> For the complete documentation index, see [llms.txt](https://docs.sonoransoftware.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sonoransoftware.com/store/traffic-engine.md).

# Traffic Engine

{% hint style="danger" %}
Traffic Engine is **not yet available to the public** and is under private testing.

Stay tuned for the release, coming soon!
{% endhint %}

## What is Traffic Engine?

Traffic Engine is a customizable traffic management script that creates realistic roadway activity through traffic zones, rush-hour patterns, breakdowns, roadway debris, and emergency response scenarios, making servers feel more active and roleplay-driven.

With Traffic Engine, you can:

* Control traffic density by area
* Simulate rush-hour traffic patterns
* Generate disabled vehicles and breakdowns
* Spawn roadway debris events
* Dispatch emergency response vehicles
* Create custom traffic regions and zones
* Manage overall traffic and AI pedestrian behavior across the map

### Vehicle Breakdowns

<details>

<summary>Breakdowns</summary>

Vehicle breakdowns spawn across the map at configurable locations. When a vehicle breakdown occurs nearby traffic slows down, navigates around, and AI pedestrians simulate a breakdown scene.

</details>

### Emergency Responses

<details>

<summary>Emergency Responses</summary>

In addition to traffic breakdowns, configurable emergency services like fire and EMS can be dispatched to the scene for further realism.

</details>

### Road Debris

<details>

<summary>Road Debris</summary>

Road debris spawn across the map at configurable locations. These debris pose a hazard to surrounding traffic, slowing them down.

</details>

## Configure and Use Traffic Engine

Ready to get started? View our documentation on configuration and usage:

{% content-ref url="/pages/bICUBLB2TuTVbQeYJjTh" %}
[Getting Started](/store/traffic-engine/getting-started.md)
{% endcontent-ref %}


---

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