should now look like the following:

    hashtag
    ACE Permissions

    Version 2.3.0 introduces a new in-game repeater configuration menu. This allows an easier way to add, edit, or remove in-game repeaters.

    Communities will need to grant the new command.radiomenu permission.

    Communities can remove the old spawn and remove command permissions:

    • command.spawnradiotower

    • command.spawnradiorack

    • command.spawnradiocellrepeater

    chevron-right2.2.0 Release (In-Game Towers)hashtag

    hashtag
    Towers File

    Version 2.2.0 introduces multiple new in-game tower options. This includes a new towers.DEFAULT.json file that is required.

    1. Delete the existing towers.json file in your sonoranradio resource.

    2. Rename the new towers.DEFAULT.json file to towers.json in your sonoranradio resource and save.

    hashtag
    Configuration File

    Version 2.2.0 adds a new API key configuration for upcoming features.

    1. Add the following to line to your config.lua file, below the Config.comId line:

    Config.apiKey = 'YOUR API KEY'

    1. Replace YOUR API KEY with the from the Administration panel.

    -- Geo-Channel Settings --
    Config.geoChannels = {
    	enabled
    
    -- Change the type from 'native' to the new 'auto' option
    
    -- OLD:
    Config.notifications
    
    -- Customize Radio Guest Display Names
    Config.getGuestDisplayName = function(source
    
    Config.autoOnSceneStatus = {
    	enabled = true, 
    

    command.removeradiorepeater

    =
    true
    ,
    command = 'sonradgeoswitch', -- command to toggle geo-channel switching | e.g. /sonradgeoswitch
    friendlyCommand = 'geoswitch', -- friendly subcommand of the /radio command to toggle geo-channel switching | e.g. / radio geoswitch
    acePermission = '', -- ACE permission required to use disable geo-channel switching | Leave blank to allow all users
    showNotifications = true -- Show notifications when geo-channel switching is enabled/disabled
    }
    =
    {
    type = 'native', -- Available options: native, pNotify, okokNotify, ox_lib, chat, or custom
    notificationTitle = 'SonoranRadio', -- Notification Title for methods that support it
    -- NEW:
    Config.notifications = {
    type = 'auto', -- Available options: auto, native, pNotify, ox_lib, okokNotify, chat, or custom
    notificationTitle = 'SonoranRadio', -- Notification Title for methods that support it
    )
    -- return ('Guest %s'):format(source)
    return nil
    end
    --
    Enable automatic ON_SCENE status when arriving at a waypoint created by SonoranRadio AI
    distance = 30.0, -- Distance in meters from the waypoint to trigger ON_SCENE status
    statusEnum = 4, -- Status enum for "ON_SCENE" -- See https://docs.sonoransoftware.com/cad/api-integration/api-endpoints/emergency/identifiers/unit-status for more information
    timeout = 300000 -- Time in milliseconds to timeout the auto ON_SCENE status after arriving at the waypoint
    }
    -- Have the radio automatically callout pursuit locations (when toggled with the keybind)
    Config.autoCallouts = {
    	enabled = true, -- Whether or not this feature is enabled
    	speedUnit = 'mph', -- mph | kmh | none -- The unit of speed provided with the callout
    }
    Learn more about this new configuration line.
    Setting this to false hides the emergency call banner.
    Setting this to 'lb-phone' enables the LB phone integration.
    Setting this to false disables the background audio injection feature.
    See a complete example of our updated ACE permission structure.
    community API key
    Config.acePermsForRadioGuests = false -- Restrict users joining the radio as a guest to an ace permission
    Config.autoCallouts = {
    	enabled = true, -- Whether or not this feature is enabled
    	speedUnit = 'mph', -- mph | kmh | none -- The unit of speed provided with the callout
    	withPostals = false, -- Whether to include postals with the automatic callouts
    	postalResource = 'nearest-postal',
    }
    Config.radioJammers = {
    	enabled = true, -- Enable or disable radio jammers
    	menuCommand = 'jammers', -- Subcommand to open the jammers menu | e.g. /sonoranradio jammers
    	toggleRange = 3.0, -- Distance in meters required to toggle a jammer on/off
    	permissionMode = 'none', -- ace, qbcore, esx or none
    	acePermission = 'sonoranradio.jammers', -- ACE permission required to use jammers
    	allowedJobs = { -- Jobs that can use jammers | Requires permission mode to be set to 'qbcore' or 'esx'
    		['hacker'] = {
    			grades = { -- Job grades that can use jammers
    				1,
    				2,
    				3
    			}
    		}
    	},
    	jammers = {
    		-- Define jammers here
    		-- Example:
    		{
    			name = 'Hand Held Jammer', -- Name of the jammer
    			model = 'm23_2_prop_m32_hackdevice_01a', -- Model name for the jammer
    			offModel = 'm23_2_prop_m32_hackdevice_01a', -- Model name for the jammer when off | Optional
    			range = 25, -- Range of the jammer in meters
    			strength = 0.5, -- Strength of the jammer (0.0 to 1.0)
    			permission = 'sonoranradio.jammer_handheld', -- ACE permission required to use this jammer | Optional
    			-- If permission is not set, the jammer will be available to all players that can access the jammers menu
    			type = 'handheld', -- Type of jammer (handheld or static)
    			itemName = 'sonoran_radio_jammer_handheld', -- Item name for the jammer (if Config.enforceRadioItem is true)
    			poweredItemName = 'sonoran_radio_jammer_handheld_on' -- Optional item that replaces the base item while the jammer is powered on
    		},
    		{
    			name = 'Suitcase Jammer', -- Name of the jammer
    			model = 'ch_prop_ch_mobile_jammer_01x', -- Model name for the jammer
    			offModel = 'ch_prop_ch_mobile_jammer_01x', -- Model name for the jammer when off | Optional
    			range = 100, -- Range of the jammer in meters
    			strength = 0.8, -- Strength of the jammer (0.0 to 1.0)
    			permission = '', -- ACE permission required to use this jammer | Optional
    			-- If permission is not set, the jammer will be available to all players that can access the jammers menu
    			type = 'static', -- Type of jammer (handheld or static)
    			itemName = 'sonoran_radio_jammer_suitcase' -- Item name for the jammer (if Config.enforceRadioItem is true)
    		},
    		{
    			name = 'Case Jammer', -- Name of the jammer
    			model = 'h4_prop_h4_jammer_01a', -- Model name for the jammer
    			offModel = 'h4_prop_h4_jammer_01a', -- Model name for the jammer when off | Optional
    			range = 200, -- Range of the jammer in meters
    			strength = 1.0, -- Strength of the jammer (0.0 to 1.0)
    			permission = '', -- ACE permission required to use this jammer | Optional
    			-- If permission is not set, the jammer will be available to all players that can
    			type = 'static', -- Type of jammer (handheld or static)
    			itemName = 'sonoran_radio_jammer_case' -- Item name for the jammer (if Config.enforceRadioItem is true)
    		},
    		{
    			name = 'Satelite Jammer', -- Name of the jammer
    			model = 'm23_2_prop_m32_jammer_01a', -- Model name for the jammer
    			offModel = 'm23_2_prop_m32_jammer_01a', -- Model name for the jammer when off | Optional
    			range = 300, -- Range of the jammer in meters
    			strength = 1.0, -- Strength of the jammer (0.0 to 1.0)
    			permission = '', -- ACE permission required to use this jammer | Optional
    			-- If permission is not set, the jammer will be available to all players that can
    			type = 'static', -- Type of jammer (handheld or static)
    			itemName = 'sonoran_radio_jammer_satelite' -- Item name for the jammer (if Config.enforceRadioItem is true)
    		}
    	}
    }
    Config.autoPttOnPanic = {
    	enabled = true, -- Enable automatic PTT when panic button is pressed
    	duration = 15 -- Duration in seconds to hold PTT when panic button is pressed
    }
    Config.emergencyCallCommand = '999' -- Command suffix to start or stop an emergency call (i.e. '911' == /radio 911)
    -- Default radio keybinds (these can be changed in GTA settings) --
    Config.keybinds = {
    	['toggle'] = '',
    	['ptt'] = '\\',
    	['power'] = '',
    	['panic'] = '',
    	['nextChannel'] = '',
    	['prevChannel'] = '',
    	['talkAnim'] = ''
    }
    -- Mobile repeater keybinds
    Config.mobileRepeaterKeybind = {
    	mapperType = 'keyboard', -- See: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/
    	map = 'g', -- See: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/
    	label = 'Toggle Radio Repeater'
    }
    -- Radio Chatter Exclusion Settings --
    Config.chatterExclusions = {
    	{
    		componentId = 2, -- Ears
    		drawableId = 1, -- Number in vMenu MP Ped Component list
    		texture = 0 -- Texture ID in vMenu MP Ped Component list
    	},
    	{
    		componentId = 2, -- Ears
    		drawableId = 2, -- Number in vMenu MP Ped Component list
    		texture = 0 -- Texture ID in vMenu MP Ped Component list
    	},
    	{
    		componentId = 2, -- Ears
    		drawableId = 2, -- Number in vMenu MP Ped Component list
    		texture = 0 -- Texture ID in vMenu MP Ped Component list
    	},
    	{
    		componentId = 2, -- Ears
    		drawableId = 42, -- Number in vMenu MP Ped Component list
    		texture = 0 -- Texture ID in vMenu MP Ped Component list
    	},
    }
    CFX Documentation

    Changelog

    View the changelog for the Sonoran Radio application and in-game resource.

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    2.24.5 - 02/18/2026

    Desktop Overlay Promo

    • Added a check to ensure the community is on Pro before uploading a custom frame.

    • Added a popup promotional to encourage upgrading when uploading a custom frame.

    Desktop Overlay Overflow

    • Fixed an issue where users in channel would overflow the screen in the desktop overlay.

    Free Community Upload Overlay Frame

    • Fixed an issue with an undefined error message when a community on the free version would attempt to upload a custom radio frame.

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    2.24.4 - 02/17/2026

    Desktop Overlay

    • Added a desktop overlay with customizable frames to display your radio on top of any game window.

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    2.24.0 - 01/29/2026

    Geo Channels

    • Communities can now specify custom coordinate zones with specific radio channels to transmit and scan. When a player enters the zones, their radio channels will be automatically updated.

    Degrade/Tunnel Zones - Panel UI

    • Degredation zones can now be viewed and configured via the zones panel in Sonoran Radio.

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    2.23.2 - 01/07/2026

    Recording Filtering

    • Added the ability to filter transmission recordings by user and channel.

    User Ban

    • Added the ability to ban a user account from the members tab, preventing them from re-joining as a pending user.

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    2.22.2 - 01/02/2026

    Dispatch UI Revamp

    • Initial UI revamps for the dispatch panel

    Audio Synchronization

    • Fixed an issue where users could sometimes hear transmissions they were not scanning

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    2.22.1 - 12/30/2025

    Audio Leak Degradation

    • Fixed an issue where scanning and listening to 50-100 users at once would slowly create a node leak, resulting in laggy or stuttering audio until after a refresh.

    Push-To-Talk Hotmic

    • Fixed an issue where quickly pressing push-to-talk could result in a stuck "hot mic" on.

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    2.22.0 - 12/29/2025

    FiveM Login as Guest

    • Added a new option for FiveM communities. Allowing users to bypass the need for a linked Sonoran account to login and utilizing ACE permissions for all radio access.

    Audio Node Disposal

    • Improved audio node disposal for temporarily muted users and channels in attempt to resolve an issue with distortion over time.

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    2.21.7 - 12/22/2025

    AI Pursuit Callout Hear

    • Added a settings option to toggle on the ability to hear your AI pursuit callouts when enabled.

    Community Log Search

    • Added a panel to view user logs for configuration edits and more.

    Translations

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    2.21.3 - 10/28/2025

    Resource Exports

    • Added and documented several new developer exports in the FiveM resource.

    Shared Channel UI

    • Fixed an issue with shared channels causing the in-game/mini UI to show the user in the main shared channel instead of the per-group subchannel.

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    2.21.2 - 10/21/2025

    Custom Domains Cloudflare for SaaS

    • Updated the custom domain setup to use the newer "Cloudflare for SaaS" method, with legacy being depreciated in the near future.

    Reconnection Handling

    • Fixed an issue primarily in-game, where users would be unable to hear other transmissions after a network reconnection.

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    2.21.0 - 10/17/2025

    Shared Radio Channels

    • Communities can now link multiple radio channels together from separate groups. Useful for shared "Interops" or other communication channels between departments.

    Signal Jammers

    • Added in-game signal jammer items, configurable with QB Core and ESX to block radio signals within a specified radius.

    Emergency Call Redial

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    2.20.0 - 07/21/2025

    Voice EQ: V2

    • Added a new pre and post-effect advanced EQ in the voice effect settings.

    Persistent Scanners: Model Options

    • Added new model options for in-game persistent scanners.

    Persistent Scanners: Move

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    2.19.0 - 07/10/2025

    Custom Domain

    • Added the ability to utilize a custom domain, logging users directly into your radio community.

    Vanity URLs

    • Communities now have a free vanity URL located at COMMUNITYID.sonoranradio.com.

    Custom Community ID

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    2.18.0 - 05/08/2025

    Simulated Background

    • Added new functionality to add in simulated background noise for in-game sirens, boat engines, helicopter rotors, and gunshots.

    Multi-Server

    • Added support for multiple radio servers under one community.

    LB Phone Integration

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    2.17.2 - 04/07/2025

    Audio Duplication and Static

    • Fixed an issue causing some users to transmit doubled audio (echoing) and/or constant static when not using the vocoder.

    #28123 - Local SFX

    • Fixed an issue causing local custom mic click SFX to not work.

    RocketNode Promotional Images

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    2.17.0 - 04/03/2025

    Multi-Channel Transmit

    • CTRL + Click on a channel to transmit on multiple at once.

    Chatter: Volume Level from Source Player

    • In-game chatter volume is based on the person's actual radio volume. Turning down your radio on a traffic stop will make it quieter for people around you.

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    2.16.0 - 03/10/2025

    Qbox & OX Inventory Support

    • Added support for OX inventory in both QBCore and QBox

    Display Name: CAD Sync

    • Added a new CAD integration feature to automatically update your radio display name based on unit information

    Display Name: Command

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    2.15.0 - 02/12/2025

    ACE Permission Sync (Auto-Approve + Community Perms)

    • Added an ACE permission sync option to automatically approve users and grant community permissions based on in-game ACE permissions.

    In-Game Channel Changer - Group Handling

    • Added a right-click option on the top channel change knob in-game to toggle between changing channels and channel groups.

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    2.14.0 - 01/30/2025

    Panic: Radio & Dispatch Display

    • Expanded radio panic functionality to reflect in the in-game and dispatch UI with a customizable sound.

    Volume Hotkeys

    • Added in-game and in-app hotkeys to quickly adjust the radio volume by a configurable amount.

    Channel Hotkeys

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    2.13.2 - 01/22/2025

    AI Tone TTS: Removed Character Limit

    • Removed the 50 character limit for community integrated AI text-to-speech tones.

    Transmission Logs: Vocoder Cutoff

    • Fixed an issue causing transmission logs to be cutoff when using the vocoder effect due to other optimizations.

    Transmission Logs: Download

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    2.13.0 - 01/21/2025

    In-Game Physical Scanners

    • Added in-game physical scanner items for civilians to hear radio transmissions

    Transmission Logs

    • Added transmission logs in the dispatch panel with optional AI transcriptions

    #26361 Transmit to In-Game Speakers

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    2.12.0 (Full Release) - 12/31/2024

    Radio Chatter: Vehicle Detection

    • Added vehicle detection to lower and muffle nearby radio chatter if the user enters a vehicle. Chatter volume resumes if the window is down/broken or the door opens.

    Emergency Call: Nearby Chatter

    • When a user is making an emergency call on the phone, nearby users can now faintly hear the dispatcher talking on the other side of the phone.

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    2.11.0 (Beta) - 12/19/2024

    Text Style Display

    • Added a new screen display style with a "text-based" UI for older radio styles

    Settings UI: Tabs

    • Overhauled the settings modal with tabs for each section

    Hide Radio ESC User Config

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    2.10.0 (Beta) - 12/03/2024

    #25437 Radio In-Game Display

    • The in-game radio will now persist on the user's screen, until they use /radio hide. Per-user customization will be released in a coming update.

    #25917 - EUP Chatter

    • Added support for drawable items (in addition to the existing prop support) for EUP chatter exclusion.

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    2.9.0 (Beta) - 11/07/2024

    In-Game Emergency Calls

    • Added a way for players in-game to place an emergency (911) call to dispatchers

    Developer Export - Radio Signal

    • Added an export to get a user's radio signal quality

    Developer Export - Panic

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    2.8.0 (Beta) - 10/10/2024

    CAD Integration

    • Added sonrad integration to display Sonoran CAD call information on the in-game radio, along with panic functionality

    Top-Down HUD Improvements

    • Improved the top-down radio HUD to display the channel name, frequencies, and color changes when a user is transmitting

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    2.7.2 (Beta) - 09/27/2024

    Voice Degradation

    • Fixed an issue causing some users to experience gradual voice degradation that was only fixed after refreshing/power toggling the radio

    Digital Voice Effect

    • Smoothed and reduced the initial digital voice filter effect

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    2.7.0 (Beta) - 09/25/2024

    Voice Effect Customization

    • Added the ability to create multiple custom voice effect filters and apply them per-channel.

    Tone Board - Play to In-Game Speakers

    • Added the ability configure in-game speakers and play radio tones to them.

    Tunnel Signal Degrade

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    2.6.2 (Beta) - 09/13/2024 (In-Game Only)

    In-Game Connected Users

    • Fixed an issue with the connected users list causing some names to not change to green while the user was talking

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    2.6.1 (Beta) - 09/11/2024 (In-Game Only)

    In-Game Connected Users

    • When talking, user names will display as green

    • Added proper CSS ellipsis to display names

    • Added tooltip to user display names

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    2.6.0 (Beta) - 09/11/2024

    Hear Chatter In-Game

    • Civilians can now hear live radio chatter when there is a nearby radio. This requires the pro version.

    Top-Down HUD

    • Added the top-down radio HUD UI in-game

    Multi-Frame

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    2.5.0 (Beta) - 08/16/2024

    Sonoran CMS Integration

    • Added the ability to manage your radio user's joining, permissions, and kicking via Sonoran CMS ranks and Discord roles.

    Input/Output Device Selection

    • Added the ability to customize and test the input and output sources via the settings menu.

    Tone Board

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    2.4.0 (Alpha) - 08/05/2024

    Channel Groups & Organization

    • Added the ability to create channel groups and easily organize via drag-and-drop

    Custom Talkover Tone

    • Added the ability to customize a community-wide talkover error SFX

    Signal Bars

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    2.3.0 (Alpha) - 7/11/2024

    Repeaters - UI Menu

    • Added an in-game repeater menu to add, edit, and remove repeaters.

    In-Game Volume

    • Added the ability to adjust the system-wide volume in-game via the settings menu.

    In-Game Per-User Volume

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    2.2.1 (Alpha) - 07/03/2024 (In-Game Only)

    Tower Distance

    • Fixed an issue causing tower distortion levels to "freeze" in certain cases.

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    2.2.0 (Alpha) - 07/02/2024

    In-Game Tower Signal

    • Added variable audio distortion based on how close a user in-game is to a radio repeater model.

    User Display Names

    • Added the ability to customize user display names and two new permissions to set who can change their, and others', display name.

    Link UI Refresh

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    2.1.1 (Alpha) - 06/21/2024

    Desktop Application - Hotkey Setting

    • Improved handling for detecting a wider array of hotkeys in the desktop application, including standard mouse buttons.

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    2.1.0 (Alpha) - 06/18/2024

    Login Link

    • New login for in-game resource/mobile

    Community ID

    • Use community IDs in URL instead of numeric IDs

    Volume Control

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    2.0.1 (Alpha) - 06/18/2024

    Community ID

    • Accept community ID in place of standalone ID

    #22925 - ESC Error

    • Fixed ESC with the radio open causing an error, preventing you from leaving the radio

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    2.0.0 (Alpha) - 06/06/2024

    Initial Release

    AI Emergency Zones
    • Communities can now create emergency zones for dispatch AI to read out CAD emergency calls to specific channels based on location.

    AI Auto-Status Routing

    • When the AI GPS routes a user to a specific postal or coordinate locations, the AI will automatically mark the unit as en-route and on-scene.

    FiveM Guest Login - Framework

    • Integrated the guest login with QB-Core, QBox, and ESX to use the player's character name by default.

    FiveM Guest Display Name Function

    • Communities can now use a custom function to set user's guest display names for their framework.

    FiveM Tablet

    • Added an in-game tablet to view the dispatch panel.

    Tone Board Improvements

    • Tone board now auto-selects your currently transmitting channels.

    • Tone stacks can now be saved for faster, repeated use.

    Notifications

    • In-game notifications now support an "auto" mode, automatically detecting any of the new notification options: native, pNotify, ox_lib, okokNotify, chat, lation_ui or custom.

    FiveM Resource Restart Auto-Connect

    • When the FiveM resource is restarted, all users will now automatically re-connect to their radio.

    Mobile Server Selection
    • Disabled the automatic connect on mobile if the community has multiple servers configured. Allowing the user to select the server prior to connecting.

    Members Panel Pagination

    • Added pagination to the members table, resolving a timeout issue for communities with several thousand users.

  • Added translation support along with several new language examples.

  • Custom Domain Removal

    • Added handling on community downgrade to remove the custom domain from Cloudflare.

    Bandwidth

    • Tweaked connection subscription events in an effort to minimize bandwidth usage.

    API Channel

    • Fixed an issue where changing the radio channel via API would result in client side errors.

    Trialing Status

    • Fixed an issue where trial subscription days would still place the user on the free version.

    UI Positions
    • Fixed an issue with saving radio UI positions in-game.

    CF Custom Domains

    • Fixed an issue with newly created custom domains on Cloudflare.

    Desktop Split Error

    • Fixed an error that would popup on the desktop version.

    • Added the ability to re-dial an emergency caller after the call has been ended.

    AI Callouts: Postal Code

    • Added postal code text-to-speech in the AI pursuit callouts.

    Earpiece Notifications

    • Added an in-game notification whenever a configured earpiece is inserted or removed, confirming if other players nearby can hear your radio or not.

  • Added the ability to move an existing in-game persistent scanner instead of needing to delete and re-add it.

  • Radio Frame & User List Size Safety

    • Added checks to prevent users from resizing the radio or connected users list to be off of their screen, reducing the need for the /radio reset command.

    Default Settings: ESC Behavior

    • Added the ability to set the in-game FiveM ESC default behavior.

    VFX Customization: XMIT vs RECV Signal Strength

    • Added two sliders in the voice customization testing menu to better reflect in-game usage for both transmitter and receiver signal strength.

    Desktop Channel Hotkey

    • Fixed an issue with desktop per-channel hotkeys not being able to be re-registered with a new key.

    #29952 - Persist Frame

    • Fixed an issue where frame selection would not persist when in QB item mode.

  • Communities can now customize their community ID for easier user joining and vanity URL customization.

  • Scanner UI Menu

    • Added a graphical UI to interact with in-game scanners.

    Frame Customization: In-Game Placement Menu

    • Added an in-game menu to easily customize new frames and live adjust the positioning, sizing, etc.

    Aircraft Frame Support

    • Added support to specify custom radio frames for aircraft use.

    Proxy URL - IP Backup

    • In the event that the CFX proxy fails for push events, servers will automatically fall back to a direct IP and port.

    AI Pursuit Callouts

    • Added AI powered pursuit callouts, toggleable with a hotkey. When enabled, your radio will automatically transmit your heading, street, and speed.

    Speaker Grouping

    • Added the ability to group multiple in-game speakers to a single location, cleaning up the dispatch tone board.

    #28477 Panic Open Mic

    • Added the option to automatically leave the user's microphone on for a configurable amount of time after pressing the panic button.

    Desktop: Side Mouse Button Support

    • Overhauled and wrote a custom keybind handler, allowing for better keybind support with side mouse buttons and more.

    QBox Death Support

    • Added death detection support for QBox, allowing the radio to shut off when dead.

    #29110 - CAD Call Info Close

    • Fixed an issue causing radio call information screens to not clear when a CAD call is closed or your unit is unassigned.

    ACE Perm Sync - Don't Require Auto-Approve

    • Fixed an issue causing ACE permission sync to require the auto-approve permission before granting any other permissions.

    User List Improvements

    • Fixed an issue with the in-game online users list not allowing for complete scrolling with large player counts.

    #29490 - Talking while Dead

    • Fixed an issue allowing some users to talk on the radio when the prevent transmission while dead feature was enabled.

    #29213 - Server Rack Positioning

    • Fixed an issue causing server rack repeaters to spawn and save slightly off of their proper position.

    In-Game Chatter - Custom Community PTT SFX

    • Fixed an issue causing in-game chatter to use the default mic clicks instead of the custom community-wide microphone clicks.

    Text UI Condense Improvements

    • Fixed an issue causing the transmitting username on the text based UI to show twice, taking up space and shifting the UI into two parts.

    Multiple Servers - Same IP

    • Fixed an issue where running multiple servers on the same IP (but different ports) and on the same radio community would cause one to override the push url for the other.

    Servers - Admin Delete

    • Fixed an issue where users with the admin permission could not delete servers.

  • Added integration with LB phone to call emergency services and hide the emergency call banner from the user's screen.

  • Thank you to IC-Technologiesarrow-up-right for providing much of the LB Phone integration code!

  • Default Community Settings

    • Added a new customization option for default user settings when joining a community.

    Auto-Gain Control

    • Set automatic microphone gain to be enabled by default.

    Menu: Repair all Repeaters

    • Added a new menu option to repair all radio towers and repeaters at once.

    #28108 - Extended Frequency Options

    • Removed frequency restrictions from radio channels in advanced mode.

    Management Panel Lookups

    • Added new internal tools for faster customer support.

    #28202 Connected Users List

    • Fixed an issue with users transmitting on multiple channels not showing properly on the in-game user list.

    #28418 - Enforce Radio Item

    • Fixed an issue causing the enforce radio inventory item function to not work.

    HF: Chatter Exclusions

    • Fixed an issue with non-props not working properly as earpieces when configured.

    Siren Volume Increase Pop

    • Removed the volume increase/decrease sound effect when toggled via the in-game siren toggle.

    #28572 - Desktop Copy

    • Fixed a permission issue preventing the community ID/key copy function from working on desktop.

  • Fixed an issue causing RocketNode promotional images to not load in the app versions of Sonoran Radio.

  • Hotkeys: Per-Channel PTT

    • Added customizable per-channel PTT buttons in the dispatcher panel, allowing users to quickly switch and talk in a specific channel with one key.

    Hotkeys: Clear/Un-Set

    • Right-click on a hotkey to clear it.

    Radio Event: 911 Call Answered - Dispatcher Name

    • Added the ability to see the 911 call's dispatcher name both in-game and programmatically with the resource API.

    Tower Destruction Events

    • Added in-game events on tower destruction to help log who damaged the repeaters.

    #27676: Mic Perm Reset

    • If a user clicks deny on the in-game F8 mic permissions, it will reprompt them every time they try and use the radio.

    Modern UI - Remove Scrollbar

    • Hid the vertical scrollbar on the modern UI when in-game.

    Channel TTS Cache Busting

    • Fixed an issue causing the channel AI TTS audio to not clear cache when updated directly from the dispatch panel.

  • Added an in-game command to set your radio display name

  • Display Name: Export

    • Added a developer export to set your radio display name

    Voice Effects: Import/Export

    • Added a modal to import and export radio voice effect profiles

    Radio Active Export

    • Added a developer export to check if the radio is active (turned on)

    Config.lua Malformat - Throw Clear Error

    • In the event of a malformed config.lua, the resource will throw a clear error message

    Neaby Chatter: Buzz

    • Fixed an issue causing a loud but short "buzz" sound when passing a nearby radio (chatter) at rapid speeds

    HF: #27364 Panic Keybind

    • Fixed an issue throwing an error when pressing the in-game panic keybind

    Scan List Restore Post-Transmit

    • Fixed an issue causing the scan list to not properly restore after a super short transmit (by yourself or others) in your primary channel

    Tone Board: Live TTS AI
    • Added the ability to generate temporary AI powered text-to-speech tones directly from the tone board.

    Scanned Channel Audio Indicator

    • Added new UI elements on the in-game radio to indicate a transmission from a scanned channel, along with the user's name and channel.

    #27054 Mute Scanned on Primary Transmission

    • Added the setting option (enabled by default) to mute scanned channels when another user is talking on your primary channel.

    #27143 Group Change Channel Persistence

    • Using hotkeys to change your group from one to another now saves and restores your last used channel when going back to a previous group.

    Volume Hotkey SFX

    • Added customizable hotkey sound effects for the volume hotkeys.

    Tunnels: Menu Expansion

    • Added a toggle visibility button in the tunnel editor menu.

    • Added the ability to select and remove a configured tunnel via menu.

    Dispatch UI: Show Channel IDs

    • Dispatch UI now has a toggle button to view channel IDs for in-game permissions.

    Channel & Group Hotkey: In-Game Notify on No Options

    • Added small in-game notices on channel and group change hotkeys if there is no other group or channel to page to, in order to reduce confusion.

    #27173 Hotkey Resize

    • Fixed an issue causing desktop hotkeys to stop working if the screen was resized down to mobile UI mode and back.

  • Added in-game and in-app hotkeys to quickly page through channels in your group.

  • Group Hotkeys

    • Added in-game and in-app hotkeys to quickly page through channel groups.

    Sirens On Volume Increase

    • Added automatic, configurable volume adjustment when sirens are toggled on in-game.

    In-Game Channel Transmit Command

    • Added a new in-game command to toggle transmitting on a specific channel.

    In-Game Scan List Command

    • Added a new in-game command to toggle a scan list.

    In-Game Scan Channel Command

    • Added a new in-game command to toggle a channel scan.

    In-Game Stream Deck Integration

    • Documented Stream Deck integration with the new FiveM commands.

    Frame Selection Persist

    • In-game frame selection now persists/saves for the next time you join.

    Emergency Call Export: Answered + Ended

    • Added additional integration values for in-game emergency calls to determine when the call is answered by a dispatcher or ended by a dispatcher.

    Emergency Call Resource Export: Name Parameter

    • Added an additional parameter to customize the caller's name for in-game emergency calls.

    Scan List: Drag-and-Drop Reorder

    • Scan lists can now be reordered via drag-and-drop

    Modern UI: Group Name Display

    • The modern in-game radio style display now also lists the channel group.

    Speaker Menu: Live Updates + JSON Corrupted

    • Fixed issues causing the in-game speaker location menu to not live update in the dispatch tone board and cause the JSON config to become malformed.

  • Fixed an issue causing downloaded transmission logs to be corrupt and not playable.

  • Added the ability to locally record microphone audio to play over the tone board to radios and in-game speakers

  • AI: Tone Text to Speech

    • Added the ability to generate AI text to speech tones

    #26385 Stacked Tones

    • Added the ability to "stack" and play multiple tones in a row

    #26534 In-Game/Mobile Radio Scan Lists

    • Added configurable scan lists to quickly swap between multiple scanned channel groups

    #26414 Persist scanned channels

    • Scanned channels now save locally to be restored when turning the radio back on

    Vocoder Bitrates

    • Added adjustable bitrates to the vocoder voice effect

    Free Vocoder

    • Made the new vocoder available to the free version of Sonoran Radio

    In-Game Text Radio SONORAN Branding

    • Added small branding to the text based display in-game when large enough (vehicle display)

    Vocoder PTT Timing

    • Overhauled and improved vocoder PTT handling to ensure local UIs update much faster without a long delay before and after the transmissions

    #26458 Connect: Permission Denied Mic General Error

    • Added improved notice and handling in the browser version if microphone permissions are not granted

    Hotkey: Prevent Left Mouse

    • Blacklisted the left mouse button from being used as a hotkey

    Voice Effect: Clipping
    • Added a new "clipping" voice effect to cut audio in and out when the radio signal is poor. This effect is designed to pair particularly well with the vocoder.

    Transfer Community

    • Added an option in the administration panel to transfer community ownership to another user.

    Emergency Call: SFX

    • Added a community customizable incoming emergency call sound effect for dispatchers.

    Backend Error API Clearnup

    • Cleaned up general backend errors from the API

    In-Game Debug

    • Removed leftover in-game debug prints

  • Added three radio display options for ESC behavior (stay on screen, hide, show only while transmitting)

  • Expired Community Removal

    • Added automatic community deletion, if on the free version, after 30 days with a 21 day notice

    Emergency Call: Fix Hear Radio Chatter Nearby

    • Fixed an issue where users could not hear nearby radio chatter while on a 911 call

    Hide/Close Radio when QB Item Gone

    • Fixed an issue where removing the QB/ESX radio item would not turn off and remove the radio from the user's screen

    Permission Reactivity
    • When connected to the radio, user permissions will now update in real time.

    Customize 911 Command

    • Added a new config emergencyCallCommand property to customize the /radio 911 to other numbers or words based on locality.

    Configure Default Keybinds

    • Added new configuration values to customize the default radio keybinds for new in-game users.

    In-Game Unlink via Pending Screen

    • Added an account un-link for the in-game pending community approval screen.

    Community Cards - Leave Community

    • Added a leave community button in the portal.

    In-Game Audio Subprocess Info

    • Added a short URL guide in the in-game volume slider to help users who may be having a hard time hearing people.

    Homepage - Emergency Call Promo

    • Added a promotional tab on the front page for the in-game emergency call feature.

    #25858 Radio Frames

    • Fixed an issue causing some communities to have no frame options available in settings based on their config values.

    HUD Disconnect

    • Fixed an issue causing the HUD view to show as disconnected.

    #25846 - Connected Users API

    • Fixed an API 500 error when requesting the active users, but none are connected.

    #25741 - Radio Inventory

    • Fixed an issue where using enforceRadioItem would throw an error that the radio item is not in your inventory.

  • Added an export to listen for a radio panic press

  • #24896 Radio Item - Customize ID and Name

    • Added customization options for the in-game radio item's ID and name

    Auto-Join User on URL Load

    • Users automatically join the community if they load a community's specific URL

    Disable PTT SFX For Myself and/or Others

    • Added a settings option to disable hearing mic-clicks for yourself and/or other users

    Mute Scanned When Transmitting

    • Added a settings option to mute scanned channels while transmitting

    Debug Mode Toggle Command

    • Added a toggle command for debug mode

    Sonoran Account Avatar

    • Added the user's Sonoran account avatar in the panel

    Core Security Update

    • Improved credential storage security

    Browser Hotkey Notice - Not Global

    • Added a notice in the settings page, if using the web version, that hotkeys are not "global" and the page must be in focus

    Apple Silicon Hotkey Fix

    • Fixed an issue causing global desktop hotkeys to be unavailable on Apple silicon based computers

    In-Game Channel Selector - Private Channels

    • Fixed an issue allowing users without permissions to access a private channel if they used the channel selector in-game

    Toggle repeater mapping spamming chat

    • Removed debug logs on repeater toggle

    #24958 QB Item Check Function

    • Updated a depreciated QB item check method

    HF: #25273 - PTT/Audio Flicker

    • Fixed an issue causing vMenu Proxychat and Mumble Chat to flicker and stick with TalkSync enabled

    HF: QB Metadata Tower Break

    • Fixed an issue in QB Core mode causing tower signals to always be perfiect if the player had no metadata property.

    HF: Member Tab

    • Fixed an issue causing the members tab to not display if the user had a permission to kick, rename, or approve members but not the admin permission.

    HF: Channel Permissions Owner Bypass

    • Fixed an issue causing private channels to be hidden for the server owner.

    HF: Move User 500

    • Fixed an issue where moving your channel via context menu would throw a 500 error.

    HF: Channel Add in Group via Dispatch

    • Fixed an issue where adding a new channel via dispatch panel would put it in the first channel group, not the group that it was added from.

    HF: TTS Replay On Reconnect

    • Fixed an issue where connecting to a non-default channel, disconnecting by switching radio panel tabs, and re-connecting would start playing the TTS of the old channel name before correcting.

    HF: AI TTS Generation on Create Channel

    • Fixed an issue causing AI TTS generation to fail when creating a new channel.

    Talkover Override
    • Added a new permission granting users the ability to double-press their PTT button to override the talkover protection and silence the other transmitter

    CMS Sync - Talkover Override Permission

    • Added the ability to manage talkover override permission via Sonoran CMS

    Talkover Override Success Tone

    • Added a new, community-customizable talkover override success sound effect

    Homepage Revamp

    • Completely revamped the homepage for feature highlights

    UI Cleanup/Component Optimization

    • General internal cleanup and optimizations, making way for new future UI possibilities

    Community Kick - Disconnect from Radio

    • When a player is kicked from the community (via Radio members tab or CMS) they will now be automatically disconnected from the radio, preventing them from transmitting any further

    Home Button - Auto-Reconnect

    • Pressing the home button on the in-game radio (to hard refresh) will now automatically re-connect the user

    Optimized Signal Quality Reports

    • Optimized in-game tower signal reporting to spam fewer updates across the websockets, only reporting when there is a significant enough change

    Permission Checks

    • Fixed multiple backend permission checks preventing users without the Admin permission from accessing functionality

    Key Input on Power Toggle

    • Fixed an issue causing the in-game "press any key" popup to display every time you turned off/on the radio, instead of just once at the initial game join

    #25095 - TTS Fast

    • AI channel name TTS will now stop playing if you quickly switch to another channel before the audio has finished

    Radio Frame - Persist Selection

    • Fixed an issue where selecting a different radio frame in the settings would not save/persist after closing the radio

    Mobile repeaters won't toggle on

    • Fixed an issue causing the G button in vehicles configured to act as a mobile repeater to not work

    Admin Panels - No Perm Redirect

    • Added local permission checks to prevent users from loading UI panels by changing the browser URL, even though the backend properly prevented data manipulation

    Unable to Leave Pending Community

    • Fixed an unauthorized error from happening when trying to leave a community you were pending in.

    New User - Unknown Display Name

    • Fixed an issue where a user newly joining the community and connecting to the radio would display as "Unknown User" to people already connected

    QB Reference Error

    • Fixed an error causing the in-game resource to fail under certain QB Core modes

  • Added the ability to configure in-game tunnels and other 3D areas that reduce radio signal quality.

  • AI Channel Text-To-Speech

    • Added automatic AI generated channel name TTS that will play when connecting and switching channels.

    Context Menu Name Change

    • Added the ability to right-click on a connected user to quickly modify their display name.

    Private Channel Permissions

    • Added the ability to toggle channel visibility to private, requiring a user permission to connect.

    CMS x Radio - Private Channel Permissions

    • Added the ability to automatically manage private radio channel permissions via Sonoran CMS.

    CMS x Radio - Name Sync

    • Added the ability to automatically manage radio display names via Sonoran CMS.

    Nearby Radio Chatter - Earpiece

    • Added the ability to configure in-game earpiece EUP that will prevent people nearby from hearing your radio.

    Game Resource Optimization

    • Added multiple new in-game optimizations to improve resource performance.

    Connected Users List - Save Position

    • Added size and position persistence to the in-game connected users list.

    Proxy URL - Retry

    • Added retry logic and UI errors in the event that the in-game resource can not get the proxy URL.

    #24819 - Talkover on Scan

    • Fixed an issue causing talkover protection to prevent someone listening to a channel with someone transmitting from transmitting in their own, clear channel.

    Tone Configuration Fixes

    • Fixed multiple issues with tone files and tone cosmetic customizations not being persisted or removed.

    CAD Livemap Repeater Types

    • Fixed an issue causing only the radio tower type repeaters to show on the CAD livemap.

    Alphabetically sorted display names

    Radio and Connected User Hide

    • Fixed an issue causing the radio and connected user menu to not hide when pressing ESC if no hotkey was set

  • Added four radio frame options in-game to choose from, customizable by the community

  • In-Game Connected List

    • Added an in-game connected users list

    Cache Busting

    • Added improved cache busting to ensure in-game radio updates are recieved faster by users

    Mic Clicks - For Local Only

    • Per-user custom mic clicks are now only heard by that user, instead of everyone on the radio

    In-Game Talk Sync

    • Talk in-game at the same time you talk in the radio

    Vehicle Radio Blue Screen

    • Fixed an issue causing switching from the handheld to vehicle radio causing a blue radio screen for some users until turned off and back on

    In-Game Talkover

    • Fixed an issue allowing some users to talkover others while talkover protection was enabled

  • Added a customizable toneboard allowing dispatchers to play or repeat tones on specific channels and groups.

  • Server Customization UI

    • Consolidated the server customization menu into organized tabs and improved the in-game install with a step-by-step tutorial.

    Animation Download

    • Added a tutorial step in the server customization menu to install the custom radio animations.

    New Join 403

    • Hotfix: Fixed an issue causing newly joined members to get an error on the web and desktop versions.

  • Added visual signal bars in-game to view your tower connectivity

  • SFX Volume

    • Added the ability to customize the sound effect volume in the settings menu

    Auto-Join on Link

    • Users now automatically join the Sonoran Radio community after linking in-game

    In-Game Enhanced Error Handling

    • Improved errors and ensured the resource fails to start without a proper community ID and API key

    Mobile UI improvements

    • Added multiple improvements for mobile users, including a dedicated UI for the radio panel

    Mobile PTT Button

    • Added a push to talk button to the mobile version (web, apps coming soon) to utilize the rado on mobile devices

    Fix: Desktop Updater

    • Fixed an issue causing the desktop application auto-updater from working

    PTT In-Game & Radio

    • Fixed an issue preventing scripts from making the player talk in-game at the same time as they're talking on the radio

    #23608 - Server Members

    • Fixed an issue limiting the number of users visible in the server members tab

    #23542 - Tower Components

    • Fixed an issue causing pieces of a radio tower to be left after removal

    #23758 Discord and Apple Login Window

    • Fixed an issue on the desktop app opening the radio in a second window after login via Discord or Apple

  • Added the ability to right click on a user in-game to adjust their volume.

  • Panel - Customized Download

    • Added a new download link in the radio panel that includes a pre-configured community ID and API key.

    In-game Radio - Logout

    • Added an option to logout and unlink your radio in-game via the settings menu.

    Startup - Link IP

    • Added an automatic API call to link your server's IP address to your community ID. This will be used for an upcoming integration.

    API Key - Rotate

    • Added the ability to rotate and refresh your API key if leaked.

    Menu CMS Discovery

    • Added the CMS community discovery spotlight to the portal's community selection menu.

    Talkover Protection In-Game

    • Fixed an issue causing talkover protection in-game to fail.

    Distortion Inconsistencies

    • Fixed an issue causing in-game distortion due to tower signal to not work consistently.

    In-Game Permission Re-Request

    • Fixed an issue causing the user to be asked for microphone permissions on every join.

  • Improved the /link portal UI with automatic focusing, forward/back navigation, and submission.

  • In-Game Towers

    • Added three radio repeater models for in-game signal strength.

    In-Game Resize and Move

    • Added the ability to resize and move the radio UI.

    Custom Animation Support

    • Added the ability to disable in-game animations while talking, for custom animation scripts.

    Developer Exports - PTT

    • Added developer exports when a user activates and deactivates their PTT hotkey.

    #23262 - Desktop Hotkey

    • Fixed an issue with updating your keybind not setting until an application restart

    Added per-user volume controls

    Talkover Protection

    • Added toggleable talkover protection

    Channel Change: Drag-and-drop

    • Move users by dragging and dropping

    • Fixed connecting on another window redirecting to home (which would break the in-game resource)