> For the complete documentation index, see [llms.txt](https://docs.sonoransoftware.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sonoransoftware.com/cms/tutorials/rosters/roster-automations.md).

# Roster Automations

{% embed url="<https://app.guidde.com/share/playbooks/ox4JpYzJkH8RACzRs43FUF?origin=G25dDmjNZ2b8ccFUz9X7G7W8T1k1>" %}

## Roster Trigger Actions

Communities can use the [**Actions**](/cms/tutorials/administrative/actions.md) panel to send webhooks, in-game messages, and other automated tasks. These actions can run on a schedule or be triggered when roster cells change.

**Example:**\
A community roster includes a **Status** column that automatically switches members between **Active** and **Inactive** based on their recent in-game activity. When a member’s playtime drops below the required threshold and their status updates to *Inactive*, a Discord webhook should be sent automatically.

***Note:** Activity time columns update automatically when new logs (join/leave game) are created. If a member hasn’t logged in recently, no logs exist to trigger a recalculation, so a 12-hour scheduled task re-processes them.*

<figure><img src="/files/Nsx2skr2XHbU3pLZZn75" alt=""><figcaption></figcaption></figure>

## Edit Roster on Form Stage

[Custom form stages](/cms/tutorials/forms/creating-custom-forms.md#form-stages) can also update rosters. For example, when a leave-of-absence (LOA) submission moves to the **Accepted** stage, the submitter’s **Status** field can automatically be set to **LOA**.

<figure><img src="/files/t71k5flNiIzdC5tLnN5V" alt="" width="375"><figcaption></figcaption></figure>


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