In-game Clock and Weather
Configure the GTA/FiveM clock and estimated weather shown in the display header.
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Configure the GTA/FiveM clock and estimated weather shown in the display header.
The header uses the local client's GTA/FiveM world clock, not the computer clock, server time, or Sonoran CAD time.
Config.TimeFormat = 12
Config.ShowClockSeconds = falseTimeFormat accepts 12 or 24. Twelve-hour output converts midnight and noon to 12 and adds AM or PM. Twenty-four-hour output is zero-padded. ShowClockSeconds adds seconds when enabled.
The client checks the GTA clock at 250 or 500 millisecond intervals and sends an update only when the formatted value changes. Different clients can briefly show different values if another resource changes time locally rather than synchronizing it server-wide.
Administrative webhooks, persistence metadata, and audit logs use real-world UTC where documented. They do not reuse this in-game clock.
Config.Weather = {
enabled = true,
temperatureUnit = "F",
updateInterval = 2000
}The weather label follows GTA's current weather type. Temperature is an estimate chosen for that game-weather condition; it is not real-world meteorology or a weather API. temperatureUnit accepts F or C.
Disable Weather.enabled to remove the weather indicator. Lower update intervals add client polling without making the underlying GTA weather more accurate.
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