For the complete documentation index, see llms.txt. This page is also available as Markdown.

Commands and Usage

Command reference and common in-game workflows for Street Signs.

Main Workflows

Street Signs can be used in two main ways:

  • Create and manage signs with chat commands

  • Walk up to a nearby sign and press E to edit it in-game

Administrators can also open the full sign controller.

Commands

Command
What it does
Typical access

/signcreate [id] [label optional]

Creates a sign at your current position

Create permission

/signedit [id] [line1|line2|label|theme|enable|disable] [value]

Updates a supported field on an existing sign

Edit permission

/signdelete [id]

Deletes a sign

Delete permission

/signrefresh

Broadcasts a full sign refresh to all clients

Admin

/signlist

Lists loaded signs in chat

Admin

/signsettext [id] [text]

Replaces the first line of text on a sign

Edit permission

/signcontroller

Opens the full controller interface

Admin

Creating a Sign

Basic example:

This creates a sign at your current location using the script's default sign setup.

Editing a Sign In-Game

  1. Walk close to the sign

  2. Press E

  3. Make your changes in the editor

  4. Save your changes

If the player does not have permission to edit the sign, the editor will not open.

Editing a Sign With Commands

Update line 1

Update line 2

Change the label

Change the theme

Disable a sign

Enable a sign

Quick Text Update

Use /signsettext when you only want to replace the primary line quickly:

Managing Signs

Delete a sign

View all loaded signs

Force a refresh

Full Controller

The full controller is opened with:

This is intended for administrative or broader management use and is not the same as simply walking up to a single nearby sign.

Sign Placement Notes

When you create a sign with /signcreate, the sign is placed at your current position and heading.

For best results:

  • Stand exactly where you want the sign created

  • Face the direction you want it oriented

  • Use a clear and unique sign ID

Suggested ID Format

Using a consistent naming style makes long-term management easier.

Examples:

  • downtown_001

  • i1_detour_west

  • airport_event_gate_a

  • paleto_warning_01

Common Use Cases

  • Temporary road closures

  • Construction zones

  • Directional event signage

  • Traffic advisories

  • Highway warning messages

  • Persistent world detail

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