POST https://api.sonorancad.com/v2/general/permission-keys/applications
Rate limit:Apply a Sonoran CAD permission key to the account linked to a community user ID, linked Roblox ID, or linked Discord ID.10 requests per minute
Authenticated v2 endpoints are rate limited per API key rather than per IP address.
Request Body
UsecommunityUserId by default, or provide roblox or discord to target the account linked to that external account ID.
{
"communityUserId": "player-1234",
"permissionKey": "YOUR_PERMISSION_KEY"
}
Example Request
- Sonoran.lua
- SonoranCADFiveM
- Sonoran.js
- Sonoran.py
- Sonoran.Net
- OpenAPI
- cURL
-- luarocks install sonoran.lua
-- For SonoranCADFiveM in-game usage, see the SonoranCADFiveM tab for the export-based client.
local Sonoran = require("sonoran")
local sonoran = Sonoran.createClient({
product = Sonoran.productEnums.CAD,
communityId = "YOUR_COMMUNITY_ID",
apiKey = "YOUR_API_KEY",
defaultServerId = 1
})
local response = sonoran.cad:applyPermissionKeyV2({
communityUserId = 'player-1234',
permissionKey = 'DISPATCH',
})
-- Inspect response.success, response.data, or response.reason as needed.
print(response.success)
Use this tab only when calling the v2 API from the server side of an in-game FiveM resource.Sonoran.jsSonoran.NetAfter getting the Lua export client:
- Sonoran.lua and Sonoran.js: use the
sonorancadexport to get the ready CAD client. - Sonoran.Net: FiveM exports do not return a .NET client. Read the Sonoran CAD convars and create a fresh client.
- Sonoran.py: FiveM does not run Python resources; use the Python tab for external integrations.
sonoran_apiKey as a protected FiveM convar. FiveM restricts a convar after add_convar_permission is configured, so only explicitly permitted resources can read it. Grant another resource access with add_convar_permission your-resource-name read sonoran_apiKey. If you change the API key in config.json, fully restart the sonorancad resource before reading the updated convar value.Sonoran.lualocal cad = exports["sonorancad"]:getCadClient()
const cad = exports["sonorancad"].getCadClient();
// dotnet add package Sonoran.Net
using CitizenFX.Core.Native;
using Sonoran;
var communityId = API.GetConvar("sonoran_communityID", "");
var apiKey = API.GetConvar("sonoran_apiKey", "");
var serverIdRaw = API.GetConvar("sonoran_serverId", "1");
var serverId = int.TryParse(serverIdRaw, out var parsedServerId) ? parsedServerId : 1;
using var sonoran = new SonoranClient(new SonoranClientOptions
{
product = SonoranProduct.CAD,
communityId = communityId,
apiKey = apiKey,
defaultServerId = serverId
});
local response = cad:applyPermissionKeyV2({
apiId = '1234567890',
permissionKey = 'DISPATCH',
})
-- Inspect response.success, response.data, or response.reason as needed.
print(response.success)
// npm install @sonoransoftware/sonoran.js
// For SonoranCADFiveM in-game usage, see the SonoranCADFiveM tab for the export-based client.
const Sonoran = require('@sonoransoftware/sonoran.js');
(async () => {
const instance = new Sonoran.Instance({
communityId: 'YOUR_COMMUNITY_ID',
apiKey: 'YOUR_API_KEY',
product: Sonoran.productEnums.CAD,
serverId: 1,
});
const response = await instance.cad.applyPermissionKeyV2({
communityUserId: 'player-1234',
permissionKey: 'DISPATCH',
});
console.log(response);
})();
# pip install Sonoran.py
# Sonoran.py is for external Python integrations; FiveM resources should use the SonoranCADFiveM tab.
from sonoran import Instance, productEnums
instance = Instance(
apiKey="YOUR_API_KEY",
communityId="YOUR_COMMUNITY_ID",
product=productEnums.CAD,
serverId=1,
)
response = instance.cad.applyPermissionKeyV2({
"communityUserId": 'player-1234',
"permissionKey": 'DISPATCH',
})
print(response.success)
print(response.data if response.success else response.reason)
// dotnet add package Sonoran.Net
// For SonoranCADFiveM in-game usage, see the SonoranCADFiveM tab; .NET creates a fresh client from convars.
using Sonoran;
using var sonoran = new SonoranClient(new SonoranClientOptions
{
product = SonoranProduct.CAD,
communityId = "YOUR_COMMUNITY_ID",
apiKey = "YOUR_API_KEY",
defaultServerId = 1
});
var response = await sonoran.Cad.applyPermissionKeyV2(new ApplyPermissionKeyV2Request
{
CommunityUserId = "player-1234",
PermissionKey = "COMMAND_STAFF"
});
Console.WriteLine(response.success);
Console.WriteLine(response.data);
Import this YAML into Postman with Import -> Raw text to create a single-endpoint request collection for this route.
openapi: "3.0.3"
info:
title: "Sonoran CAD v2 - Apply Permission Key"
version: "1.0.0"
description: "Apply a permission key to an account resolved by community user ID, linked Roblox ID, or linked Discord ID."
servers:
-
url: "https://api.sonorancad.com"
paths:
/v2/general/permission-keys/applications:
post:
summary: "Apply Permission Key"
operationId: "applyPermissionKey"
responses:
200:
description: "Successful response"
content:
application/json:
schema:
type: "object"
example:
accountUuid: "00000000-0000-0000-0000-000000000000"
username: "ExampleUser"
message: "Permission key applied."
permissions:
police: true
dispatch: true
liveMap: true
adminInGameIntegration: true
security:
-
bearerAuth:
requestBody:
required: true
content:
application/json:
schema:
type: "object"
example:
communityUserId: "player-1234"
roblox: 123456789
discord: "123456789012345678"
permissionKey: "YOUR_PERMISSION_KEY"
components:
securitySchemes:
bearerAuth:
type: "http"
scheme: "bearer"
bearerFormat: "JWT"
curl --request POST \
--url "https://api.sonorancad.com/v2/general/permission-keys/applications" \
--header "Authorization: Bearer YOUR_API_KEY" \
--header "Accept: application/json" \
--header "Content-Type: application/json" \
--data '{
"communityUserId": "player-1234",
"permissionKey": "YOUR_PERMISSION_KEY"
}'
Response
Successful requests returnapplication/json.
{
"accountUuid": "00000000-0000-0000-0000-000000000000",
"username": "ExampleUser",
"message": "Permission key applied.",
"permissions": {
"police": true,
"dispatch": true,
"liveMap": true,
"adminInGameIntegration": true
}
}

